What about having them drop randomly like Kadums bark does?
Basically if you tag Kraken and are in the area when it dies you get a box similar to the way you get a box after killing Kadum. When you open the box there is a extremely small chance that you get a kraken ink sac directly from the box.
This idea seems plenty fair. The only other thing I could think of is not making kraken a multi-hour boss, some people have, you know, lives. And jobs. And other stuff to do that impedes doing 10 hour content. Just because some of you can sit behind your screen for that long (which is proven to be unhealthy btw, get outside more guys), doesn't mean everyone can. A lot of this argument seems to be based on the idea that players don't WANT to go to kraken and pvp, when in reality...it simply isn't feasible most of the time. I do understand why this time investment makes them want to charge 60k, I'm not faulting them for that honestly, but the precedent has been set so I doubt lowering the required time for a kill would do anything at this point, it would have needed to be done from the start. Due to that, as I said, I think the box drops are a good idea.
To the PN's/guilds that complain about this kind of change being thought about: you don't get to consistently keep people from doing content to gear up, and then blame those same people you constantly hinder for not showing up. Why would they? This isn't a new problem, but higher GS players go around bullying lower GS players, then wonder why those players would rather play casually...that line of thinking is laughable. If more pvp is what you want, if a challenge is what you want...then geared players should stop hand-holding each other and go fight each other. But most self-proclaimed pvp-junkies aren't about having a fight...they are about dunking people with next to no chance. And before "oh derp, but I fight people with higher GS all the time and win/kite them out"...yeah, me too, been directly complimented for my ability to do so on multiple occasions. Other people do this as well. But the fact of the matter is that this is a tab-target game, where dice rolls decide the combat, from blocking, to accuracy, to parrying, to evasion, to crits, etc etc. The only mildly skillful things are proper skill rotations, and staying behind people to maximize damage (for the classes based on that), neither of which are that tough to do. Plainly and simply, if your numbers are significantly higher than the guy you are fighting...well, the people with lower GS don't WIN those fights...the people with higher GS LOSE those fights, if y'all catch my meaning. At no point should you be losing to lower GS players unless you majorly screwed up in some way, or they are playing a class that is EXTRAORDINARILY counter to your own.