My tought on 4.0 buff system.
Everyone is talking about buffs beeing removed and well.. buffs that we have in 3.5 are made for 3.5 and previuos.
4.0 requires a rebalance as of people gearing up easyer.
Dawn Of Glory: From 15% to like 64 raw atk/pwr is a good change as:
Patch 3.5 - 800 raw attack get +120
Patch 4.0 - 1000 raw attack woud get +150
Patch 4.0 - 1000 raw attack get +64-74 (Fortuna Die applies to that)
Noone considers the same guy who had 800 atk in 3.5 probably gained a loooooooot more since gear becomes easyer.
A increase by Percentage is not viable anymore cause it would become too strong.
AKA new players stand no chance and just don't bother gearing up.
About the Toughness/Resilience from the Dawn Of Glory (who even uses focus one lol)
Well yes, people would become too tanky since the new changes in lunagems, so unless you want to watch 20 people trying to murder a tank for 30 minutes that's something to avoid.
On the other hand, everyone who is not a tank will be way more subject to be oneshot for the same changes, goblet will be removed but it's not yet the best time for it probably.
Assorted Ribs:
Lacking of stat addition is going to be massive removal, even tho the good thing is:
Ribs are going to combine Spellbook + Jujube Juice/Wine into a single buff so let's say jujube juice/win and spellbooks could be removed easily from the game without big issues.
Spellbook: Unstoppable Will: Not exactly needed, as written under "Assorted Ribs" they just get moved there..
It's a raw power increase and not even extreme huge.
Would compensate a lote (maybe too much) to the dawn of glory beeing removed yet not scaling as percentage.
Jujube Juice/Wine: Not such a big deal, would make PvE easyer, and add some HP. Refer to Assorted Ribs
Kingdom Shadow: Okay this is the big deal about 4.0
Removing Kingdom Shadow from the game is going to be very weird.
Example (average numbers):
Average Tank: 15'000 Def + 1800 = 16800 ---> 12% Gain
Melee DPS : 8'000 Def + 1800 = 9800 ----> 22% Gain
Mage DPS : 5'000 Def + 1800 = 6800 ----> 36% Gain
Assuming my math is correct, disadvantaged classes will have an higher gain in terms of raw defense, also, 1800 Def is going to be an higher damage reduction for who has less, given softcaps..
I'd normally be against making DPS classes too tanky since everyone picks to have more damage by reducing their defense, so it's something a dps is aware...
But 4.0 really increases damage dealt and gives little countermeasures.
What's going to happen is a melee can oneshot a mage and a mage can oneshot a melee in 4.0, Leaving Kingdom Shadow untouched may save a lot of lives (and prevent frustration).
Major Point of interest, potentially economy changing:
If buffs get actually removed, a lot of people who lives on top of land and cultivating materials and enjoy crafting complexity on buffs are getting a big "Fu** You cause that's why"
And noone wants to piss off crafters and farmers as major providers of materials.
No Crafters/Farmers -> Dead Economy.
And after seeds are kept purchaseable via silver in 3.5 and 3.0 to make it easyer to farmers to keep their jobs, i don't think this is the way we want to go.
FINAL TOUGHTS: Dawn of Glory Change is good and needed as % based buffs will become too strong.
Spellbooks and Jujube Juice is going to be applied to assorted ribs BUT assorted ribs current effect disappears.
Kingdom's Shadow: Needed.
Dawn of Glory i'd keep 4.0 version, so less work for devs.
I'd maintain Kingdom Shadow for sure OR add Defense buff to ribs. (easyer to keep kingdom's shadow)
i'd Also maintain Runes for the same reason of kingdom shadow.
Jujube Juice and Spellbook at this point are not a huge change since anyway are getting merged into ribs, so i'd add a conversion workbench for those into ribs in case the recipes are getting removed.
Everything on this would solve the issue with people asking either buffs get removed to everyone or noone.
And overall the only buff beeing unbalanced is the % Dawn of Glory wich is going to change to flat increase.
Edit: Please let's not consider incapability of people into picking gear and skills. one can't overcomplain about a tank beeing tanky or a dps dealing damage.
The game is good because it's not easy and requires dedication to aquire knowledge and make a good build, we are not playing minecraft.
Everyone is talking about buffs beeing removed and well.. buffs that we have in 3.5 are made for 3.5 and previuos.
4.0 requires a rebalance as of people gearing up easyer.
Dawn Of Glory: From 15% to like 64 raw atk/pwr is a good change as:
Patch 3.5 - 800 raw attack get +120
Patch 4.0 - 1000 raw attack woud get +150
Patch 4.0 - 1000 raw attack get +64-74 (Fortuna Die applies to that)
Noone considers the same guy who had 800 atk in 3.5 probably gained a loooooooot more since gear becomes easyer.
A increase by Percentage is not viable anymore cause it would become too strong.
AKA new players stand no chance and just don't bother gearing up.
About the Toughness/Resilience from the Dawn Of Glory (who even uses focus one lol)
Well yes, people would become too tanky since the new changes in lunagems, so unless you want to watch 20 people trying to murder a tank for 30 minutes that's something to avoid.
On the other hand, everyone who is not a tank will be way more subject to be oneshot for the same changes, goblet will be removed but it's not yet the best time for it probably.
Assorted Ribs:
Lacking of stat addition is going to be massive removal, even tho the good thing is:
Ribs are going to combine Spellbook + Jujube Juice/Wine into a single buff so let's say jujube juice/win and spellbooks could be removed easily from the game without big issues.
Spellbook: Unstoppable Will: Not exactly needed, as written under "Assorted Ribs" they just get moved there..
It's a raw power increase and not even extreme huge.
Would compensate a lote (maybe too much) to the dawn of glory beeing removed yet not scaling as percentage.
Jujube Juice/Wine: Not such a big deal, would make PvE easyer, and add some HP. Refer to Assorted Ribs
Kingdom Shadow: Okay this is the big deal about 4.0
Removing Kingdom Shadow from the game is going to be very weird.
Example (average numbers):
Average Tank: 15'000 Def + 1800 = 16800 ---> 12% Gain
Melee DPS : 8'000 Def + 1800 = 9800 ----> 22% Gain
Mage DPS : 5'000 Def + 1800 = 6800 ----> 36% Gain
Assuming my math is correct, disadvantaged classes will have an higher gain in terms of raw defense, also, 1800 Def is going to be an higher damage reduction for who has less, given softcaps..
I'd normally be against making DPS classes too tanky since everyone picks to have more damage by reducing their defense, so it's something a dps is aware...
But 4.0 really increases damage dealt and gives little countermeasures.
What's going to happen is a melee can oneshot a mage and a mage can oneshot a melee in 4.0, Leaving Kingdom Shadow untouched may save a lot of lives (and prevent frustration).
Major Point of interest, potentially economy changing:
If buffs get actually removed, a lot of people who lives on top of land and cultivating materials and enjoy crafting complexity on buffs are getting a big "Fu** You cause that's why"
And noone wants to piss off crafters and farmers as major providers of materials.
No Crafters/Farmers -> Dead Economy.
And after seeds are kept purchaseable via silver in 3.5 and 3.0 to make it easyer to farmers to keep their jobs, i don't think this is the way we want to go.
FINAL TOUGHTS: Dawn of Glory Change is good and needed as % based buffs will become too strong.
Spellbooks and Jujube Juice is going to be applied to assorted ribs BUT assorted ribs current effect disappears.
Kingdom's Shadow: Needed.
Dawn of Glory i'd keep 4.0 version, so less work for devs.
I'd maintain Kingdom Shadow for sure OR add Defense buff to ribs. (easyer to keep kingdom's shadow)
i'd Also maintain Runes for the same reason of kingdom shadow.
Jujube Juice and Spellbook at this point are not a huge change since anyway are getting merged into ribs, so i'd add a conversion workbench for those into ribs in case the recipes are getting removed.
Everything on this would solve the issue with people asking either buffs get removed to everyone or noone.
And overall the only buff beeing unbalanced is the % Dawn of Glory wich is going to change to flat increase.
Edit: Please let's not consider incapability of people into picking gear and skills. one can't overcomplain about a tank beeing tanky or a dps dealing damage.
The game is good because it's not easy and requires dedication to aquire knowledge and make a good build, we are not playing minecraft.
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