I'm not the OP of this question but I'll tell you my thoughts.
I'm a relatively new player, only been around a few months. I'm a carebear for the most part, don't care for PVP. One of the most effective ways of making gold I've found is to craft larders in Ahnimar and run them through Hellswamp and Halcy when they both go to peace simultaneously. But because larders take days to mature, it can sometimes take a week or more for the larders to be ready and for the HS/Halcy peace window to line up. I am a reasonably casual player, so I can't constantly monitor the server for when the zones are going to peace, nor can I always be online when they do.
This change in trade packs effectively makes Ahnimar larders worthless, as well as the land they're crafted on. Yes, I could get lucky and have the stars align when Halcy and HS go to peace while I have ready-to-harvest larders, but it's a major "if". The alternative is to run packs through contested zones. I am not big on the gear grind; I like the peaceful aspects of this game and they're the main reasons I play it. There is zero chance I can survive even one moderately geared player attack. This makes risking a dangerous run an even less profitable venture for me because not only will I lose the packs I made but I'm also out the time. And all this being the case, my land in Ahnimar is basically worthless, since I am strongly incentivized not to make packs there.
I believe this change is severely punishing to players who mainly craft and run packs as their primary income in the game. It forces them to be "on the clock" constantly and be stressed about making their runs, which is unfair to players who live in different time zones or, you know, have a job and a life outside the game. Or, it forces them to engage in PVP they are neither prepared for gear-wise nor interested in generally. I don't understand why this change is even necessary. Who is it helping, besides the whales? And I guess I answered my own question. If you want to reward people for moving their packs quickly, fine. Let there be a gold bonus for turning them in within an hour of crafting or something. But don't put timers on packs. That helps literally no one, and ruins one of the main aspects of fun in the game for players like myself. If this change is actually implemented and is as bad as I think it's going to be, it will effectively kill the game for me, and I will have no choice but to quit. I have loved this game so much since getting back into it this year, but these changes are game-breaking for me. Please reconsider it.