What's new

Suggestions

is it possible to remove the force dismount when picking up quests from NPCs at castles and hiram zones?
Picking up quests is an interaction which cannot be done while mounted.

I just explored the wonderland space, and it gave me another idea. We can have a new worldspace called Abundantia which is nothing but open fields, desert, water, and whatever other environment is required for certain plants to spawn. It will be overflowing with trees, cattle, and mining places which would allow players to go to Abundantium to gather resources in order to not need their own land or a house. This would free up farm space and allow more people to have homes for actually living in and storing junk. It would also make more crafting available to players who don't have land and who want to gather resources without chopping down all the trees and plants in housing provinces. The lore explanation can be that the god Tayang has made endless fields of trees and cattles for nomads.

If this is implemented, it would logically need to be a peace zone. It may also have crafting benches so farming players could have their entire experience in Abundantium. Small houses may be allowed so it can feel like animal crossing, and also so that players can grind tax certificates.
Areas already exist for farming and mining.
We aren't going to create an entirely new zone for people who don't want to use the already existing areas that let you do this already

View attachment 18006
I've been dead a hundred times:mad:
What is the suggestion here?
 
Picking up quests is an interaction which cannot be done while mounted.


Areas already exist for farming and mining.
We aren't going to create an entirely new zone for people who don't want to use the already existing areas that let you do this already


What is the suggestion here?
I've killed him. So there are no suggestions.:)
Please do not reduce the difficulty,hahaha;);)
 
Any Chance to get a Sheep Mount added?
Would be funny to have it :)
 

Attachments

  • Sheepwarrior.png
    Sheepwarrior.png
    599.9 KB · Views: 55
Remove death respawn timers in single player dungeons, please. It serves absolutely no logical purpose. It can't balance PVP and only serves to disincentivize playing the game. The same also applies to non-PVP instances like RD and Kadum, but at least an argument can be made there that allowing yourself to die should make the fight more challenging. In single player dungeons and instances, such as the Anthalon/Kyrios fights, the Hereafter Rebellion, etc, there is no useful purpose to having escalating respawn timers. Literally, the only thing it accomplishes is making people not want to keep playing, so I think it's in the server's best interests to remove things like this that only inhibit enjoyment of the game with no upside.
 
Remove death respawn timers in single player dungeons, please. It serves absolutely no logical purpose. It can't balance PVP and only serves to disincentivize playing the game. The same also applies to non-PVP instances like RD and Kadum, but at least an argument can be made there that allowing yourself to die should make the fight more challenging. In single player dungeons and instances, such as the Anthalon/Kyrios fights, the Hereafter Rebellion, etc, there is no useful purpose to having escalating respawn timers. Literally, the only thing it accomplishes is making people not want to keep playing, so I think it's in the server's best interests to remove things like this that only inhibit enjoyment of the game with no upside.
That is not possible to do.
 
This guy still doesn't have a quest for me, did it get looked at yet or was it forgotten since last time I asked?
Suggestion is to have upgraded gliders count for the quest...

1655311238303.png
 
Hey could u make it possible to use both of the Buffs at the same time?
When People go to farm, for example in EHM they want to be fully xp + loot buffed.

Item Names :
Sage Taffy and Tiny Treasure Taffy
 

Attachments

  • Buff.png
    Buff.png
    7.4 KB · Views: 43
Suggestion: Battle Clipper is finally a perfect sized small scale ship that could have multiple uses. Would it be possible to unlock the 4 slots for cannons and allow trade pack storage to be added? Thanks for reading.
 
Hey could u make it possible to use both of the Buffs at the same time?
When People go to farm, for example in EHM they want to be fully xp + loot buffed.

Item Names :
Sage Taffy and Tiny Treasure Taffy
That was made intentionally that you need to choose one of those and can't use both simultaneously.
 
1. Can Red Dragon's Keep be changed to a daily instance instead of only being available on 4 days out of the week?

2. Can we get bulk bundle crafts for the new aquafarm bundles too (10x + 100x)?

3. Can we get bulk crafts for jinhui's wish?

4. Can the exp requirements be lowered + awakening/crystalization rates be buffed for Disciple, Radiant Disciple, Immortal Warden's Equipment? Our server has custom buffs to progression of hiram and erenor gear but nothing for Library users, which is very underrepresented on this server. Another idea for a buff to the progression of library gear would be to increase the amount of abyssal lunashards obtained from the noryette dungeon.

5. Add a craft for Mysterious Herb Wine and Red Wine Vinegar back to the game, or remove these items entirely. Currently these buffs are unobtainable except via trade with players who had them from before.

Thanks.
 
Last edited:
1. Can Red Dragon's Keep be changed to a daily instance instead of only being available on 4 days out of the week?

2. Can we get bulk bundle crafts for the new aquafarm bundles too (10x + 100x)?

3. Can we get bulk crafts for jinhui's wish?

4. Can the exp requirements be lowered + awakening/crystalization rates be buffed for Disciple, Radiant Disciple, Immortal Warden's Equipment? Our server has custom buffs to progression of hiram and erenor gear but nothing for Library users, which is very underrepresented on this server. Another idea for a buff to the progression of library gear would be to increase the amount of abyssal lunashards obtained from the noryette dungeon.

5. Add a craft for Mysterious Herb Wine and Red Wine Vinegar back to the game, or remove these items entirely. Currently these buffs are unobtainable except via trade with players who had them from before.

Thanks.
rd keep use to be daily but then it was really low pop back then, now that we have a lot of people it would be nice for it to be back daily
 
It would be awesome if you guys made a custom glider that was "Immune to Turbulence" that is a cash shop crate in the future. People will vote this down but I guarantee you that if you made it, people would drop a crazy amount of credits to get it and world PVP on the ocean would be a lot more fun, to be honest.
 
- Can you add livestock supplement to livestock merchant? most of the times is not even worth to craft them
- Add a button to remove diseased single live stock (pens can be removed i don't see the reason why single livestock cant)
 
Can the price of the Brilliant Hiram Awakening scroll quest be reduced? It's too much considering it doesn't even give enough to

1. Reduce the price of the Brilliant Hiram Awakening scroll quest in the marketplace. It costs too much for not even giving enough for 1 try to T4 a day. 5 from Mammoth + 5 from Tree + 4 from Meadows + 2 from Waterfall + 15 from 2800 item = 31 scrolls a day from 50 needed for one attempt.

2. Increase the amount of scrolls given by Mammoth and Tree daily. On live it was buffed to 10 scrolls and then to 20 scrolls. It's ridiculous that higher geared players get 1 try to T5 per day while new and returning players need more than 3 days to get 1 try to T4.

3. Revert the nerf to afk points generated in Garden. Newer players have no way of completing daily quests unless they pay abusive prices for other players to help them. Not only that but they need Garden infusions to get a good enough weapon to farm it.
 
Back
Top