Slander is oral defamation where one person tells another'(s) an untruth about another which will harm their reputation.
You have stated
“Unban is going to be possible only in case of credits donation to server that is equal to the gold amount purchased for real money from gold sellers. Gold to credits ratio will be calculated according current market rate.”
As well as
https://na.archerage.to/forums/inde...rver-restart-9-am-8-16.6338/page-3#post-50357
Where you confirm the cheater pays for their gold to the Host (Host or Hosts being defined as the Archerage team) at current market rates through monetary transfer to recover access to the game on the offending account.
You continue with
https://na.archerage.to/forums/inde...rver-restart-9-am-8-16.6338/page-3#post-50358
“Clarifying - gold buying for real money is forbidden and bannable. Don't buy gold for real money and you'll be fine.”
Closing with
https://na.archerage.to/forums/inde...rver-restart-9-am-8-16.6338/page-4#post-50378
"If that keeps repeating it will be a perma ban. But don't think players will like the idea to pay twice more expensive."
You first state that buying gold from a third party is a bannable offense, then qualify that with an ambiguous method to counter or reverse said ban. That method being paying the Hosts the current market value of said illegal (illegal defined as a violation of statute, regulation, or ordinance) purchase.
Continuing into that "If that keeps repeating it will be a perma ban. But don't think players will like the idea to pay twice more expensive."
Repeated meaning "done, made, or said again and again"; which lacks any specific value in the context of your statement. It is ambiguous. It is just as likely that repeated in your context is two as it is twenty. Coupled with you specifically assigning a formula for damages due to the Hosts monetarily.
While at the same time you do not address, what would happen to the assets illegally acquired or created, nor how they affect the in game economy. As if they continue in game, they still influence the economy.
With regards to the cost, as in paying twice as much. Records regarding player spending on retail are easily available. In addition, as the Hosts take payment via a method with a public ledger, records of Host income to the account assigned to accept player or customer funds is also available. Not to mention basic market research on the spending of gamer's. This entire line of argument feels like a straw man, data easily showing otherwise.
We as players are the consumers, Hosts are the supplier, a business. As such we have different goals. Conflict and a difference of opinion and or perspective is going to happen.
I vehemently disagree with this decision due to the ramifications that have been observed prior, not just in a general sense with regards to MMO's. Inclusive of the game that shares a core codebase.
In relation to the bounty idea. It is not our job as consumers and players to police the game. We do not have access to the tools nor records to do so efficiently. Though as we are in the game all day every day we can at least be a collective of eyes. Effectively acting as a front line.
Seeing as we the players play the game with the intention of enjoying our spare time and using our disposable income for our own needs, motivating more than a vocal minority will require a carrot.
You as Hosts have the tools and access to identify bots; we have more eyes.
I greatly appreciate what the Archerage team provides. Not just in terms of the game itself, also its management. Which is why I have spent the time to offer criticism. I would prefer that we as consumer and supplier have a long and happy relationship.
If that is something you believe is a punishable offense. So be it.