Trade: [Yes] Well, people will got mad but, i like some (not all) changes of the new trade system. I think will work well if u guys make some changes like:
Tier 1 Trade Packs:
1 - Change the number os packs that u need to create cargo or change how to create that cargo:
Example: On 3.5 we need 14 General Specialties, 8 Merchant Specialties and 4 Aged Specialties to create 1 cargo.
The lazy and easy way to fix that will be reduce the number of each packs u need delivery, like 5 General Specialties, 3 Merchant Specialties and 1 Aged Specialties, so w/ a full frighter u bring 9 packs and make 1 cargo.
The BEST way IMO is change how we create then, like put a goal of points u need to create 1 cargo, per example add values to each pack like:
General Specialties is value 1, Merchant Specialties is value 2, Aged Specialties is value 3 and u need hit a value like 13 points, so:
- If u delivery 9 packs of Aged, make 27 points and create 2 cargos
- If u deliveru 9 Merchant, u make 18 points, create 1 cargo and 5 points will remain.
So any combination of packs will create cargos, i think that will help because of 2 main reasons,
- we cant have alt accounts here, so we can only delivery alone 1 hawler per time;
- not all maps will be a good profit delivery some type of packs.
Tier 2 and 3 Trade Packs:
1- Balance the profit of each charcoal pack;
Alot changes on craft will increase the charcoal we need, and the trade changes decrease the charcoal on server. We dont have a shared action, so if we dont balance, we will have a market problem.
2- Remove timer's on Cargo;
It's annoying, if the timer is removed, people can stock and delivery w/ a merchant later. And will increase the number of people who want do that. (Delivery 1 by 1 sux)
Craft: [Yes] But reduce some charcoal of recipes plz if u don't make changes on trade
Erenor: [No][No][No][No][No][No][No][No][No][No][God No]
B200, C200, etc: [Yes] But plz allow people who have a timber upgrade