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Game just close on austera

moruk2369

New Member
I have a problem I was in austere and goes out to do my quests of the event, when I returned my game closed, now every time I log my game, it loads the textures and closes without any messages, here is the log.


<18:07:47> [7F89A202][Warning] AI: Warning: AIPoint is not inside Navigation Modifier. pos(4445.1, 5007.6, 114.4)
 
Full log


<18:07:15> [963385F6] Level System - Loading Start
<18:07:16> [E0E0EDAE][Warning] failed to load zone time of day from game/worlds/main_world/zone/225//time_of_day.xml
<18:07:17> [AB17243B][Warning] failed to load zone environment from game/worlds/main_world/zone/309//env.xml
<18:07:17> [35D4413E][Warning] failed to load zone clouds from game/worlds/main_world/zone/309//clouds.xml
<18:07:17> [806B6F8D] precaching world entities ..
<18:07:17> [7E39E0DE] precaching world entities .. done! total (1739) objects
<18:07:17> [D2B280D6] Vegetation Manager : Loading World(main_world)
<18:07:22> [075AB92F] Vegetation Manager : Loading World - Done (total 2934 vegetations)
<18:07:22> [000004EE][Error] CTerrain::LoadWorldSurfaces: Error loading material: materials/Terrain/gweonidforest/w_forest_road_a1
<18:07:22> [751FFB9E][Warning] Error: CShaderMan::mfCreateShaderResources: Couldn't find detail texture
'game/textures/aa_terrain/canyon/tr_canyon_rock_616a_ddn.tga' in path '' [File=game/textures/aa_terrain/canyon/tr_canyon_rock_616a_ddn.tga]
<18:07:23> [B9410AA1] total 573 terrain world surfaces loaded
<18:07:23> [280A47E3] Precached total 4 materials
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 8), (L4, 4)
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 9), (L4, 5)
<18:07:23> [7B1A973B] seamless loading cell terrain(W15, 8), (L3, 4)
<18:07:23> [7B1A973B] seamless loading cell terrain(W15, 9), (L3, 5)
<18:07:23> [7B1A973B] seamless loading cell terrain(W17, 8), (L5, 4)
<18:07:23> [7B1A973B] seamless loading cell terrain(W17, 9), (L5, 5)
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 7), (L4, 3)
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 10), (L4, 6)
<18:07:23> [7B1A973B] seamless loading cell terrain(W15, 7), (L3, 3)
<18:07:23> [7B1A973B] seamless loading cell terrain(W17, 7), (L5, 3)
<18:07:23> [7B1A973B] seamless loading cell terrain(W15, 10), (L3, 6)
<18:07:23> [7B1A973B] seamless loading cell terrain(W17, 10), (L5, 6)
<18:07:23> [7B1A973B] seamless loading cell terrain(W14, 8), (L2, 4)
<18:07:23> [7B1A973B] seamless loading cell terrain(W14, 9), (L2, 5)
<18:07:23> [7B1A973B] seamless loading cell terrain(W18, 8), (L6, 4)
<18:07:23> [7B1A973B] seamless loading cell terrain(W18, 9), (L6, 5)
<18:07:23> [7B1A973B] seamless loading cell terrain(W14, 7), (L2, 3)
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 6), (L4, 2)
<18:07:23> [7B1A973B] seamless loading cell terrain(W14, 10), (L2, 6)
<18:07:23> [7B1A973B] seamless loading cell terrain(W18, 7), (L6, 3)
<18:07:23> [7B1A973B] seamless loading cell terrain(W16, 11), (L4, 7)
<18:07:23> [7B1A973B] seamless loading cell terrain(W15, 6), (L3, 2)
<18:07:24> [7B1A973B] seamless loading cell terrain(W18, 10), (L6, 6)
<18:07:24> [7B1A973B] seamless loading cell terrain(W17, 6), (L5, 2)
<18:07:24> [7B1A973B] seamless loading cell terrain(W15, 11), (L3, 7)
<18:07:24> [7B1A973B] seamless loading cell terrain(W17, 11), (L5, 7)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 8), (L1, 4)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 9), (L1, 5)
<18:07:24> [7B1A973B] seamless loading cell terrain(W14, 6), (L2, 2)
<18:07:24> [7B1A973B] seamless loading cell terrain(W19, 8), (L7, 4)
<18:07:24> [7B1A973B] seamless loading cell terrain(W19, 9), (L7, 5)
<18:07:24> [7B1A973B] seamless loading cell terrain(W14, 11), (L2, 7)
<18:07:24> [7B1A973B] seamless loading cell terrain(W18, 6), (L6, 2)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 7), (L1, 3)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 10), (L1, 6)
<18:07:24> [7B1A973B] seamless loading cell terrain(W18, 11), (L6, 7)
<18:07:24> [7B1A973B] seamless loading cell terrain(W19, 7), (L7, 3)
<18:07:24> [7B1A973B] seamless loading cell terrain(W16, 5), (L4, 1)
<18:07:24> [7B1A973B] seamless loading cell terrain(W19, 10), (L7, 6)
<18:07:24> [7B1A973B] seamless loading cell terrain(W15, 5), (L3, 1)
<18:07:24> [7B1A973B] seamless loading cell terrain(W17, 5), (L5, 1)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 6), (L1, 2)
<18:07:24> [7B1A973B] seamless loading cell terrain(W13, 11), (L1, 7)
<18:07:24> [7B1A973B] seamless loading cell terrain(W14, 5), (L2, 1)
<18:07:24> [7B1A973B] seamless loading cell terrain(W12, 8), (L0, 4)
<18:07:24> [7B1A973B] seamless loading cell terrain(W19, 6), (L7, 2)
<18:07:25> [7B1A973B] seamless loading cell terrain(W12, 9), (L0, 5)
<18:07:25> [7B1A973B] seamless loading cell terrain(W19, 11), (L7, 7)
<18:07:25> [7B1A973B] seamless loading cell terrain(W18, 5), (L6, 1)
<18:07:25> [7B1A973B] seamless loading cell terrain(W12, 7), (L0, 3)
<18:07:25> [7B1A973B] seamless loading cell terrain(W12, 10), (L0, 6)
<18:07:25> [3EF08C47] seamless loading cell object(W16, 8), (L4, 4)
<18:07:25> [000004EE][Warning] [CGF Error] game/objects/env/02_harihara/01_ma/ma_top05.cgf [:] non-uniform scale(0.70, 1.00, 0.70) at node(Box11)
<18:07:31> Loading Particle Library: x2_sounds
<18:07:31> Loading Particle Library: X2_EFFECTS_P
<18:07:31> [3EF08C47] seamless loading cell object(W16, 9), (L4, 5)
<18:07:32> [3EF08C47] seamless loading cell object(W15, 8), (L3, 4)
<18:07:32> [3EF08C47] seamless loading cell object(W15, 9), (L3, 5)
<18:07:33> [3EF08C47] seamless loading cell object(W17, 8), (L5, 4)
<18:07:34> [A5DDEC33][Warning] Warning: CShaderMan::mfForName: NULL name
<18:07:34> [CF2CE049][Warning] CMTSafeHeap::m_pBigPool is full. (6031863, MemoryBlock)
<18:07:35> [3EF08C47] seamless loading cell object(W17, 9), (L5, 5)
<18:07:35> [3EF08C47] seamless loading cell object(W16, 7), (L4, 3)
<18:07:35> [000004EE][Warning] [CGF Error] game/objects/env/01_nuia/001_housing/housing_people/hs_people_roof_a.cgf [:] Duplicate LOD helper $lod2 hs_people_roof_a
<18:07:36> [3EF08C47] seamless loading cell object(W16, 10), (L4, 6)
<18:07:37> [A4D70365][Warning] rigid-body own-entity; prefab=Prefabs/interaction.xml/toy.crane node=AnimObject_1
<18:07:37> [3EF08C47] seamless loading cell object(W15, 7), (L3, 3)
<18:07:38> [3EF08C47] seamless loading cell object(W17, 7), (L5, 3)
<18:07:39> [3EF08C47] seamless loading cell object(W15, 10), (L3, 6)
<18:07:39> [3EF08C47] seamless loading cell object(W17, 10), (L5, 6)
<18:07:39> [3EF08C47] seamless loading cell object(W14, 8), (L2, 4)
<18:07:40> [3EF08C47] seamless loading cell object(W14, 9), (L2, 5)
<18:07:40> [3EF08C47] seamless loading cell object(W18, 8), (L6, 4)
<18:07:40> [000004EE][Warning] [CGF Error] game/objects/env/02_harihara/001_hcom/hcom_cart_b.cgf [:] LOD1 of geometry hcom_cart_b contains too many polygons comparing to the LOD0 [770 against 1114] :
<18:07:42> [3EF08C47] seamless loading cell object(W18, 9), (L6, 5)
<18:07:43> [3EF08C47] seamless loading cell object(W14, 7), (L2, 3)
<18:07:43> [3EF08C47] seamless loading cell object(W16, 6), (L4, 2)
<18:07:43> [3EF08C47] seamless loading cell object(W14, 10), (L2, 6)
<18:07:44> [3EF08C47] seamless loading cell object(W18, 7), (L6, 3)
<18:07:46> [3EF08C47] seamless loading cell object(W15, 6), (L3, 2)
<18:07:46> [CE0EF930][Warning] failed to stream cgf : objects/env/05_nature/08_cry_source/rocks/road_rocks/road_rocks_flat_grey_a.cgf
<18:07:46> [3EF08C47] seamless loading cell object(W18, 10), (L6, 6)
<18:07:46> [3EF08C47] seamless loading cell object(W17, 6), (L5, 2)
<18:07:46> [12409CCC] Load Zone Finished
<18:07:47> [7F89A202][Warning] AI: Warning: AIPoint is not inside Navigation Modifier. pos(4445.1, 5007.6, 114.4)
 
Zone crashed but is already up. You should be able to login the character that is in that area any time now.
 
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