Disrep
Active Member
Hello everyone. There seems to be heavy discussion about changing the socket rate for honor gems, or possibly making them refined gems. The thread can be viewed here https://na.archerage.to/forums/index.php?threads/change-the-odds-for-socketing.4040/
However there is a key thing that people forget about when it comes to changing something like this. If you increase the honor socket rate, you devalue honor. A big portion of honor sink comes from the rng involved in these gems, keeping it balanced. Eventually honor becomes dirt cheap, and incentive to go and farm honor becomes much lower. I've been discussing with over 300+ people, multiple guilds in discord about this change, and I think we as the community came up with a better fix. This fix is aimed to help multiple aspects of the game, such as
This will be a long forum post with a faq at the end to hopefully help questions on why specific things are in there.
Honor Shop Changes
Here are the changes that im proposing.
FAQ
Why
?
Are both higher than the Griffins and Pegasus. Why?
Are already in daily log in tracker!
With all this being said, the hope is to create more open world pvp by making honor valuable aside from just gems. If you increase the socket rate for gems, there needs to be an sufficient honor sink in replace of the influx of honor.
TLDR
Let me know what you guys think. Discuss!
However there is a key thing that people forget about when it comes to changing something like this. If you increase the honor socket rate, you devalue honor. A big portion of honor sink comes from the rng involved in these gems, keeping it balanced. Eventually honor becomes dirt cheap, and incentive to go and farm honor becomes much lower. I've been discussing with over 300+ people, multiple guilds in discord about this change, and I think we as the community came up with a better fix. This fix is aimed to help multiple aspects of the game, such as
- Create another honor sink that is not based on rng. Having honor sinks in things that are consumable and tradable is healthier for the server, both in the short and long run.
- Create more world pvp because now honor has an actual incentive and monetary gain.
- Moving items from the merit/loyalty shop that aren't worth the cost and putting them into the honor shop at a reasonable price
- Keep strong items out of paywalls
- Keep honor from devaluing too hard as the server progresses.
This will be a long forum post with a faq at the end to hopefully help questions on why specific things are in there.
Honor Shop Changes
Here are the changes that im proposing.
- All honor socket rates increased to 70% per gem, OR make the gems work like refined. Whichever is easier
- Take out all gems except the highest tier gems, they serve no purpose
- Add Grimores to the honor shop, keep them out of random events and rng boxes (will be explained in FAQ)
- Add loyalty items that are not worth farming loyalty for because there's too many other valuable things to go for
- Add tradable costumes to honor shop, as the only way to get tradable ones is with prestige
- Add Merit badge items that are not worth farming merit badges for be cause there's too many other valuable things to go for
- Add tradable serpendipty stones. Having to wait a month for one on a no alt server is far too long.
FAQ
Why
- The only ways to get axis mundi is through merit badges, or a (basically impossible) drop from haunted chests. There is no alts, or two servers here, so the amount of axis mundis coming into the game is abysmally low.
- Ayanad Cloaks are what these are used for. In addition to Axis Mundi, you need 800 warrior medals and close to 1k gold in materials to complete this. This is too much of a grind, especially for a private server.
- Grimores are very strong buffs, with limited accessibility. Once an event goes away, these grimores spike up in price leaving it not accessible to majority of the population.
- Taking these buffs out of events in favor of something else and putting them in the honor shop serves as a source of money that can be gained from honor, promoting more world pvp, honor queues, going out to events such as mistmerrow/halcyona/luscas/abyssal. All tradable buffs are 1000 in price due to them being good buffs.
- Loyalty is very sensitive at the moment. It works well on live servers because alts exist. Items the Astral Lunadrops, mounts, and other loyalty items are introduced into the game at a higher rate. I think I've seen 3 max on the ah after 3 weeks of watching for these. It's not worth the loyalty spent, but is worth it if put in the honor shop.
- Very similar reason to the point I stated above. Buying these with 625 loyalty is insane for a mount like this. If possible we would like to keep these out of rng boxes and add other things like costumes (people will drop crazy amounts of money for costumes).
- Steel lightning was not added because it would devalue Hanure mount. We don't want a world boss becoming useless.
- All 4 of the flying mounts do not add any tactical advantage aside from no turbulance in the water. You move far slower than an actual no turbulence glider. Things like Kraken and Red Dragon glider will not lose their value.
- Shayeera has 3 dashes, one which is an invincibility. It also has a stealth.
- Dread Steed works like a Black Arrow, except better.
- Both of these mounts are 11.5 base, making their use much higher
- The pet is good, but its not broken. Strongest part about it is its distress, taunt, and stun. The level 25 wolf pet has a trip, as well as a taunt. A polar bear is tankier, and has a trip and a taunt.
- This monkey pet is not worth the 625 loyalty, there's other pets that do what it does, but better.
- Same as the other reasons in loyalty. These are never on the auction house, and I'm sure the people who do pop these feel the pain as they have to spend 20 loyalty every time.
- They are, however i feel we could completely take them out of the log in tracker and replace them with the warrior medals that we liked before. Good buffs, but I think they can be put somewhere else, like the honor shop
With all this being said, the hope is to create more open world pvp by making honor valuable aside from just gems. If you increase the socket rate for gems, there needs to be an sufficient honor sink in replace of the influx of honor.
TLDR
- More open world pvp
- More use for honor aside from gems
- Make money off of pvp
Let me know what you guys think. Discuss!
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