echoes_of_eternity
Active Member
Here's a thread from the official forum, describing what happens to every server in which player nations are enabled:
http://forums.archeagegame.com/show...e-Factions&s=e5023417013fe003043a4ec28b0d1442
As you can see,it ends up being a single nation that ruins both continent factions as well as the pirate faction, since it will take the best geared people from all three until it hoards all content, and everyone else is forced to basically leave the game.
Please don't think I'm too negative in my interpretation of it, practically every longer and better thought out post says the exact same thing. I will link directly to a few posts that explain it well so that I don't have to multi-post here while quoting them, I would seriously recommend reading them:
http://forums.archeagegame.com/show...the-Factions&p=2645836&viewfull=1#post2645836
http://forums.archeagegame.com/show...the-Factions&p=2645784&viewfull=1#post2645784
http://forums.archeagegame.com/show...the-Factions&p=2645782&viewfull=1#post2645782
http://forums.archeagegame.com/show...the-Factions&p=2645725&viewfull=1#post2645725
http://forums.archeagegame.com/show...the-Factions&p=2645972&viewfull=1#post2645972
http://forums.archeagegame.com/show...the-Factions&p=2646051&viewfull=1#post2646051
http://forums.archeagegame.com/show...the-Factions&p=2646058&viewfull=1#post2646058
Would it perhaps be a good idea to disable player nations before it's too late and the inevitable happens to this server too? Because I don't think any small tweaks will fix these issues.
http://forums.archeagegame.com/show...e-Factions&s=e5023417013fe003043a4ec28b0d1442
As you can see,it ends up being a single nation that ruins both continent factions as well as the pirate faction, since it will take the best geared people from all three until it hoards all content, and everyone else is forced to basically leave the game.
I think player nations are too advantageous at the moment. They can own all castle territories, they recruit all the high geared players from Nuia and Haranya and become an OP nation.
Player nations have zero disadvantages at the moment. Before player nation system, we were able to kill pirates and send them to jail. Now, they formed their own nations but participate as jury members in our nation's courts. How is this logical? They should go to jail if they get killed by mainland nations, since they are just pirates with a different name. Pirate nation died and has only a few players just because of that. Plus they are making use of all the mainland advantages(like inland safe trading etc.) through their alts in Nuia and Haranya, so it's another plus for them. They are basically dominating all the in-game content with player nation mains and nuia-haranya alts.
Please don't think I'm too negative in my interpretation of it, practically every longer and better thought out post says the exact same thing. I will link directly to a few posts that explain it well so that I don't have to multi-post here while quoting them, I would seriously recommend reading them:
http://forums.archeagegame.com/show...the-Factions&p=2645836&viewfull=1#post2645836
http://forums.archeagegame.com/show...the-Factions&p=2645784&viewfull=1#post2645784
http://forums.archeagegame.com/show...the-Factions&p=2645782&viewfull=1#post2645782
http://forums.archeagegame.com/show...the-Factions&p=2645725&viewfull=1#post2645725
http://forums.archeagegame.com/show...the-Factions&p=2645972&viewfull=1#post2645972
http://forums.archeagegame.com/show...the-Factions&p=2646051&viewfull=1#post2646051
http://forums.archeagegame.com/show...the-Factions&p=2646058&viewfull=1#post2646058
On one side you have : P2W+alt-army+end-game gold, already highest geared players, and the number, and same objectives.
On the other side we have : no-p2W, no-alt, no-end-game gold, lots of low geared, lots of alts and spies, not the number, lots of pk or PN allies, lots of players that don't focus on pvp.
Would it perhaps be a good idea to disable player nations before it's too late and the inevitable happens to this server too? Because I don't think any small tweaks will fix these issues.