trapwhre02
Well-Known Member
For those of you unaware: Global Cooldown is basically the animation going clockwise, you see on your skillbars & inventory when you use a skill. For its duration, players are unable to use any skills, with rare exceptions to that like shrug it off.
This is basically an implementation by game designers, to prevent players from abusing software like macros, that can be set up to spam skills. If there was no Global Cooldown, you could be, for example, hitting 1 2 3 4 5 and all 5 skills pop up as quick as you can manage to press those 5 buttons.
Now there are 3 types of skills in relation to Global Cooldown.
Type 1: regular 1s base cooldown (e.g. majority of the skills, such as precision strike, charged bolt, teleport..)
Type 2: special short cooldown (e.g. thwart, shadowstep, charge, behind enemy lines, backdrop..)
Type 3: skills that don't trigger one (e.g. spell shield, shrug-it off, bondbreaker)
Now to the part, that this poll is about:
Shadowstep/Behind Enemy Lines/Charge all trigger a shortened Global Cooldown.
BEL = Behind Enemy Lines, TS = Triple Slash
Here is a visual representation of their cooldown, from left to right: Type1, Type1, Type2
As you can see, Shadowstep has half the duration of Global Cooldown that the majority of skills have. Same goes for Charge & Behind Enemy Lines.
With Shadowstep in this case, you can instantaneously travel 20 meters, and use any instant-cast abilities like sleep & fear.
Behind Enemy Lines & Charge both apply Snare, which then results in a Trip when Triple Slash is used.
Since the Global Cooldown for both, Charge & BEL is halfed, players are able to trip enemies with TS as soon as the animations for Charge & BEL finish.
Pay close attention to when the Global Cooldown ends, which is before the impact of BEL:
This is the POV of ~100ping, where Tigerstrike & Leech were used against.
I hope you get an idea of what it must look like, if someone was to use Charge/BEL/Shadowstep - Leech or Triple Slash on you.
-
The reason on why I believe those skills need some consideration on tweaks is:
High Ping players are greatly at a disadvantage. And I'm sure a lot of people, especially from Europe/Asia & generally overseas could sing you a song on how awful this game is for anyone with a ping higher than 100, especially if you are fighting against such fast paced classes like Darkrunners, which make up the majority of the player base.
When you as a 100ping player fight against someone with <50ping, there's a very big chance you are already tripped/feared/sleeped on your enemies screen, when you see them still in the middle of an animation.
I'm aware that high-ping players will always be at a disadvantage, but I believe that we can improve their experience at the very least.
I would like to see a regular 1s Global Cooldown for: Charge/BEL/Shadowstep, to combat the delay many players from outside of America experience. Almost every other skill has a regular cooldown, I myself don't see a reason why those 3 shouldn’t.
tl;dr
Shadowstep/Behind Enemy Lines/Charge have 0.5s Global Cooldown, compared to 1s for all the other skills.
This allows CC's that require you to be on target (such as fear or sleep), to somewhat have a higher range than they’re supposed to have. The timeframe between the animation start of BEL/Charge/SS, and applying a CC is way too short. It simply nullifies ranged advantage, as even at 20m range, you aren't safe from CC's that require your enemy to be within reach of you.
One last thing:
If you do VOTE on this poll, please take your time to leave a reply why you voted yes or no.
If you vote yes, do you agree with what is said above, do you have other reasonings/concerns that are affected by this change ?
If you vote no, why are you against it ? Why should those 3 skills have a special shortened timer ?
High amounts of "No, don't change it" - votes without justified replies, only show that the votes are from biased players, that want their classes to remain too strong, which further proves my point, that this needs some re-balance. So think twice about whether you vote & leave right after.
Thanks~
This is basically an implementation by game designers, to prevent players from abusing software like macros, that can be set up to spam skills. If there was no Global Cooldown, you could be, for example, hitting 1 2 3 4 5 and all 5 skills pop up as quick as you can manage to press those 5 buttons.
Now there are 3 types of skills in relation to Global Cooldown.
Type 1: regular 1s base cooldown (e.g. majority of the skills, such as precision strike, charged bolt, teleport..)
Type 2: special short cooldown (e.g. thwart, shadowstep, charge, behind enemy lines, backdrop..)
Type 3: skills that don't trigger one (e.g. spell shield, shrug-it off, bondbreaker)
Now to the part, that this poll is about:
Shadowstep/Behind Enemy Lines/Charge all trigger a shortened Global Cooldown.
BEL = Behind Enemy Lines, TS = Triple Slash
Here is a visual representation of their cooldown, from left to right: Type1, Type1, Type2
As you can see, Shadowstep has half the duration of Global Cooldown that the majority of skills have. Same goes for Charge & Behind Enemy Lines.
With Shadowstep in this case, you can instantaneously travel 20 meters, and use any instant-cast abilities like sleep & fear.
Behind Enemy Lines & Charge both apply Snare, which then results in a Trip when Triple Slash is used.
Since the Global Cooldown for both, Charge & BEL is halfed, players are able to trip enemies with TS as soon as the animations for Charge & BEL finish.
Pay close attention to when the Global Cooldown ends, which is before the impact of BEL:
This is the POV of ~100ping, where Tigerstrike & Leech were used against.
I hope you get an idea of what it must look like, if someone was to use Charge/BEL/Shadowstep - Leech or Triple Slash on you.
-
The reason on why I believe those skills need some consideration on tweaks is:
High Ping players are greatly at a disadvantage. And I'm sure a lot of people, especially from Europe/Asia & generally overseas could sing you a song on how awful this game is for anyone with a ping higher than 100, especially if you are fighting against such fast paced classes like Darkrunners, which make up the majority of the player base.
When you as a 100ping player fight against someone with <50ping, there's a very big chance you are already tripped/feared/sleeped on your enemies screen, when you see them still in the middle of an animation.
I'm aware that high-ping players will always be at a disadvantage, but I believe that we can improve their experience at the very least.
I would like to see a regular 1s Global Cooldown for: Charge/BEL/Shadowstep, to combat the delay many players from outside of America experience. Almost every other skill has a regular cooldown, I myself don't see a reason why those 3 shouldn’t.
tl;dr
Shadowstep/Behind Enemy Lines/Charge have 0.5s Global Cooldown, compared to 1s for all the other skills.
This allows CC's that require you to be on target (such as fear or sleep), to somewhat have a higher range than they’re supposed to have. The timeframe between the animation start of BEL/Charge/SS, and applying a CC is way too short. It simply nullifies ranged advantage, as even at 20m range, you aren't safe from CC's that require your enemy to be within reach of you.
One last thing:
If you do VOTE on this poll, please take your time to leave a reply why you voted yes or no.
If you vote yes, do you agree with what is said above, do you have other reasonings/concerns that are affected by this change ?
If you vote no, why are you against it ? Why should those 3 skills have a special shortened timer ?
High amounts of "No, don't change it" - votes without justified replies, only show that the votes are from biased players, that want their classes to remain too strong, which further proves my point, that this needs some re-balance. So think twice about whether you vote & leave right after.
Thanks~
Last edited: