What would be the issue in just converting some of % scaling weapon damage of the abilities into base damage to allow people with lower gearscore to be more relevant? I think the numbers are fine, but a readjustment of the scaling would be much more appreciated than a raw damage increase.
It's more so that 90% of the damage comes from Endless Arrows. Endless Arrows is bad like Rapid Strike is bad - it hits fast, but it hits weak. Therefore, when armor cuts out something like 50% of your damage, you deal poor burst damage. So you can't pressure opponents. Basically, to win a duel as a Primeval, you have to survive anywhere from 12-24 seconds without being stunned or CC'd, in order to deal enough damage to kill your opponent. All while avoiding your opponents spells and abilities.
Against a Darkrunner, this is impossible. Against something like a mage, it's feasable. All you have to do is avoid their frigid track with a good use on Freerunner, and you're home free.
But the problem is, Archery (can) beat Mage, Mage (can) beat Melee,
but, Melee beats everyone.
Which rounds back to the main problem here. Why am I complaining about damage? Why not just nerf Darkrunner?
Well that's not going to happen. The easiest solution is more damage, or base line armor penetration (like Battlerage has, for some reason). the more complicated one is to give Archery a kit buff. The best solution is to nerf Battlerage (Shadowplay isn't the problem) to be in line with the self combos and movement of the game.
90% of the reason why Battlerage is SO OP is because they have Behind Enemy Lines and a TON of stuns, built in to Battlerage. Behind Enemy Lines is the >absolute best< movement skill in the game, able to shed CC, deal damage, and close 20 YARDS in ONE global cooldown. Even if you stayed exactly 27 yards away from a battlerage the whole match, if they cast Behind Enemy Lines >once<, they catch you.
Our slows mean nothing. Reckless charge shortens the duration of slow and makes Battlerage Movement Abilities grant 40% movement speed for three seconds.
They also have a Shackle found in Shadowsmite, too - which doesn't do anything against mages, but ruins us. And they can shed shackle themselves.
Every time I post in a thread, I just complain about Darkrunners - but I have valid points. How come the squishy ranged class has >piss poor< range and mobility compared to a melee class? How come we have moves built into our tree that force us to stand still, when our greatest weakness is standing still? How come all of our damage comes from one rapid fire, low damage move? Why do people think our movement needs a nerf, when it clearly needs a buff? Why does our skill tree prioritize movement speed, yet give us no options to work with that really help our high-movement class? How come all of our power moves are on a long cooldown, have a cast time, and are >still< piss poor? How come these powerful moves have nearly NO bonus damage combos? How come 32% of our damage comes from a 30 minute self buff and a Rank 10 Passive, when other classes only get maybe >one< talent to increase their damage? Why does our ability have to be a skill, instead of baked into one our other passives?
Why does battlerage have >twice< the snare effects that we do? And three times the movement? I understand that they're supposed to get in close - but we're supposed to stay far away. And
all of their cooldowns can reset every three seconds, by parrying one ranged attack. So even if we DID stay far away, they have nearly infinite use of Behind Enemy Lines to work with.
I want the ability to fight back on some level. Something other than, "they used Behind Enemy Lines, I'm probably dead as my cooldowns for teleport, back drop, comet's boon, mirror teleport, shadowstep, stealth, are just simply too high to outrun them, even if I'm running the directly away from them."
The thing is, I simply find it impossible to get within 27 meters of ANY Darkrunner without IMMEDIATELY being hit from Tigerstrike, or Shadowstep+Leech. Because they
also have Freerunner. They have all of our movement abilities, and THEN some on top of those. And all of their abilities are actually useful.
I play on this server with hopes that I'll get an official response on this topic. It'll never happen, but I hope.