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Simple, make the interrupted skills enter in cooldown and mana cost be consumed.
Overlooking this simple concept's importance was the biggest mistake of the creators of this game, but is also why most people is still playing WoW.
With this simple change player's skills and timing abilities become more powerful and tactical... The fact that skills dont enter cooldown makes interruptions skills almost useless since the caster just starts casting again unless you follow up with silence or shackle or a long cc. It is a very silly mistake the koreans made. When the cooldown system works this way many more classes become usefull and many more skills become chooseable.
Overlooking this simple concept's importance was the biggest mistake of the creators of this game, but is also why most people is still playing WoW.
With this simple change player's skills and timing abilities become more powerful and tactical... The fact that skills dont enter cooldown makes interruptions skills almost useless since the caster just starts casting again unless you follow up with silence or shackle or a long cc. It is a very silly mistake the koreans made. When the cooldown system works this way many more classes become usefull and many more skills become chooseable.
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