Recent content by Ensiger

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    Regrading Costs

    Regrade chances went up in 3.5, so regrade costs went up to compensate.
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    Ezi buff and figureheads swapping

    Live had a MUCH higher pvp population at this point in its lifetime than this server and no one ever considered this tactic to be so gamebreaking that it warranted a ruling against it. There were so many mechanics that were actually abused that were rightfully banned and punished; drydocking...
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    RolePlay events?

    Back on Lucius, a guild called Jolly Q held a yata race across the Western continent (they were an East guild). Because of the wonky jump physics from the yatas, you end up with some pretty funny footage lol
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    ArcheRage 3.5 Discussion

    1. Those changes to the skill trees didn't come out until 4.0, and lemme just tell you, class diversity didn't exactly change much; at the end of the day, there were still only a handful of classes that were meta. 2. Everyone participating in PvP is going to be max level, so a skill's position...
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    Endless arrow's speed

    I feel like I vaguely remember this being a question on live as well and it had something to do with the way skill queue was implemented. Iirc, being in a large group of people makes people experience lag spikes and higher ping and stuff, and so skill queue compensated for that, whereas if...
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    ArcheRage 3.5 Discussion

    https://docs.google.com/document/d/1oCMxgSW4y4sP4MKz1g-4MF2pC3SISNHNcxCayFrqVEw/edit?usp=sharing If I recall, this never got introduced on this server. It needs to. The biggest problem with ArcheAge as the game progressed was always that it's much easier for a dps to get a good weapon to burst...
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    ArcheRage 3.5 Discussion

    One thing I would like to see on this server that brought about a WORLD of difference on live was the doubling of defense values. It made it so you were much less likely to get oneshot and people actually had to use combos to fight, which made it so armor was more meaningful and classes like...
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