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    The economy and trade pack runs

    I usually write large posts, in the sea of ideas, some miscommunication might happen. To be clear: Aurora packs were mentioned because Frontbutt suggested they were a viable alternative. They are not. ArcheRage has half growth time, x4 labor regen, custom ultramass processing. These save...
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    The economy and trade pack runs

    Who is buying cheap materials to do trade runs? People who want to spend their labor on commerce instead of farming. What's clear is, farming and gathering market is saturated from half growth time, high labor regen. Would you dump all your labor every day on farming grain and that was your...
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    Shorten cooldown for seed plantings

    I get what you're saying, but a global cooldown solution isn't going to work. Another suggestion might, if more bundles were created. Aquafarming is pretty bad, because no seedbeds, no bundles. New archerage custom bundle recipes could be added to accomplish the same goal. Bundles for...
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    Suggestions

    Every day I login, same routine: Start up the game, sleep for 10min, reset clear mind, sleep for 10min more. Is this really necessary? I'd like to suggest the Good Nights Sleep buff take 2min instead of 10min. I'm sure there are arguments against it, always are, but should be logging in to...
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    [Forum Event] Are you afraid of heights?

    White Arden: Home
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    The economy and trade pack runs

    Improving pack runs wouldn't completely kill fishing. Mentioned above: Fishing is high profit, high time investment, requires little labor. If you want you can fish all day long. Now coin purses could be similar, or a variation of that. Medium profit, medium time investment, medium labor...
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    The economy and trade pack runs

    You're cherry picking a Kark run though. Ahrimar Fert is 342g an hour after expenses for 2340 labor before reduction. If multiple people do that, it could drop to <300g/hr Proposing a higher market regeneration at least keeps it at ~330g for a couple people to do the run. Also, if it was...
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    The economy and trade pack runs

    You're really hung up on the assumption I only run one or two safe zone routes. Or others do for that matter. Because this thread isn't just about me. 1 Freighter run is -5% market value 1 Boat run is -12% market value 1 Hour is +5% restored Pack runs can be 5min - 30min depending on your...
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    The economy and trade pack runs

    What's funny about this is that's currently the same rate we currently have, I just condensed it x3 to lessen the time it takes to spend labor so instead of 5hrs doing pack runs you convert materials in an hour and a half. 108g cost to make the packs 432g turn in at 130% if market isn't crashed...
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    Support pack Mk.II

    This is a good learning opportunity. Sparkle isn't a professional game dev, but even professional game dev companies make these kinds of mistakes, I've seen it before. The solution is a simple one, and isn't that bad compared to possible other mistakes, so it's a good time to learn from this...
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    Fishing is Dead Pt 2

    @Sparkle No risk in sport fishing? Are you joking? If you tripled the value of fish and labor to turn them in there would be a lot more pirates in the sea. And you're saying it doesn't require gear, when you'd need gear to defend yourself. What players are complaining about is the TIME to...
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    [Forum Event] Anniversary Randomizer

    #2 A Halloversary is indeed an effervescent occasion, so lets have another!
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    The economy and trade pack runs

    Well before letting this die I want to say this last thing since there is strong argument for these changes, but little argument against it. This is a high rates server, we have high labor regen, we have fast grow times. A person without much investment can start producing the material do do 60...
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    The economy and trade pack runs

    I'm surprised at your stance on this @Drunkenhero . From your post I thought you were saying how difficult it is for new players or casuals to catch up and participate. It's sad I'm the only one here so far that supports higher regeneration rates. What is to lose from higher regeneration rates...
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    The economy and trade pack runs

    Drunken made an excellent post in the player nation thread, I thought this needed said too. The current trade pack system needs a boost. A single person can crash the market for hours in only a little bit of time. On live, labor wall might have stopped that, here with high labor rates, you...
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