Archery
Endless Arrows
Mana Cost: 8 -> 5
Range: 20m -> 25m
Lv Req: 10 -> 1
• Effect Removed: No longer deals reduced damage when used within 8m.
• Combo Changed: Deals +33% additional damage to Bleeding Targets. (Previously Poisoned targets)
Charged Bolt (Basic)
Mana Cost: 189 -> 62
Range: 20m -> 25m
Damage: 893+200% -> 538+300% Ranged Attack
Cooldown: 10 sec -> 12 sec
• Effect Removed: No longer deals reduced damage when used within 8m.
• Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
• Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets)
• Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets)
Charged Bolt (Gale)
Mana Cost: 189 -> 38
Range: 20m -> 25m
Damage: 432+100% -> 283+150% Ranged Attack
• Effect Removed: No longer deals reduced damage when used within 8m.
• Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
• Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets)
• Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets)
Charged Bolt (Flame)
Mana Cost: 189 -> 62
Range: 12m -> 17m
Damage: 893+200% -> 538+300% Ranged Attack
Cooldown: 10 sec -> 12 sec
• Effect Changed: Deals +30% bonus damage when used on targets within 8m. (Previously +20%)
• Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
• Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets)
• Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets)
Snare
Mana Cost: 142 -> 97
• Effect Changed: Snare duration now 7.2 sec. (Previously 7.4)
• Effect Removed: No longer removes Shackle from the caster.
• Combo Removed: No longer becomes a ranged skill during Float.
Skill Added: Steady Shooting
Mana Cost: 71
Range: Caster Only
Cast Time: Instant
Cooldown: 40 sec
Slow to a walk and take careful aim, gaining the following effects:
Steady Shooting
• Running Temporarily Disabled.
• Evade, Block, Parry Rates -100%.
• Ranged Critical Damage +56%.
Use this skill again to end the effect. The Cooldown will not start until you end Steady Shooting.
This skill does not trigger a Global Cooldown.
Skill Added: Blazing Arrow
Mana Cost: 72
Range 25m
Damage: 528+180% Ranged Attack
Cast Time: Instant
Cooldown: 9 sec
Lv Req: 20
Blind the enemy with an arrow of light, dealing [damage] Ranged Damage and inflicting Light Blindness, decreasing all Accuracy -4% for 10 sec. This effect stacks up to 4 times.
This skill has +100% Critical Rate.
• Combo Effect: Deals +27% additional damage to Bleeding Targets.
• Combo Effect: Inflicts Bleed on Marked targets for 14 sec.
Skill Added: Fending Arrow
Mana Cost: 71
Range: 10m
Damage: 720+150% Ranged Attack
Cast Time: Instant
Cooldown: 45 sec
Lv Req: 25
Fires an enchanted arrow at an enemy, dealing [damage] Ranged Damage and pushing them 15m away from you. This skill counts as a Push effect.
This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be Evaded, Blocked, or Parried.
• Combo Effect: Inflicts Weakness on Light Blinded Targets for 7 sec.
• Combo Effect: Increases knockback distance +5m on Marked targets.
Deadeye
Mana Cost: 180 -> 62
• Effect Changed: Deadeye buff now grants +13% damage when you stand still for 1 sec or more. (Previously +80 damage)
• Effect Added: This skill doesn’t trigger a Global Cooldown.
Concussive Arrow (Basic)
Mana Cost: 899 -> 327
Range: 25m
Damage: 547 +450% -> 1197+375% Ranged Attack
• Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle)
• Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per rank)
• Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.
Concussive Arrow (Mist)
Mana Cost: 899 -> 327
Damage: 547 +300% -> 1197+250% Ranged Attack
• Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle)
• Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per rank)
• Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.
Concussive Arrow (Flame)
Mana Cost: 899 -> 327
Range: 20 -> 25m
Damage: 547 +1200% -> 1197+400% Ranged Attack
• Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle)
• Combo Removed: No longer grants a +40% Defense Penetration for each rank of Bleeding on the target.
• Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.
Skill Added: Hunter’s Guile
Mana Cost: 88
Range: Caster Only
Cast Time: Instant
Cooldown: 1 min
Grants the caster the Hunter’s Guile buff for 10 sec. Decreases Aggro -50%, and resets the active Cooldowns for Snare and Fending Arrow when cast.
This skill doesn’t trigger a Global Cooldown.
Double Recurve
Mana Cost: 157 -> 110
Cooldown: 8sec -> 1 min 30 sec
• Effect Changed: Increases Ranged Critical Rate +20% for 12 sec. (Previously +17% Ranged Damage for 30 min)
• Effect Added: This skill doesn’t trigger a Global Cooldown.
Missile Rain (Basic)
Mana Cost: 1546 -> 173
Damage: 188+229% -> 211+140% Ranged Attack
Missile Rain (Mist)
Mana Cost: 1546 -> 173
Range: 20m -> 25m
Damage: 134+81% -> 106+70% Ranged Attack
Missile Rain (Flame)
Mana Cost: 1546 -> 173
Damage: 188+343% -> 106+210% Ranged Attack
Cast Time: 4.2 sec -> 3 sec
Snipe
Mana Cost: 315 -> 299
Range: 40m -> 45m
Damage: 576+600% -> 1094+600% Ranged Attack
Cast Time: 1.5 sec -> 2 sec
• Effect Removed: Affected enemies no longer gain temporary Snipe immunity.
Hunting Pack (Abyssal Skill)
Mana Cost: 315 -> 0
Damage: 950+132% -> 864+120% Ranged Attack
Eagle Eyes (2pt Passive)
Increases Ranged Critical Rate +9%.
Wild Instincts (4pt Passive)
Increases Move Speed +8%.
Feral Claws (6pt Passive)
Archery Critical Attacks grant you one stack of Feral Mark.
Feral Mark
• Increases Attack Speed +40.
• Decreases Archery attack skill Cooldowns -0.4 sec.
• Lasts 9 sec.
• Stacks up to 5 times.
Perfect Poise (8pt Passive)
Increases Agility +12%.
Sharpshooting (10pt Passive)
Archery attacks gain a “sweet spot” of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Hunting Pack (Abyssal Skill)
Mana Cost: 0 -> 315
Cooldown: 12 sec -> 41 sec
Relentless (Abyssal Passive)
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, Double Recurve, or Serpent’s Sight.
Marksman (Abyssal Passive)
Increases Ranged Skill Damage +10%.
Skill Removed: Intensity
(Replaced with Hunter’s Guile)
Skill Removed: Float
(Replaced with Steady Shooting)
Skill Removed: Piercing Shot
(Replaced with Blazing Arrow)
Skill Removed: Float
(Replaced with Steady Shooting.)
Skill Removed: Boneyard
(Changed and moved to Occultism)
Shadowplay
Rapid Strike
Mana Cost: 7 -> 8
Damage: 75% -> 66% Melee Attack
• Effect Added: Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike’s Attack Soeed each stack up to a max of 10 stacks.
• Effect Removed: No longer Marks the target, reducing their move speed and skill damage.
• Effect Removed: No longer inflicts Shaken
• Combo Removed: no longer deals +23% additional damage to tripped targets.
Skill Added: Poisoned Weapons
Mana Cost: 93
Range: Caster Only
Damage: 1274+240% Magic Attack
Cast Time: Instant
Cooldown: 9 sec
Lv Req: 3
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time that hits will deal an additional [damage] Magic Damage over 6 seconds, and reduce the target’s Received Healing -30% for the duration.
This skill doesn’t trigger a Global Cooldown.
Backdrop (Basic)
Mana Cost: 13 -> 25
• Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)
Backdrop (Mist)
Mana Cost: 13 -> 25
• Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)
Backdrop (Wave)
Mana Cost: 13 -> 25
• Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Concussive Arrow, Mend, and Insulating Lens. (Previously Concussive Arrow, Mend, and Critical Discord)
Pin Down
Mana Cost: 133 -> 189
Damage: 278+300% -> 1382+150% Melee Attack
Lv Req: 35 -> 15
• Effect Removed: No longer grants Bloodthirst when used.
• Combo Added: Inflicts Silence on Poisoned Targets for 3 sec.
• Combo Added: Inflicts Stagger for 1 sec if used while under the effects of Bloodthirst.
• Combo Added: Inflicts a higher rank of Bleeding if used on targets already under Bleeding effects.
• Combo Removed: No longer deals +42% additional damage to Shackled targets.
Overwhelm (Basic)
Mana Cost: 155 -> 157
Range: 10m -> 12m
Damage: 566+200% -> 1176+100% Melee Attack
• Effect Removed: No longer Stuns the enemy.
• Effect Removed: No longer grants Bloodthirst when used.
• Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
• Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets)
Overwhelm (Lightning)
Mana Cost: 155 -> 157
Damage: 566+200% -> 547+200% Melee Attack
• Effect Changed: Travel 15m past the target after striking. (Previously 10m past the target.)
• Effect Removed: No longer Stuns the enemy.
• Effect Removed: No longer grants Bloodthirst when used.
• Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
• Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets)
Overwhelm (Flame)
Mana Cost: 155 -> 157
Range: 10m -> 12m
Damage: 566+200% -> 547+200% Melee Attack
• Effect Removed: No longer Stuns the enemy.
• Effect Removed: No longer grants Bloodthirst when used.
• Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
• Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets)
Stalker’s Mark
Mana Cost: 180 -> 63
Damage: 237+100% Ranged Attack -> 0 Damage
Lv Req: 20 -> 25
• Effect Changed: Increases target’s Received Damage +16%. (Previously reduced Received Healing -60%)
• Combo Removed: No longer deals +38% damage to Poisoned targets.
Stealth
Mana Cost: 157 -> 85
Lv Req: 25 -> 30
• Effect Added: Grants 1 stack of Bloodthirst per sec, to a maximum of 10 stacks.
• Effect Changed: Cooldown now starts when stealth effect ends. (Previously started as soon as you used stealth)
Wallop
Mana Cost: 232 -> 291
Damage: 1671+380% -> 2131+320% Melee Attack
Lv Req: 15 -> 35
• Effect Removed: First attack no longer staggers the target.
• Effect Removed: No longer reduces target’s physical defense per hit.
• Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
• Combo Removed: No longer deals +11% additional damage to Shaken targets.
• Combo Removed: No longer triggers Blood Frenzy while at max stacks of Bloodthirst.
• Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
• Combo Added: Each hit inflicts Vulnerability on poisoned targets, increasing their Received Damage +1.4% per stack. Stacks up to 4 times.
Freerunner
Mana Cost: 236 -> 79
Lv Req: 45 -> 40
• Effect Removed: No longer grants +180 Agility.
• Effect Removed: No longer grants immunity to Poison effects.
Shadowsmite (Basic)
Mana Cost: 197 -> 106
Damage: 0 Damage -> 779+0% Melee Attack
Lv Req: 40 -> 45
• Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
• Effect Removed: No longer Shackles the target for 5.8 sec.
• Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
• Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Note: Bloodthirst Explosion increases all skill damage and healing +36%)
• Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Shadowsmite (Mist)
Mana Cost: 197 -> 106
Damage: 0 Damage -> 779+0% Melee Attack
• Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
• Effect Removed: No longer Shackles the target for 5.8 sec.
• Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
• Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%)
• Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Shadowsmite (Lightning)
Mana Cost: 197 -> 106
Damage: 0 Damage -> 779+0% Melee Attack
• Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
• Effect Removed: No longer Shackles the target for 5.8 sec.
• Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
• Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%)
• Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.
Skill Added: Leech
Mana Cost: 79
Range: 12m
Cast Time: Instant
Cooldown: 45 sec
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
• Combo Effect: Guaranteed to steal Conversion Shield.
Throw Dagger
Mana Cost: 315 -> 402
Damage: 576+350% -> 1469+120% Melee Attack
• Effect Changed: Slows affected enemies’ Attack Speed -400 and Cast Speed -40%. (Previously slowed Attack Speed -666, Cast Speed -60%, and Move Speed -60%)
• Effect Added: Inflicts -40% Move Speed for 3 sec on Poisoned targets.
• Effect Removed: No longer generates Bloodthirst when used on Marked targets.
Shadow Training (2pt Passive)
Increases Attack Speed +40.
Become Void (4pt Passive)
Increases Evasion Rate +5%.
Bloodthirst Intensified (6pt Passive)
When gaining Bloodthirst, accumulate 2 stacks at a time.
Bloodthirst
• Increase Skill Damage and Healing Effectiveness +3% per stack.
• Stacks up to 10 times.
• Lose 2 stacks each time you damage an enemy.
• Lasts 25 sec.
Ruthless Assault (8pt Passive)
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or Critical Heal.
Evasive Counterstrike (10pt Passive)
Whenever you evade an attack, reset the active Cooldowns on Drop Back and Overwhelm.
This ability has a 12 sec Cooldown once triggered.
Venom Blades (Abyssal Skill)
Damage: 302+180% -> 302+150% Melee Attack
• Effect Changed: Inflicts Deadly Poison on affected enemies, dealing an additional 907+460% Magic Attack over 11 sec. (Previously 302+180% Magic Attack.)
Assassination (Abyssal Skill)
Cooldown: 10 sec -> 40 sec
• Effect Changed: Become untargetable by enemies for 3 sec, consuming additional charges over time for a maximum of 7 sec duration. (Previously 4 sec minimum and 8 sec maximum.)
• Effect Changed: Grants 1 stack of Bloodthirst each second. (Previously granted a flat +12% Shadowplay Skill Damage.)
(Note: This effect stacks with Stealth and Bloodthirst Intensified, for a maximum of 4 stacks of Bloodthirst per second).
Shadow Mastery (Abyssal Passive)
Decreases Shadowplay Skill Cooldowns -20%.
Lethal Toxins (Abyssal Passive)
Increases the duration of Poison, Deadly Poison, and Bleeding effects you inflict +70%.
Skill Removed: Shadowstep
(Moved to Occultism.)
Skill Removed: Toxic Shot
(Replaced with Poisoned Weapons.)
Vitalism
Holy Bolt
Mana Cost: 78 -> 202
Healing: 1008+90% -> 624+102% Healing Power
Cast Time: 1.5 sec -> 2 sec
• Combo Changed: Heals allies Blessed by you as long as they are within 15m of the target. Can also be used to heal the caster, but does so with 30% effectiveness. (Previously 50% effectiveness.)
• Combo Added: Decreases Cast time -10% for each stack of Bloodthirst.
Mirror Light
Mana Cost: 12 -> 15
• Effect Changed: No longer decreases affected enemies’ Healing Effectiveness -30%
Antithesis (Basic)
Mana Cost: 315 -> 149
Healing: 461+440% -> 547+300% Healing Power
Damage: 1440+240% -> 1012+200% Healing Power
Cooldown: 5 sec -> 3 sec
• Combo Added: Cooldown decreased -100% when under the effects of Freerunner. (Cannot target yourself for the duration.)
• Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
• Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
• Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
• Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Antithesis (Life)
Mana Cost: 315 -> 149
Healing: 461+440% -> 547+300% Healing Power
Cooldown: 5 sec -> 3 sec
• Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
• Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
• Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
• Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Antithesis (Quake)
Mana Cost: 420 -> 149
Healing: 608+320% -> 356+200% Healing Power
Damage: 864+160% -> 602+120% Healing Power
Cooldown: 5 sec -> 3 sec
• Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
• Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
• Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
• Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
• Combo Removed: No longer has -100% reduced cast time during Spell Shield.
Resurgence
Mana Cost: 394 -> 147
Healing: 662+300% -> 538+280% Healing Power
Skewer (Basic)
Mana Cost: 1232 -> 434
Cast Time: 2.1 -> 3 sec
Damage: 1677+276% ->1587+298% Healing Power
Skewer (Flame)
Mana Cost: 840 / 394 / 394 -> 434 / 142 / 142
Cast Time: 2.1 -> 2.2 sec
Damage: 1677+276% / 1181+130% / 1181+130% ->1587+223% / 518+100% / 518+100% Healing Power
Skewer (Life)
Mana Cost: 867 -> 291
Healing: 806+130% -> 518+100% Healing Power
• Effect Changed: Summons 3 overlapping Skewers with a 5m radius each. (Previously 4 overlapping skewers.)
Mend
Mana Cost: 1380 -> 197
Healing: 864+450% -> 720+360% Healing Power
Cooldown: 24 sec -> 16 sec
Lv Req: 30 -> 25
• Effect Changed: No longer heals the caster.
• Effect Removed: No longer grants temporary Fear immunity.
• Combo Removed: Cooldown no longer reduced by Inspired.
• Combo Added: Cooldown decreased -100% while caster is under the effects of Pain Harvest.
Revive
Mana Cost: 723 -> 85
• Effect Changed: Recovers 90% of max health and mana. (Previously 80%.)
• Combo Added: Heals all party members in range when cast while under the effects of Death’s Vengeance. Doing so consumes all mana, removes the Death’s Vengeance buff, and triggers a 1 minute Cooldown.
Fervent Healing (Basic)
Mana Cost: 116/193/248/310/488 -> 30/61/122/244/488
Healing: 170+140% / 212+175% / 255+209% / 297+245% / 340+280% -> 250+80% Healing Power
• Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
• Combo Added: Target an additional nearby ally when the caster is under the effects of purge.
• Combo Removed: Cooldown no longer reduced by Inspired.
Fervent Healing (Lightning)
Mana Cost: 155 -> 266
Healing: 170+140% -> 222+70% Healing Power
• Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
• Combo Added: Target an additional nearby ally when the caster is under the effects of purge.
Fervent Healing (Flame)
Mana Cost: 488 -> 976
Healing: 311+40% -> 83+40%
• Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
• Combo Added: Target an additional nearby ally when the caster is under the effects of purge.
• Combo Removed: Cooldown no longer reduced by Inspired.
Renewal
Mana Cost: 506 -> 347
Healing: 1267+240% Healing Power (Previously a flat 4051-4133 at lv55.)
Aranzeb’s Boon
Mana Cost: 315 -> 137
• Effect Changed: Increases all stats +30. Applies to caster and nearby raid members for 30min. (Previously +25 to all stats at lv55.)
Mana Barrier (Previously named Infuse)
Mana Cost: 1518 -> 1316
Cooldown: 25 sec -> 35 sec
• Effect Added: Grants affected allies (excluding the caster) a shield that absorbs damage equal to 4805+900% Healing Power. Lasts up to 8 sec.
• Effect Changed: If the shield expires naturally without being completely destroyed, it also restores 6-8% of that ally’s Max Mana. (Previously restores 8-11% for all affected allies.)
• Combo Added: Mana Barrier strengthened by +50% when cast on an all under the effects of Resurgence.
• Combo Added: Heals affected allies for 20% of the shield amount if they are under the effects of Healing Circle.
• Combo Removed: no longer consumes the Sacrifice buff to grant a shield to affected allies.
Skill Added: Healing Circle
Mana Cost: 867
Range: Caster Only
Healing: 1584+800% Healing Power
Cast Time: 2 sec
Cooldown: 50 sec
Creates a glowing circle of runes in a 10m radius around the caster’s location, which heals all allies (excluding the caster) for up to [Healing Amount] Health over 12 sec, as long as they are in the area of effect.
Invigorated Healing (2pt Passive)
Increases Critical Heal Bonus +20%.
Quick Recovery (4pt Passive)
Resets active Cooldowns on all Vitalism healing skills after receiving critical damage.
This ability has a 12 sec Cooldown once triggered.
Marty’rs Way (6pt Passive)
Grants the Prayer effect every time you cast Antithesis, Mend, or Fervent Healing.
Prayer
• Decreases Cast Time -6% per stack.
• Lasts 12 sec.
• Triggers Sacrifice at 5 stacks.
Sacrifice
• Consumes 12-16% of current health when triggered.
• Decreases Cast Time -30%.
• Mend grants Renewal to allies.
• Lasts 15 sec.
• Prevents gaining stacks of Prayer for the duration.
Spirit Growth (8pt Passive)
Increases Spirit +12%.
Joyous Spirit (10pt Passive)
Increases your Post-Cast Mana Regen +5, with an additional amount based on Spirit. Does not affect Mana Regen when caster is not casting.
Abyssal Petrification (Abyssal Skill)
Cast Time: 2 sec -> Instant
Cooldown: 24 sec -> 40 sec
• Effect Changed: Petrifies the target for 6 sec. (Previously 18 sec.)
Defy Death (Abyssal Skill)
• Effect Changed: At 4 charges, resurrects allies within 10m of the caster. (Previously 6m)
Prophet’s Voice (Abyssal Passive)
Whenever you perform Critical Healing, reduce the duration of Silence effects -40% for 5 sec.
Vibrant Casting (Abyssal Passive)
Increases Healing Effectiveness +10%.
Skill Removed: Whirlwind’s Blessing
(Changed and moved to Songcraft.)