You do realize this is not a game of 14 members guild right? Because if it is, that's a casual rank 5 guild as max. I completely understand this is a damn game and you dont need to sacrifice your 2h of play time or your life into maintaining a guild rank 6. But please make me see reason then, what in the heavens do you use a rank 6 guild for? Tempest lunagem? Where again you need to do guild quest to get prestige and by default you're leveling your guild?
There's lots of examples of guilds with 3-4 members active daily that only log in and do some prestige and then log out. One of those has more than 70 members, big example? HCIC, top 20. You can see 3 -4 members online, and yeah it's been hard work for some of them to be in there, but should a one-man guild be there and receive the bonuses of all the 90+ members guild? No.
Thank you for making me use my brain a bit more, you're right it doesn't take 3-4 members to maintain it rank 6, if the changes go thru, still doesn't change the fact that it's a good thing. More alive guilds, less stupid hiding domms, and less idiots creating guilds to distance the factions even more.
You do realize this is still a game, right? It doesn't matter what anyone uses a Rank 6 guild for! If this punishment system was implemented from day 1, it would be the norm and hardly anyone would complain. But this game STILL doesn't have a guild XP decay on Live, and it's chock full of inactive guilds at all levels. They're adding a system to punish previously-active guilds for no reason that affects nobody for existing. They're adding a modification to a system no one asked for that is circumvented by demanding people not have fun.
If they want to add special new bonuses to guild levels for activities, hide it behind a condition. "You cannot have this skill until your guild earns 1200 more XP today". That enforces players DOING SOMETHING ACTIVELY instead of relying on others to do it for them. This doesn't force players to get online to keep something they just spent the last year building up. The proposed system antagonizes players for having a life when the system wants to reward people for doing something active in-game. Take the Login Tracker. If Day 3 comes around and players don't hit the Login Tracker, this system is the equivalent of taking the 2 Merit Badges from the players' inventory when instead it should reward players for hitting the button like it does now. Punishing level 6/7 guilds for having periods of inactivity this harshly will ensure that the players still in that guild aren't going to leave their guild, they're going to leave the game.
Dominions are unlocked at level 3, this knocks guilds down to level 5. There will still be "stupid hiding dominions", so your point is out the window! Go locate that brain once again and use it, because you sure didn't fuckin' use it here! LOL
Your entire post here
You have a comically fatal flaw in this. Your words: "if you really are a Level 6/7 Guild, realistically you can afford this small-change gold cost". Are you telling me your inactive guild is generating you gold while you're logged off? This system doesn't support player activity and promote player retention. You're trying to tell me that if I can't log in for a certain period of time, I can circumvent the dilemma this change presents to me by spending the 100-200 gold a day that I cannot make because I'm unable to log in. This is a system that fucks with what people have built up. The rest of my response can be summed up by the Login Tracker analogy I mentioned above.
Imagine your parents giving you a dollar to buy a cookie at school. This system is the equivalent of if you don't spend the dollar then they rip off your toenail. In reality, if you don't spend the dollar you just don't get the cookie. If you do spend the dollar, you get a cookie.
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