Devs,
First, in regards to the changes to sorcery...
We're not getting any added skills or bonuses, but are being further handicapped. I feel that these changes to sorcery are unfounded and not actually balanced. We are pretty stationary anyway when doing big damage attacks, and don't need it to be any easier for melee to close on us. Also, God's Whip is an essential part of our aoe toolbox, and nerfing it's damage, especially for pve, is just sad.
Sorcery
Secondly, in regards to the update in general...
This is very exciting, and I'm looking forward to the new content! You guys/gals have kept this game going when otherwise it would be dead for us. Thanks for all the hard work and continued support of our rather niche little Archeage/rage world!
Sincerely,
Whimsii
First, in regards to the changes to sorcery...
We're not getting any added skills or bonuses, but are being further handicapped. I feel that these changes to sorcery are unfounded and not actually balanced. We are pretty stationary anyway when doing big damage attacks, and don't need it to be any easier for melee to close on us. Also, God's Whip is an essential part of our aoe toolbox, and nerfing it's damage, especially for pve, is just sad.
Sorcery
- Frigid Tracks: adjusted the required skill points to 6.
- Before: Can be acquired at Lv45 / Required Skill Points: 0
- Now: Can be acquired at Lv55 / Required Skill Points: 6
- Gods' Whip: it originally required 6 skill points and its position was switched with Frigid Tracks. Damage was slightly reduced.
- Freezing Arrow: reduced the duration of the Freeze effect of its combos from 14 sec to 10 sec when attacking a target inflicted with ice damage.
Secondly, in regards to the update in general...
This is very exciting, and I'm looking forward to the new content! You guys/gals have kept this game going when otherwise it would be dead for us. Thanks for all the hard work and continued support of our rather niche little Archeage/rage world!
Sincerely,
Whimsii
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