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ArcheRage 4.0 (development-release info)

Wyatt

New Member
My tought on 4.0 buff system.

Everyone is talking about buffs beeing removed and well.. buffs that we have in 3.5 are made for 3.5 and previuos.
4.0 requires a rebalance as of people gearing up easyer.

Dawn Of Glory: From 15% to like 64 raw atk/pwr is a good change as:

Patch 3.5 - 800 raw attack get +120
Patch 4.0 - 1000 raw attack woud get +150
Patch 4.0 - 1000 raw attack get +64-74 (Fortuna Die applies to that)

Noone considers the same guy who had 800 atk in 3.5 probably gained a loooooooot more since gear becomes easyer.
A increase by Percentage is not viable anymore cause it would become too strong.
AKA new players stand no chance and just don't bother gearing up.

About the Toughness/Resilience from the Dawn Of Glory (who even uses focus one lol)
Well yes, people would become too tanky since the new changes in lunagems, so unless you want to watch 20 people trying to murder a tank for 30 minutes that's something to avoid.
On the other hand, everyone who is not a tank will be way more subject to be oneshot for the same changes, goblet will be removed but it's not yet the best time for it probably.

Assorted Ribs:
Lacking of stat addition is going to be massive removal, even tho the good thing is:
Ribs are going to combine Spellbook + Jujube Juice/Wine into a single buff so let's say jujube juice/win and spellbooks could be removed easily from the game without big issues.

Spellbook: Unstoppable Will: Not exactly needed, as written under "Assorted Ribs" they just get moved there..
It's a raw power increase and not even extreme huge.
Would compensate a lote (maybe too much) to the dawn of glory beeing removed yet not scaling as percentage.

Jujube Juice/Wine: Not such a big deal, would make PvE easyer, and add some HP. Refer to Assorted Ribs

Kingdom Shadow: Okay this is the big deal about 4.0
Removing Kingdom Shadow from the game is going to be very weird.
Example (average numbers):
Average Tank: 15'000 Def + 1800 = 16800 ---> 12% Gain
Melee DPS : 8'000 Def + 1800 = 9800 ----> 22% Gain
Mage DPS : 5'000 Def + 1800 = 6800 ----> 36% Gain

Assuming my math is correct, disadvantaged classes will have an higher gain in terms of raw defense, also, 1800 Def is going to be an higher damage reduction for who has less, given softcaps..
I'd normally be against making DPS classes too tanky since everyone picks to have more damage by reducing their defense, so it's something a dps is aware...
But 4.0 really increases damage dealt and gives little countermeasures.
What's going to happen is a melee can oneshot a mage and a mage can oneshot a melee in 4.0, Leaving Kingdom Shadow untouched may save a lot of lives (and prevent frustration).

Major Point of interest, potentially economy changing:

If buffs get actually removed, a lot of people who lives on top of land and cultivating materials and enjoy crafting complexity on buffs are getting a big "Fu** You cause that's why"

And noone wants to piss off crafters and farmers as major providers of materials.

No Crafters/Farmers -> Dead Economy.

And after seeds are kept purchaseable via silver in 3.5 and 3.0 to make it easyer to farmers to keep their jobs, i don't think this is the way we want to go.

FINAL TOUGHTS: Dawn of Glory Change is good and needed as % based buffs will become too strong.
Spellbooks and Jujube Juice is going to be applied to assorted ribs BUT assorted ribs current effect disappears.
Kingdom's Shadow: Needed.

Dawn of Glory i'd keep 4.0 version, so less work for devs.
I'd maintain Kingdom Shadow for sure OR add Defense buff to ribs. (easyer to keep kingdom's shadow)
i'd Also maintain Runes for the same reason of kingdom shadow.
Jujube Juice and Spellbook at this point are not a huge change since anyway are getting merged into ribs, so i'd add a conversion workbench for those into ribs in case the recipes are getting removed.


Everything on this would solve the issue with people asking either buffs get removed to everyone or noone.
And overall the only buff beeing unbalanced is the % Dawn of Glory wich is going to change to flat increase.

Edit: Please let's not consider incapability of people into picking gear and skills. one can't overcomplain about a tank beeing tanky or a dps dealing damage.
The game is good because it's not easy and requires dedication to aquire knowledge and make a good build, we are not playing minecraft.
 
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Karizi

New Member
How about real storms in the ocean? Would be very nice to see some actual weather kind of like the situation around the kraken but could crop up in random places. I know there's occasionally like a single thunder cloud but it's very underwhelming. Or bigger whirlpools would be neat too, like that suck you/your ship down to the bottom!
 

Thinking

Member
FINAL TOUGHTS: Dawn of Glory Change is good and needed as % based buffs will become too strong.
Spellbooks and Jujube Juice is going to be applied to assorted ribs BUT assorted ribs current effect disappears.
Kingdom's Shadow: Needed.

Dawn of Glory i'd keep 4.0 version, so less work for devs.
I'd maintain Kingdom Shadow for sure OR add Defense buff to ribs. (easyer to keep kingdom's shadow)
i'd Also maintain Runes for the same reason of kingdom shadow.
Jujube Juice and Spellbook at this point are not a huge change since anyway are getting merged into ribs, so i'd add a conversion workbench for those into ribs in case the recipes are getting removed.


Everything on this would solve the issue with people asking either buffs get removed to everyone or noone.
And overall the only buff beeing unbalanced is the % Dawn of Glory wich is going to change to flat increase.

Edit: Please let's not consider incapability of people into picking gear and skills. one can't overcomplain about a tank beeing tanky or a dps dealing damage.
The game is good because it's not easy and requires dedication to aquire knowledge and make a good build, we are not playing minecraft.
I think the biggest hurdle that the admins need to decide on when it comes to 4.0 is what to do about existing items that are no longer craftable in 4.0, but still usable in 4.0, which you touched on.

@ Admins:
In 4.0 things like kingdom shadow, unstoppable book, evasion gems, revive gems, etc... were no longer craftable, but players that stocked up on them could still use them even after the patch was released. I know players that are in the process of making 10's of thousands of kingdom shadows, evasion gems, things that are discontinued in 4.0.

The big problem isn't necessarily that these things are removed from crafting, but that the supply of them before 3.5 carries over to 4.0 and that they are still usable. People on the Live version of ArcheAge are still buying these old items, such as evasion and revive gems, for up to 7-8k gold EACH.

Keeping the items usable but deleting the crafting recipe is the WORST possible change, what either needs to happen is that you leave these recipes in the game, or you remove the recipes from the game and also make the existing items be able to be broken down into the mats they were made with.
 

Mandres

Member
Agreed. Everything that is no longer craftable needs to be converted to the new version, or its source materials. And you really should announce it soon to stop all the speculative stockpiling that's already going on.
 

Kezz

New Member
I think the biggest hurdle that the admins need to decide on when it comes to 4.0 is what to do about existing items that are no longer craftable in 4.0, but still usable in 4.0, which you touched on.

@ Admins:
In 4.0 things like kingdom shadow, unstoppable book, evasion gems, revive gems, etc... were no longer craftable, but players that stocked up on them could still use them even after the patch was released. I know players that are in the process of making 10's of thousands of kingdom shadows, evasion gems, things that are discontinued in 4.0.

The big problem isn't necessarily that these things are removed from crafting, but that the supply of them before 3.5 carries over to 4.0 and that they are still usable. People on the Live version of ArcheAge are still buying these old items, such as evasion and revive gems, for up to 7-8k gold EACH.

Keeping the items usable but deleting the crafting recipe is the WORST possible change, what either needs to happen is that you leave these recipes in the game, or you remove the recipes from the game and also make the existing items be able to be broken down into the mats they were made with.
Keeping the old potions, but deleting the recipe was something personally requested by Trion to XL because people were complaining about the amount of potions they would have had deleted out of their inventory. I'm not sure where our patches originate from, but this was not the case on the Korean server.

I do agree though. So many people loaded up on sooo many pots that they were still plentiful even when I quit right before the 5.0 release.

I think we should either keep the crafting recipe, or warn everybody that the old potions will become obsolete or converted into a new type of potion.
 

trapwhre02

Active Member
if we keep old potions, then unite the effects of various ones into a single item. This way we aren't forced to buff up using 10 different items, ending up with too many active buffs and having stuff like zeal get cancelled because of it.
e.g. Jujube Sparkling Wine & Jujube Juice into one item that contains the buffs of both.
 
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Crossi

New Member
My suggestion for 4.0:

Keep 3.5

4.0 is bad
4.5 is worse
5.0 is trash

Please learn from Trion/XL's mistakes and don't go any further. Each subsequent release damages the game more and more.
Thats it.

if any future patch (like hiram crap etc) will cause that i need to switch my gear, i will quit instantly :)
 

stronghart

Member
Thats it.

if any future patch (like hiram crap etc) will cause that i need to switch my gear, i will quit instantly :)
For me 3.5 Ruined Archeage, AR team made it less disgusting than XL Updates with the Nerf on Erenor set, so i think they will make 4.0 and Beyond "less crap".


Although i want Role-play content from 4.0 ASAP.
 

Sjinderson

Active Member
Staff member
Technical Assistant
Can we have a list of changes that you have planned to do UNTIL NOW? And of course what you are planning, and thoughts. @Admin.
There are no planned changes yet. That is why this discussion exists so people can voice their opinions and we can decide what to do.
It is too early to start locking in changes
 

Flipsy

Active Member
There are no planned changes yet. That is why this discussion exists so people can voice their opinions and we can decide what to do.
It is too early to start locking in changes
Ravenspine discussion was ignored. Kraken Ink Sac discussion was ignored. What changes will we discuss and what opinions will we voice that will ACTUALLY be listened to at this point?
 

Sjinderson

Active Member
Staff member
Technical Assistant
Ravenspine discussion was not ignored. The discussion was about changes to it.

The majority wanted either reduced immunity, the immunity to be an active skill or a combination of the 2.

They got reduced immunity duration which was the second most requested to changing the activation which the devs did not want to do.

For the kraken thread people wanted more methods so we provided more mthods. The first method was added as it was the majority vote. The second method was not added and a 3rd option at staff discretion was added that gave a opportunity to others. This alternate variation to the second option was done as the second option was easily blockable by even the smarlest amount of people.
In the end we achieved what was asked of us. Make them cheaper.
So we increased the supply. We never forced a set price or controlled who can get them.
Arguably it has increased the value for kraken has increased as now the price which the sacs have sold ranges around 25000 that is per inc sac.

It is not that peoples opinion is ignored. It is the changes you want were not the chosen changes.


As for any changes we are thinking of for 4.0 right now it would only be the gem changes. Even while we are so far away many have voiced frustrations about the removal of many gems which do not have a 4.0 variant.
This is not to confirm anything as it is too early. But we will more than likely leave the current gems in the game and update their recipe to the new single type of lunarite. Or create 4.0 variants of them with adjuated stats. The second one is the less lilely route but an option
 

Sparkle

Administrator
Staff member
Administrator
Closer to 4.0 release, some time in September, we'll start a separate thread for the 4.0 gem changes only to separate this topic from the others 4.0 changes. Players will be able to check what are the actual gem changes in 4.0 are and confirm what they think about the change and what custom changes to it they think are needed.
 
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