Hiram T1 & T2 needs to come unchanged. I think Obsidian needs to go ahead and start being phased out, otherwise future patches won't make any sense, especially when the library and dungeon armors change. Regarding Hiram, my only concern with the system is that it heavily relied on cash shop for infusions, drop rates, crystallization stuff, etc. That kinda worries me here if the reliance on cash shop for Hiram supplies could be relaxed just a little.
Erenor nerfs need to be removed or progressively eased out. Eventually, we will run into the issue that T3 Hiram is STRONGER than a 10% nerf Erenor, easier/cheaper to obtain and feed, and ALSO has a unique skin, so you can no longer claim Erenor is crafted only for appearance and deserves the perpetual nerf. To add to that, we'll later get to the issue that T4 Hiram = T2 Erenor if there's a 10% nerf, yet requires half the investment of time and money. Kinda bizarre, right? Also, the "less exp to level" and "lower cost/exp bonus" on feeding doesn't justify the nerfs. I also don't think Erenor feeding nerfs in 4.5 were really necessary from any standpoint.
Invincibility/Invisibility doesn't really need to happen. I pve and pvp. I don't think we have much of an invince issue anymore, the Ravenspine changes were enough. I think that its unnecessary or maybe not implemented as drastically. I am more concerned about immunity from being chain cc'd being gutted. 4.0 is already a CC shitshow.
Crimes Changes I slightly agree with, it'll make those who want to gank or steal packs have to weigh the cost of their actions just a bit more. However, I think the increase to 5 for assault and 50 points for murder is extremely excessive. If anything, I would just say 1->2 or 3 for assault, and 10->15 or 20 for murder. I think that will lessen sprees of inbalanced gearscore ganking, while still allowing gankers to get done what they wanted to do if they're strategic about it.
Stat Changes love them, keep please. Except maybe ease how disgusting crit stacking becomes. It's already spooky in 4.0.
T3 Lunagems - Crit got scary, and lunarite is already disgusting to get for most slots. Most people can't afford any T2's except waveglow as is.
DON'T REMOVE FACTION CHAT. I don't know how I can survive losing a source of attention.
Dragon Mounts - Implemented please. We already have custom gliders, pets, and mounts that drastically changed how we do large scale combat. Many people like dragons and would like to have these. They take work and are not free to keep usable every 30 days. Maybe a few changes if people can compare to future patches to see how even XL changed them, and implement those changes sooner. Personally, I'm just not a dragon guy, but I know others would like them! Keep the heartshard tradable so those carebears or people who can't get access to the raid loot for whatever reason have an option to obtain one someday.
Along these notes, I want to for an updated cycling after 4.5 since that's the last major hurdle that people hated. There's not much adjustment time needed between 4.5 <> 4.7 <> 5.0/5.1/5.2.
Well Hiram is gonna be a mess, and obsidian makes so you can build your gear and take portions of other sets and so on.
It's quite powerfull, has good effects, and can be studied on how to build.
Hiram just gonna be "OMG OMG OMG YOU'RE NOT WEARING HIRAM".
Plus, hiram with resilience effects kinda give so much it makes me feel like i shouldn't have wasted money on erenor armor...
Abt erenor nerf, well it's not like erenor needs to be UN-Nerfed, if hiram gonna be a thing, erenor needs to be enhanced. (NOTE, talking abt armors, weaps don't need to be enhanced, maybe just get the nerf removed)
If i remember correclty T2 erenor was able to give resilience effect cause everybody ignored it as armor in favor of hiram.
About skill changes and inv. suppression "Hiram 4.5 is gonna be a CC shitshow"
Yes and no, only if you didn't read carefully patch notes, and if you are too tied to old classes.
Weird how ppl criticizes 4.5 CC after having the same exact CCs for the past year, and after DR triplock was a thing.
Won't give out too many infos about this, go read patches and learn them yourself guys...
Just know ppl is gonna legit cry about:
bubble trap (oh wait, they changed it so you get immune faster)
Sleep Song: (ah, that's nerfed too and you wake up every 3 secs for a chance to escape)
Impale: (weren't we talking about that one server wich has no people playing SK but vinchino?)
Telekinesis: (wait, didn't that get remove?)
Petrify: (waiting when they'll find out)
i can go on guys,
did you even know about that one skill wich damn removes all crowd control effects?
Invincibility is something to be dealt with, and the 15 secs suppression needs to be used to prevent abuse.
Altought i feel ok with reducing the timer from 15 to maybe 10 secs.
Still remember when battlerage skill reset was changed from 3 secs to 12 secs, it was so shitty we need to pick something in middle.
Crime changes, well crime changes are.. odd..
still feels weird out there we have pk guilds and thieves after goldmaking is so difficoult in this game.
Increase that crime points generation.
Faction chat is already so silent with the chat bans ongoing, removal may be... uhm... unnecessary...
Stat changes are not a huge thing but for melees, i still can't understand why melees think they'll be nerfed since they'll run around with average 30-40% more crit rate....
T3 Lunagems.
Scary, yes, scary expensive. (and slightly too powerful, that maybe aswell, but just partially)
They are not so unbalanced in the perspective everyone can gem properly damage and damage reductions.
Make those lunarite drop like candies or noone will be able to gear up properly..
It's not even about price but rarity, i'm not saying to increase drop by 300% but for sure some like earthglow needs to be made waaaaaaay easyer to fetch.
In live ppl had 20 alts and selling those after guild quests in marketplace, we don't have that.
I heard rumors time ago abt earthglow lunarite beeing reduced, well that was probably fake news, yet would be good.
Dragon Mounts.
I was reading more posts and well, let me say something before i say what i think about it.
I had the only green dragon on whole EU server, i know what it means to have or not to have dragon mounts.
They are stupid strong and difficoult to get, so only who can freefarm dragon can get those easily...
Why strong?
Cause their skills are retarded:
Flight Speed with full armor (cheap considering rest of expenses) can reach 20m/s, has two seats.
If you think that such speed can only be achieved by a temprorary skill, well, yes, but actually no: The skill lasts 10 secs and has a 10 secs cd, so basically always active.
Other skill is: Push away enemyes in 30 meters range, pretty much like the red dragon itself but less push, it can be easily exploited to push people 120 meters away.
Now the most retarded one: the roar.. 45 secs cd
PREVENTS USE OF GLIDER (and closes opened ones) FOR 15-20 SECS IN 120 METERS RANGE, PLUS KILLS ALL MOUNTS IN RANGE. ARE WE JOKING? A HUNDRED DAMN TWENTY METERS RANGE?
Last skill is still same retarded, deals around 30k siege damage in area in matter of a couple seconds, and depending on wich dragon can reduce 100% enemy recv heals or slow them down to almost 0.
Area damage is not limited to an amount of people.
One person can kill 40 if they are properly clumped, or even if they are not, area is huge.
Also, and naturally, all skills can be used while flying, and fliying is not limited so you can go up 300 meters and permanent flight.
Also, if the dragon is divebombed you can't stop the flight.. it doesn't take CC.
About Skill changes: yes please. we need to play with something different.