You're complaining about content that you don't even participate in because it makes money. You know you can also buff to get more profit from packs as well right? the changes to dgs made it almost pointless to do compared to just doing a merch of larders should we nerf larders too then?yeah so why you get to stack kraken tents without losing % and using buffs to get more than max profit, while others cant stack normal/larders/abyssal/cargo/DGS packs and have to run them within 30mins to get max profit seems unfair to everyone except PN to me lol i never said its abusing mechanics, why kraken tent price go up from 100gold to 700g because of fishing changes and every other type of packs gets nerfed
Abyssal skills as a subset on a skill tree go away.Im sad that abyssal skills are going away, abyssal skills were my favourite part of old archeage, I'm actually sad to see ArcheRage moving on from it :'c
Yeah, I just really enjoyed 4.0 abyssal system compared to Malediction, can't wait for Fanatic metaAbyssal skills as a subset on a skill tree go away.
However the skills/passives from it are put into the malediction tree or merged into the classes skills.
Skimmed this discussion I don't think you understand the context or I'm misunderstanding your statement. "Ayman" is bringing up the issue of the current farming guild funneling all of the kraken tentacles into one person with high fishing proficiency and additional buffs to insanely boost the amount of gold output by a single kraken tentacle.I have seen many people abuse mechanics in my time in AA but I would have to agree with Ade on this one. Also one person turning in is pretty common in PN because it made it easier to divide loot equally. I imagine that they dont all get turned in at once because the % would drop pretty hard making it barely worth it. The timer as it is allows the players that earn it the time to turn tents in and get max profit. This does seem like smart game play and not abuse imo.
This is where I'm confused as there isn't a timer attached to kraken tentacles other then a despawn timer. The timer Ayman brings up is a depreciation timer which effects the value of turning in a pack based off how old it is.(Older the pack the less its worth) Currently DGS packs have this type of system in place so people can't hide the packs to turn in later for full value, aswell as a system devaluing them as more are turned in. Kraken tentacles don't have a system like this and turn in for the same amount regardless of how long you wait or how many tentacles have been turned in within a period of time.I imagine that they dont all get turned in at once because the % would drop pretty hard making it barely worth it. The timer as it is allows the players that earn it the time to turn tents in and get max profit. This does seem like smart game play and not abuse imo.
My favorite argument.There's literally nothing stopping from going to kraken btw
Another great argument, this doesn't hurt you but it greatly benefits me so stop complaining!Can't make this stuff up. When was the last time Kraken tentacle timers affected anyone on west or east
Regardless of my personal opinion of both parties I do agree with this statement even if Ade or Fawawa's arguements for why its OK are trash.It's not even abuse of mechanics... it's literally just being smart lmao
It's getting shadow nerfed in 5.0 or one of the following patches, in the meantime stack healing debuffs on conversion healers if you want to kill them. So until the nerf happens mashing the one or two keys you usually use for DPS isn't going to kill one.@Sjinderson Any idea if conversion healers or conversion in general will be addressed with custom 5.0 changes? This plague needs to end. From making pvp boring to ruining the siege aspect of the game they gotta go, and not 2 years from now when we get the patch that guts them.
Its not for several patches, I could careless about day to day pvp vs conversion healers since honor staffs exist so its doable. I'm just more concerned with a fix regarding conversion healers abusing the siege system to become invulnerable and channel a castle 1v50.It's getting shadow nerfed in 5.0 or one of the following patches, in the meantime stack healing debuffs on conversion healers if you want to kill them. So until the nerf happens mashing the one or two keys you usually use for DPS isn't going to kill one.
I mean, just report it if you have the suspicion someone is doing that, and they get banned, it's kinda simple. There shouldn't be a return because it was never allowed in the first place.
The ability for converted health to crit is not removed as of 5.0@Sjinderson @Sparkle
Can you comment on whether or not the heal that results from the "Absorb damage" passive in Auramancy can crit within this new patch?