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ArcheRage 6.1 Global Update: Patch Notes

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Lachesis

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ArcheRage 6.1 Global Update: Patch notes

Below you will find details related to the upcoming 6.1 update - "Shadows Revealed".
Please note that this does not include any custom changes made by ArcheRage and they will be posted at a later date.
Discussion regarding patch 6.1 changes can be found here: [
LINK]
BR Patch Notes Translation can be found here: [
LINK]

6.1 Global update release - October 27, 2021

Update Download:
Torrent file is now available for download! [
LINK]
Launcher will automatically update after the server goes down for the update.

____________________________________________________________________________________________________________________________________


A few words about the update:

New Skilltree: Swiftblade.

Dark shadows that have been hiding for so long are now rising to gain power over Erenor. Shadowhawks, is what they call themselves, and you have never seen such a determined will to fight for their cause.

Those abandoned, the lost or torn
In shadows train with blood and blade
To guard themselves they have sworn
But to guard another they must be paid
As brothers and sisters they are reborn


Balance changes to every skill tree

Siege and Territory system revamp

All existing castles have been removed and now are built, controlled and maintained by the entire faction.
Territories produced have many new uses and old recipes are removed.

New Equipment
Hiram's Chosen Ring

A new questline added to acquire the Hiram's Chosen Ring and progress it into the Flawless Hiram's Chosen Ring.
Radiant Disciple's Equipment
Disciple's Equipment can now be awakened into Radiant Disciple's Equipment along with new craftable lunafrosts for this equipment
Radiant Erenor Accessories
Erenor Accessories can now be awakened into Radiant erenor Accessories.
Craftable Evenglow Lunagems
Evenglow Lunagems crafted with Evenglow Lunarite from Kadum and Thunderwing Titan.

Instance rejoin and Raid Kick system
If you disconnect from an instance you have 5 minutes to be able to rejoin the instance.
Raids are now able to vote to remove members from the raid.

Thunderwing Titan and Faction competition system
Thunderwing Titan is now summoned through a Faction competition system where all 3 Factions compete for points to summon the Titan.

________________________________________________________________________________________________

You can find more detailed information about all the changes below.


1. General Changes.png
2. Swiftblade and Skill Balance .png

3. Items.png
4. Quest.png
5. Instances and Dungeons.png
6. Factions.png
7. Terriorities and Sieges.png
8. Arena.png
9. pets.png
10. Graphical Improvements.png
Custom_Updates.png
 
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1. General Changes b.png
  • Added 4 new hairstyles for female Haranis and female Elves.
  • Added 3 new facial hairstyles for male Warborn.
  • Added 3 new recipes that upgrade Sealed Hiram Infusions to the next tier: Unidentified Hiram Infusion, Mysterious Hiram Infusion and Mysterious Abyssal Enhancer.
  • Nuimari/Heedmar/Marcala/Calmlands: Increased the stats of monsters that appear in the Purified Area of Auroria territories. (Level, Attack, Defense, and Max Health)
  • Adjusted the location of some monsters in Nuimari, Heedmar, and Marcala.
  • New Levels - Ancestral Lv21: Nuimari Stag, Nuimari Doe, Giant Pilgrim, Heedmar Buffalo, Gnoll Wanderer, Heedmar Owl, Returning Greenman, Calmlands Skyfin, Calmlands Boar, Marcala Ant, Marcala Giant Scorpion
  • When Eastern Hiram Mountains Elite monsters get out of combat, they recover all their Health.
  • Added new skills to Elite monsters in the Eastern Hiram Mountains.
  • Invincible: Elite Serpent Commanders become invincible right after they start combat. Defiance: Elite Serpent Champions and Dread Beserkers remove the first debuff with Defiance.
  • Added a Title, "Famed Musician", that can be acquired by achieving 180,000 Artistry Proficiency. The title has a buff that prevents party members from making mistakes during an Ensemble.
  • Added a 50-Slot Music Chest that can be obtained via achievements. (Compose 50 Sheet Music.)
  • Marked small paths and roads on the Eastern Hiram Mountains map.
  • Improved the space inside the Raised Mushroom House so that a medium sized wall frame can be placed.
  • Placing furniture items using a wordgate portal is possible again.
Mistmerrow Changes
  • Removed Mistmerrow from the world map.
  • Players can no longer enter Mistmerrow.
  • Previously set recall points to Mistmerrow are changed to Cinderstone Moor.
  • Removed the Mistmerrow Battle Worldgates in Marianiple, Solis Headlands, Diamond Shores and Growlgate Isle.
  • Removed the quests “Fearless Warrior” and “Crimson Army's Counterattack” and any quests relating to them.
  • Removed “Mistmerrow Warrior” from the Daily Contracts.
Black Dragon
  • Right after dropping Black Dragon Scales, the Black Dragon casts Ground Explosion.
  • Decreased the time required to collect a Black Dragon Scale from 9s to 2.5s
  • Collecting Black Dragon Scales doesn’t consume Labor.
  • Adjusted the faction settings of the Dragon Slayer NPC in Karkasse Ridgelands.
  • Dark Energy Buff from when Black Dragon Casts Penetrating Dark Energy will now go to targets with the highest built up Aggro first.
  • Damage of some skills increased
Voting System for Instance Kicks
  • Added a system that allows the player to vote on kicking people from instances.
  • Players can vote by right-clicking the name of the player on the party or raid bar.
  • If more than half the players in the instance agree on kicking a player, the player in question is removed from the instance.
  • The Vote system has a 5 min Cooldown after being used.
Instance Re-entry
  • Added a grace period to reenter and continue instances.
  • An icon will appear at the top-right of the screen.
  • The grace period is 5 minutes. After that, the player cannot reenter the instance.
  • The system was added to the following instance types:
- Faction War
- Raid
- Dungeons
  • Noryette Challenge: The player will receive the rewards for the last round they completed. Reentering at a later point does not make the player eligible for extra rewards.
  • Reentry is not possible if the instance has ended or there are no other players.
Crime System Revamp
  • Prisoners can only use the local chat.
  • Prisons allow visitors from 9:00 to 15:00 in-game time.
  • Visitor mailboxes are available, and prisoners have access to their mail as well.
  • People that accidentally fall into a prison, when gliding over the area for example, now have a way to escape.
  • Once a prisoner’s Infamy reaches 0, they can talk to a prison guard to be released.
  • Prisoner’s clothes grant 3-set effects:
Decreases the time required to complete prison work –40%.
Decreases the time required to sleep in order to clear the Tiredness debuff –40%.
  • Prisoners can invest labor to reduce their prison time and infamy:
- Kill rats: Spend 50 Labor to reduce Prison Time –3mins, Infamy Points –1 and increase Tiredness +2.
- Clear trash: Spend 150 Labor to reduce Prison Time –15mins, Infamy Points –8 and increase Tiredness +8.
- Shovel dirt: Spend 500 Labor to reduce Prison Time –60mins, Infamy Points –40 and increase Tiredness +30.
  • Once 100 stacks of Tiredness are accumulated, the prisoner must take a break from completing prison work. Sleeping on the hay in a prison cell clears the debuff.
Changes to prison escape:
  • If a player escapes from prison, the “Prisoner” debuff is removed and most restrictions are lifted.
  • Instead, the debuff “On the Run” is triggered.
  • Players with the “On the Run” debuff cannot open worldgates or enter instances but can use worldgates opened by other players.
  • When the “On the Run” debuff is triggered, Infamy Points and Crime Points will be equalized.
  • Most players with the “On the Run” debuff will end up “Wanted”.
  • Escaping the prison is now more difficult.
  • Previous tools used to escape prison won’t work anymore.
Crime Point Changes

efd1662d-480x270-crime-point-system.png


Crime point gain has been adjusted to take into account both the victim's level and the attacker's level, including Ancestral levels up to Ancestral 13.
The base crime points for killing another player is now 20 and is adjusted based on the previously mentioned levels
Killing players of a vastly lower level than the attacker can grant up to 100 crime points

Example
  • Attacker is Ancestral Level 13 - Victim Level 48 - 100 Points Gained
  • Attacker is Ancestral Level 55 - Victim Level 48 - 100 Points Gained
  • Attacker is Ancestral Level 15 - Victim Ancestral Level 13 - 20 Points Gained
New Basic Skill: Ensemble
A party leader can now put out an Ensemble invitation for party members to synchronise performing instruments with sheet music.
Each performers proficiency affects how well they perform and any mistakes they make.
If the Conductor has high proficiency it will reduce the changes of mistakes being made.
When creating an Ensemble
  • You cannot join during combat
  • If there are party members who are playing/memorizing sheet music, ensemble is not possible.
  • If a party member closes or leaves the sheet music before the ensemble begins, the ensemble will be cancelled.
  • If a party member leaves or stops performing after the start of the ensemble, only that person's performance is stopped (the rest of the ensemble is maintained)

Mannequins

2680278e-480x270-mannequin.png


Have you ever wanted to show off your brand new fancy Dragonslayer costumes and scream your wealth to the world? Did you manage to drop the best costume ever from Abyssal Library and you want to show it to literally everyone? Well now you can!
  • Players can dress the mannequin up in a costume
  • No separate armor pieces can be equipped, only a one-piece costume
Details:
  • Both mannequins are Bind on Pickup
  • Mannequins are classified as "furniture" items
  • There is no limit to the amount of times the costume on the mannequin can be changed
Housing & Placement:
  • 16x16 buildings and Thatched Farmhouses can house up to 2 mannequins
  • 24x24 buildings can house up to 4 mannequins
  • 28x28 buildings can house up to 6 mannequins
  • Mansions can house up to 8 mannequins
  • Other housing types may impose a different mannequin limit
  • Mannequins can only be placed on the floor
Miscellaneous
  • Improved the appearance of Ellam’s changing skill.
  • Jellyfish can easily be killed using character skills.
  • Using the Supercharging skill of a Rampage shows visual effects.
  • Attempting to save more notes than a Sheet Music supports will disable to save button.
  • Adjusted the loading image for the Red Dragon's Keep.
  • Removed Vitalism adjustments from 1:1 Arenas.
  • Relocated the Black Forest Camp’s worldgate destination to be inside the camp.
  • The Party or Raid General when entering an instance is decided based on the character’s Ancestral Level.
  • Improved the visual effects of the Wrathful Black Dragon weapons.
  • Stored attachments in your Marketplace Mail will be displayed 1 page at a time.
  • Crayfish and Starfish can be extracted.
  • Relocated the basic workbenches and added a Carpentry Workbench in Skyfang in Windscour Savannah.
  • Relocated the Haranya Rally Point in Diamond Shores.
  • Adjusted the map in Marcala.
  • Relocated the Pirate and Haranya respawn points in Calmlands.
  • Improved the camera view when using Rapid Moves on the Cumulus Magithopter.
  • Thunderwing Titan's Jawbone can no longer be obtained.
  • Adjusted the required amount of Strong Thunderwing Titan's Jawbone to 3, when crafting Furious Titan’s Wings.
  • Wall decor can be placed on partitions.
  • Mail Owl can be used on Neutral Grounds.
  • The following currencies stack up to 9,999: Gilda Stars and Divine Keys
  • Adjusted the icon order of the Radiant Disciple's Equipment.
  • Removed Kadum from the Defeat World Bosses objectives.
  • Removed Kadum from the Daily Contracts “Auroran Knight.”
  • Removed Mistmerrow quests from Daily Contracts “Dawning Power.”
  • Added the "Mistmerrow Warrior" to the Daily Contracts.
  • Removed the following options from the Raid Recruit/Search menu: Mistmerrow and Golden Plains Battle from Faction War, Thunderwing Titan from Raid.
  • Added the “Recruit Any” option to Faction War in Raid Recruit/Search.
  • Added the “Recruit Any” option to Raid in Raid Recruit/Search.
  • Removed the Abyssal Library from the Dungeons in Raid Recruit/Search.
  • Vehicles or Ships parked on Neutral Grounds cannot be stolen.
  • Improved the minimum range that displays character names.
  • When two factions are temporarily allied, the character optimization appearance displays the allied characters in a blue costume.
  • If no pattern is applied to a UCC, the design is displayed in the largest size in the preview.
  • Increased the Damage of the Giant Purified Archeum Lodestone.
  • “Show Quest Direction Arrows” is turned off by default. (Settings > Functionality > Show Quest Direction Arrows)
  • Added a notification message that let players know when an alliance ends in 5 minutes.
 
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2. Swiftblade and Skill Balance .png
Active Skills
Blade Flurry (Lv1)
  • Mana: 12
  • Range: Caster
  • Effect Range: 4m
  • Melee Attack: +88%
  • Cast Time: Instant2
Swings your weapon, dealing Melee Damage to the target. Can be used 3 times in a row
If dual-wield weapons are equipped, both the right and left-hand weapon hit the target on the second attack
The Critical Damage of the left-hand weapon is increased by +50%
The third attack teleports the caster 5m forward and turns them to face their enemy
If the third attack hits, a stack of Instinct is gained
This skill has a reduced Global Cooldown
Hold the skill for auto-use
Can't use the third attack while Snared
Cannot be copied
Instinct:
  • Lasts for 5sec
  • Increases the Damage dealt by Crescent Slice, Sinister Strike, Relentless Assault and Twin Shadow Slash +50%
  • Can be stacked twice, but cancels a stack after each successful hit
Combo:
  • First Attack: Decreases the Attack Speed of Snared targets –40 for 3sec. Stacks up to 3 times
  • Second Attack: Decreases the Attack Speed of Stunned targets -40 for 3sec. Stacks up to 3 times
Crescent Slice (Lv3)
  • Mana: 18
  • Range: Caster
  • Effect Range: 5m
  • Melee Attack: +88%
  • Cast Time: Instant
  • Cooldown: 18s
Spins in a circle, dealing Melee Damage to all targets within a 5m radius
Inflicts Shaken on affected enemies, decreasing their Move Speed –27%, Skill Damage –8% and Attack Speed –75 for 3sec
If dual-wield weapons are equipped, both the right and left-hand weapon hit the target
The Critical Damage of the left-hand weapon is increased by +50%
Combo:
  • Inflicts Distressed on Shakened targets for 7sec
  • Deals +30% additional damage to Bleeding targets
  • Killing targets under the effect of Instinct resets the Cooldown of Relentless Assault, Crescent Slice, Twin Shadow Slash, and Sinister Strike
Sinister Strike (Lv10)
  • Mana: 27
  • Range: 0-4m
  • Melee Attack: +200%
  • Cast Time: Instant
  • Cooldown: 24s
Deals Melee Damage to your target
If the skill is used while the caster is hiding in a Dusk Shroud, the Skill Damage is increased +102%
Combo:
  • Increases Critical Hit Damage +100% if used on a Sleeping target
  • Deals +30% additional damage to Bleeding targets
  • Increases the duration of Impaled +2sec on Impaled targets
Blink (Lv15)
  • Mana: 23
  • Range: 0-9m
  • Effect Range: 3m
  • Cast Time: Instant
  • Cooldown: 35s
Teleports you to a selected location within 9m
Allows you to teleport back to your original location, if used again within 5 sec
Inflicts Instinct on enemies within a 3m radius
The teleportation range of this skill can be increased +100% with the passive skill "Windwalker"
This skill has a reduced Global Cooldown
Can be used during a Global Cooldown
Can't be used while Snared
Cannot pass through walls and obstacles
Combo:
  • Decreases the Cooldown -20% per successful hit if the caster is under the effect of Courageous Action
  • Attack Speed +50 while under the effect of Freerunner
Relentless Assault (Lv20)
  • Mana: 121
  • Range: 0-4m
  • Melee Attack: +48%
  • Cast Time: Instant
  • Cooldown: 12s
Rapidly attacks the target 4 times in a row, dealing Melee Damage each hit
If dual-wield weapons are equipped, both the right and left-hand weapon hit the target on the 1st, 2nd and 4th attack
The Critical Damage of the left-hand weapon is increased by +50%
Combo:
  • Attacking targets under the effect of Instinct decreases the Cooldown of Bladeblast and Blink -30%
  • Killing targets under the effect of Instinct resets the Cooldown of Bladeblast and Blink
  • Deals +39% additional damage to Bleeding targets
Reverberate (Lv25)
  • Cast Time: Instant
  • Cooldown: 1min
Copies the previously used Swiftblade skill, allowing the caster to reuse it, if cast within 3 seconds
Copying consumes +200% of the duplicated skill's Mana cost
This skill doesn't trigger a Global Cooldown
Create different combos with Blink and Twin Shadow Slash
Regardless of when one of the skills is casted, the skill copies the first Combo
(ex. Skills 1st hit -> Copy 1st hit -> Skills 2nd hit -> Copy 2nd hit)
Entangle (Lv30)
  • Mana: 32
  • Range: 0-15m
  • Melee Attack: +72%
  • Cast Time: Instant
  • Cooldown: 24s
Throws a dagger, that deals Melee Damage, Slows the target, and decreases their Move Speed -40% for 3sec
This skill can't be Blocked, Parried or Evaded
Combo:
  • Snares Slowed targets for 3sec
Dusk Shroud (Lv35)
  • Mana: 241
  • Range: 0-12m
  • Effect Range: 5m
  • Cast Time: Instant
  • Cooldown: 40s
Creates a Dusk Shroud in which you can hide for 7 sec.
Enemies caught in the shroud cannot detect the caster, but using any other skills cancels the Stealth. If the caster stays in the shroud, he can however hide again.
Combo:
  • Decreases the Accuracy of Shakened targets, if they are in a Dusk Shroud -50%.
  • Trips feared targets inside the Dusk Shroud for 7 sec.
Fleeting Footsteps (Lv40)
  • Mana: 76
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 55s
Triggers the Fleeting Footsteps effect for 15sec, which decreases the duration of Slow -70%.
Gaining another stack of Fleeting Footsteps increases the duration up to 30sec
This skill has a reduced Global Cooldown.
Can be used during a Global Cooldown.
Bladeblast (Lv45)
  • Mana: 157
  • Range: Caster
  • Melee Attack: +80%
  • Cast Time: Instant
  • Cooldown: 18s
Allows you to swiftly charge 7m forward, dealing Melee Damage to enemies in your path.
If a target is hit, a stack of Instinct is gained for 5sec.
This skill can't be Evaded, Blocked or Parried.
Can't be used while Snared.
Combo:
  • Snares Slowed targets for 5sec.
Primal Strike (Lv50)
  • Mana: 65
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 45s
Recklessly attacks the target, inflicting Primal Strike for 10 sec.
Primal Strike:
  • Increases Attack Speed +350
  • Increases Received Damage +50%
  • Gaining additional stack of Primal Strike increases the duration up to 20 sec.
This skill doesn't trigger a Global Cooldown.
Can be used during Global Cooldown.
Twin Shadow Slash (Lv55)
  • Mana: 165
  • Range: 0-5m
  • Melee Attack: +120%
  • Cast Time: Instant
  • Cooldown: 21s
Performs a vicious blade dance, dealing Melee Damage.
If dual-wield weapons are equipped, both the right and left-hand weapon hit the target.
The Critical Damage of the left-hand weapon is increased by +50%.
This skill can be used twice in a row.
GCD of first attack 0.5s
Range of second attack 0-10m
Can't be used while Snared.
Combo:
  • Disables the Bow of targets affected by Instinct 3 sec.
Passive Skills
Twin Strike Mastery
(2 Points Invested)
Equipping Dual-Wield Weapons decreases the Cooldown of Swiftblade Skills -30%.
Insight of the Hawk
(3 Points Invested)
Critical Hits grant Insight of the Hawk for 5 sec, which teleports the caster behind the target, the next time Sinister Strike is used.
Predatory Instinct
(4 Points Invested)
Increases Swiftblade Skill Damage +10%.
Adrenaline Rush
(5 Points Invested)
Attacking a target under the effect of Instinct triggers an Adrenaline Rush.
Adrenaline Rush:
  • Increases Move Speed +5%.
  • Increases Defense Penetration +500.
  • Lasts for 10 sec.
  • Stacks up to 6 times.
Windwalker
(6 Points Invested)
Increases the skill range of Bladeblast and Blink +100%.
Rending Mastery
(7 Points Invested)
Equipping Dual-Wield Weapons increases the Melee Critical Hit Damage +16%.


New Ancestral Skills And Combat Balance
AOE skills and multi-target skills select targets more randomly.
Decreased the Critical Hit Damage calculated with Resilience.
  • Changed from a coefficient of 142% to 125% at 10000 Resilience
Reduced the amount of % Damage Reductions from synthesis effects equipment

Armor Changes

Plate Armor
Mana Cost on Plate Set: +5%
Mana Cost on Complete Plate Set: +10%
Maximum Skill Damage bonus decreased to +3%
Adjusted Physical Defense and Magic Defense values from 120% Physical 0% Magic to 110% Physical 10% Magic

Leather Armor
Complete Leather Set: Decreases duration of Shackle -20%.
Increased the amount of Max Health, Max mana and Skill Damage per Grade.
Maximum Skill Damage bonus not changed. +13.1%

Cloth Armor
Complete Cloth Set: Decreases Casting Delay when hit -50% → Increases Magic Defense +3%
Cloth Set: Decreases Casting Delay when hit -33% → Increases Magic Defense +2%
Increased the amount of Max Health, Max mana and Skill Damage per Grade
Maximum Skill Damage bonus not changed. +11.1%
Mana Cost on Cloth Set: -5%
Mana Cost on Complete Cloth Set: -10%

Battlerage
Sunder Earth: Quake (Ancestral Lv13)
  • Mana: 209
  • Range: Caster
  • Effect Range: 15m
  • Melee Attack: +260%
  • Cast Time: 0.5s
  • Cooldown: 16s
Smashes open a wide fault line in front of you, dealing Melee Damage to all enemies in a line.
Combo:
  • Second attack: Deals an additional +48% damage to Tripped targets.
  • Inflicts Provoke on affected enemies for 4sec if used while under the effects of Toughen.
  • Deals +34% additional damage to Bleeding targets.
Sunder Earth: Mist (Ancestral Lv13)
  • Mana: 209
  • Range: Caster
  • Effect Range: 9m
  • Melee Attack: +320%
  • Cast Time: 0.5s
  • Cooldown: 16s
Smashes open a wide fault line in front of you, dealing Melee Damage to all enemies in a line.
Inflicts Earth's Authority, dealing additional +15% Damage for 3sec on affected enemies.
Combo:
  • Second attack: Deals an additional +48% damage to Tripped targets.
  • Inflicts Provoke on affected enemies for 4sec if used while under the effects of Toughen.
  • Deals +34% additional damage to Bleeding targets.
Whirlwind Slash
Increase skill base damage.
Decreased Melee Attack scaling
Cast speed reduced
Range of the third strike increased from 5m to 6m
Increased Melee Attack scaling on the second strike from 200% to 240%
Increase base damage on the second strike
Combo
  • First attack trips slows targets decreased from 3.5s to 3s
Hammer Toss
Cooldown decreased to 29sec
Triple Slash: Quake
Damage Range adjusted
No longer requires a target to cast.
2H Weapon: No range Change
Other Weapons: 2m-4m
Decreased Melee Attack scaling from 250% to 230%
Terrifying Roar
Skill is now dependent on Melee Accuracy
Cannot be Blocked, Parried or Evaded.
Charge
Trip duration on Stunned targets increased from 2.5s to 3s
Sunder Earth
Base damage increased
Decreased Melee Attack scaling from 400% to 320%
Additional damage to Tripped targets reduced to 48% from 58%
Precision Strike: Gale
Base damage increased
Precision Strike: Wave
Base damage increased
Passives
Deflect and Retaliate

Ranged attacks can no longer be Parried.
Reckless Charge
No longer reduces the duration of Shackle
Deadly Duelist
Decreased Melee Crit Rate from +9% to +6%
Allows you to parry Ranged Attacks while equipped with Duel-Wield or a 2Handed weapon
Witchcraft
Dahuta's Breath: Quake (Ancestral Lv13)
  • Mana: 378
  • Range: Caster
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 21s
Sends forth a wave that deals Magic Damage and pushes up to 8 enemies 10m away from you, and additionally knocks back enemies within 4m of the affected enemies.
The additional push effect is not available in the water.
Combo:
  • Grants Renewal to allies in the area of effect if cast while under the effect of Renewal.
Dahuta's Breath: Mist (Ancestral Lv13)
  • Mana: 378
  • Range: 8-10m
  • Effect Range: 8m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 21s
Sends forth a wave that deals Magic Damage and pulls up to 8 enemies 10m towards the caster.
The additional push effect is not available in the water.
Combo:
  • Grants Renewal to allies in the area of effect if cast while under the effect of Renewal.
Enervated
Decreased the Mana burning factor from 1.75 to 1
Earthen Grip
Increased the Mana burning factor from 1.75 to 2
Bubble Trap: Gale
Decreased the Bubble Trap's confinement from 10.7 sec to 9.4 sec.
Fiends's Knell
Cast time reduced to 4s from 5s
Upon death Stuns up to 8 enemies within 6m
Fiends attacks burn the targets Mana
Mirror Warp: Flame
Reduced skill duration from 5s to 2s
Reduced Global Cooldown after casting from 1s to 0.5s
Defense
Retribution: Mist (Ancestral Lv13)
  • Mana: 76
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 30s
Surrounds the caster with magical armor that Increases Aggro generation +300% for 1min.
This skill doesn't trigger a Global Cooldown.
Combo:
  • Inflicts damage if Provoked enemies attack the caster.
Retribution: Flame (Ancestral Lv13)
  • Mana: 76
  • Range: Caster
  • Melee Attack: +80%
  • Cast Time: Instant
  • Cooldown: 45s
For 8sec, whenever you receive damage from a direct attack, you deal Melee Damage and deal additional Damage equal to 1%-2% of your Max Health to up to 20 enemies within an 8m radius.
At the 10th damage received, deals 200% Melee Damage within 8m.
(This skill is not triggered by debuffs that deal damage over time.)
Increases Aggro generation +300%
This skill doesn't trigger a Global Cooldown.
Revitalizing Cheer: Life (Ancestral Lv19)
  • Mana: 71
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 30s
Heals the caster plus an amount equal to 10% of their stacked Mettle, consuming all metal in the process
Grants Revitalizing Cheer: Life that increases Max Health +20% for 40s
This skill doesn't trigger Global Cooldown
Combo:
  • Increased healing effectiveness by 25% if used while under the affect of Toughened
Revitalizing Cheer: Wave (Ancestral Lv19)
  • Mana: 71
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 45s
Heals the caster plus an amount equal to 50% of their stacked Mettle, consuming all metal in the process
Grants Revitalizing Cheer: Wave increasing received healing +80% for 10s
This skill doesn't trigger Global Cooldown
Combo:
  • Increased healing effectiveness by 25% if used while under the affect of Toughened
Redoubt
Cooldown reduced from 60s to 30s
Skill duration reduced from 15s to 5s
Grants the caster Invulnerability to Stun, Trip, Impaled, Snare, Slow, Disarm, Knockback and Shackle
Redoubt: Life
Skill adjusted
Decreases Move Speed -10%
Grants Immunity to Stun, Impale, Trip, Snare, Slow, Shackle, and Dive Trap.
Skill duration 5s
Recast the skill on target ally to provide -10% Move Speed and immunity to Stun, Impale, Trip, Snare, Slow, Shackle, and Dive Trap for 5s
Requires a shield to activate
Redoubt: Gale
Skill adjusted
Decreases Move Speed -10%.
Increases Block Rate +20%
Grants Immunity to Stun, Impale, Trip, Snare, Slow, Shackle, and Dive Trap.
Lasts 2s
Revitalizing Cheer
Increase Max Health +35% for 10s
Refreshment
Skill reworked.
  • Mana: 110
  • Range: Caster
  • Cooldown: 120s
  • Cast Time: Instant
When this skill is cast removes the affects of Impaled, Snare, Slow, Trip, Shackle and Dive attacks
Cooldown reduced by 60s while equipped with a shield
Shield Slam
Deals an Additional 20-30% of the casters Maximum Health to non dungeon monsters
Combo:
  • Deals +100% Damage to targets under the affect Taunt.
The following skills receive additional damage of 1-2% of the casters Max Health
  • Shield Slam
  • Boastful Roar
  • Bull Rush
  • Retribution
Shield Bash and Shield Bash: Quake
Deal an additional 20-30% damage based on the casters Max Health to normal monsters
Shield Bash: Gale
Deal an additional 15-20% damage based on the casters Max Health to normal monsters
Passives
Shield Mastery

Increased Melee, Ranged and Magic Accuracy +5%
Auramancy
Vicious Implosion: Flame (Ancestral Lv13)
  • Mana: 165
  • Range: Caster
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 15s
Triggers a sudden, powerful implosion, pulling enemies within 10m towards you and dealing Magic Damage.
Interrupts affected enemies' Cast Time and Channeled skills and inflicts Provoked to affected enemies for 3sec.
Grants affected enemies temporary Vicious Implosion Immunity when the pull effect ends.
Combo:
  • Increases Aggro +300% when used on Taunted targets.
Vicious Implosion: Stone (Ancestral Lv13)
  • Mana: 165
  • Range: Caster
  • Effect Range: 7m
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 15s
Triggers a sudden, powerful implosion, pulling enemies within 7m towards you and dealing Magic Damage.
Interrupts affected enemies' Cast Time and Channeled skills, and decreases their Received Healing -60% for 4sec.
Grants affected enemies temporary Vicious Implosion Immunity when the pull effect ends.
Combo:
  • Decreases the Magic Skill Damage of taunted targets -10% for 10 sec.
Banishment
Adjusted from decreases enemy Mana Recovery -100% to Increases enemy Mana Consumption +100%
Combo:
  • Disables the use of Potions if the target is Slowed for 5s
  • Disables the use of Gliders and Magihopters if the target is Snared for 5s
Conversion Shield
Reduced converted Magic Damage from 42% to 25%
Cooldown reduced from 30s to 20s
Combo Removed.
New combo added
  • If used while under the affect of Courageous Action increase Resilience +2840
Conversion Shield: Flame
Skill Cooldown reduced from 30s to 20s
Percentage of reflected Magic Damage reduced from 42% to 25%
Conversion Shield: Mist
Skill Cooldown reduced from 50s to 40s
Percentage of converted Magic Damage reduced from 42% to 25%
Courageous Action
Cooldown increased from 9s to 30s
Affect duration decreased from 60s to 5s
No longer grants Sleep immunity
When cast makes the target Immune to Fear, Sleep, Bubble Trap, Freeze, Silence, Petrification, Taunt, Telekinesis and Binding. for 5s
Can be used on the caster or an ally.
Shrug It Off
No longer provides Magic Reduction
Cancels all Confinement effects including Fear, Sleep, Bubble Trap, Freeze, Silence, Petrification, Taunt, Telekinesis, and Binding.
Passives
Unwavering Will

Increases Accuracy +5%
Occultism
Absorb Lifeforce: Flame (Ancestral Lv13)
  • Mana: 29
  • Range: 0-7m
  • Melee Attack: +204%
  • Cast Time: Instant
  • Cooldown: 18s
Drains life from an enemy, dealing Melee Damage and reducing the target's received Healing -60% for 8.5sec.
At the same time, heals you for 13% of your Max Health.
Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for 2sec.
Combo:
  • When caster is under the effects of their own Blessing, heals allies within 10m instead of caster.
Absorb Lifeforce: Stone (Ancestral Lv13)
  • Mana: 29
  • Range: 0-10m
  • Magic Attack: +108%
  • Cast Time: Instant
  • Cooldown: 28s
Drains life from an enemy, dealing Magic Damage and reducing the target's received Healing -60% for 4.5sec.
At the same time, heals you for 13% of your Max Health.
Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for 1sec.
Also Stuns up to 8 enemies between the caster and the primary target for 1sec.
Combo:
  • When caster is under the effects of their own Blessing, heals allies within 10m instead of caster.
Death's Vengeance
Stun duration reduced from 6s to 4s
Boneyard
Decreased the Boneyard's duration from 10 sec to 7 sec
Cursed Thorn
Skill Combo changes
  • Pain Harvest -> Summon Wraith or Wave Summon Wraith
  • Effects: Successful Magic Critical Damage while using Summon Wraith/Wave Summon Wraith inflicts Cursed Seed on the Target
Summon Wraith, Summon Wraith: Wave
New combo
  • Inflicts Cursed Seeds on the target after successfully dealing Magic Critical Damage while under the affect of Pain Harvest
Archery
Snipe: Flame (Ancestral Lv13)
  • Mana: 299
  • Range: 0-35m
  • Ranged Attack: +600%
  • Cast Time: 2s
  • Cooldown: 28s
Shoots a powerful beam of light at a chosen target, dealing Ranged Damage
This skill deals additional +10% Ranged Damage to targets under the effect of Slow, Snare, Silence, or Obscure Vision
Also, deals additional +20% Ranged Damage to targets with 30% Health or less
Stacks up to 3 times
Combo:
  • Trips Snared targets for 3.1sec.
Snipe: Lightning (Ancestral Lv13)
  • Mana: 299
  • Range: 0-45m
  • Ranged Attack: +480%
  • Cast Time: 0.5s
  • Cooldown: 27s
Shoots a powerful beam of light at a chosen target, dealing Ranged Damage to it and all enemies in the beam's path.
Use this skill again during channeling to release the arrow beam early.
The longer you channel, the more Defense Reduction is applied to the target (up to -30%).
The minimum channeling time is 2 seconds.
Combo:
  • Trips Snared targets for 3.1sec.
Double Recurve: Life (Ancestral Lv19)
  • Mana: 129
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 0s
After charging for 8s allows the caster to leap 5m backwards.
This skill does not trigger Global Cooldown
Can't be used while Snared.
Can be charged up to 3 times.
Double Recurve: Flame (Ancestral Lv19)
  • Mana: 129
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 90s
Grants Double Recurve: Flame that increases Range Crit rate +20%.
Lasts for 20s
This skill does not trigger Global Cooldown
Charged Bolt, Charged Bolt: Flame
Ranged attack scaling increased from 300% to 320%
Base damage increased
Charged Bolt: Gale
Ranged attack scaling increased from 150% to 160%
Base damage increased
Steady Shooting
Removed walking penalty
Slowed for 3sec after using a Ranged Attack
Fending Arrow
Cooldown decreased to 21sec
Blazing Arrow
Inflicts additional damage to up to 5 Sniped targets within a 10m radius from the primary target
Ranged Attack scaling increased from 180% to 200%
Base Damage increased.
Combo:
  • Targets under the affect of snipe take 80% additional damage
Snare
Skill is now dependent on Ranged Accuracy.
Cannot be Blocked, Parried or Evaded
Deadeye
Changed the Ranged Attack Boost to Defense Penetration
Defense Penetration +2000/2500/3000/3500/4000
Reduced Cast Time to 0.8s from 1s
Concussive Arrow
Can destroy Boneyards within the explosion range, Deals additional 10% damage to target within Boneyard explosion
Ranged attack scaling increased from 375% to 405%
Concussive Arrow: Flame
Ranged attack scaling increased from 400% to 440%
Base damage increased
Concussive Arrow: Mist
Ranged attack scaling reduced from 250% to 240%
Base damage increased
Hunter's Guile
Removed the Aggro -50% effect
Critical Ranged Attacks increase Move Speed +20% for 5s, affect refreshes after a Ranged Critical hit
Can be stacked with Freerunner
Combo
  • If used while under the affect of Pain Harvest skill duration increased to 30s
Double Recurve
Cooldown, Duration and Ranged Critical Rate Boost effect are reduced.
Can be charged before using
Can be charged up to 2 times
Leaps 5m backward
Snipe
Ranged attack scaling decreased from 600% to 480%
Base damage increased.
Passive Changes
Relentless

Removed the Shackle reduction
Decreases Archery Skill Mana Cost -10%
Removed the maintain condition for Double Recurve
Sharpshooting
“Sweet spot” of Archery attacks increased to 30m from 25m
Max Ranged Skill Damage Boost if close to “sweet spot” increased to +30% from 20%
Sorcery
Flame Barrier: Wave (Ancestral Lv13)
  • Mana: 280
  • Range: Caster
  • Magic Attack: +150%
  • Cast Time: Instant
  • Cooldown: 26s
Calls forth a 15m wide wall of blue fire for 10sec, which deals Magic Damage to enemies that touch it.
Inflicts Frostbite to all enemies within its area of effect for 3sec.
Decreases Move Speed of affected enemies –30%.
Flame Barrier: Mist (Ancestral Lv13)
  • Mana: 280
  • Range: 0-20m
  • Magic Attack: +600%
  • Cast Time: Instant
  • Cooldown: 26s
Inflicts Flame Mark on the target for 5sec.
Creates a Flame Barrier that engulfs the target in flames and inflicts Magic Damage over 10sec, when the Flame Mark ends.
The Flame Barrier inflicts Mist Flame on anyone who touches it, dealing Magic Damage and decreasing Move Speed -60% for 4sec.
Combo:
  • Deals +41% additional damage to Electrocuted targets.
Flamebolt
Skill range increased from 20m to 23m
Searing Rain
Skill cooldown reduced from 28s to 13s
Skill base damage increased
Magic Attack scaling decreased from 325% to 300%
Freezing Arrow
Skill range increased from 20m to 23m
Combo adjusted.
  • Eliminates the cast time and decreases range -3m if under the affect of Frigid Tracks.
Arc Lightning
Skill range increased from 20m to 23m
Skill cooldown reduced from 15s to 8s
Skill cast time increased from 2.5s to 3.8s
Base damage increased
Skill Magic Attack scaling increased from 550% to 902%
Deals additional 70% Critical Damage to Targets under Shock, Burn or Freeze
Magic Circle
Recasting the skill will teleport the caster back to their circle
Meteor Strike
Skill range increased to 28m
Skill cooldown decreased from 34s to 28s
Base damage increased
Magic attack scaling decreased from 900% to 750%
Meteor Strike: Lightning
Skill Cooldown reduced from 34s to 28s
Base damage increased
Skill Magic Attack scaling reduced from 400% to 320%
Meteor Strike: Wave
Skill Range increased from 25m to 28m
Base damage reduced
Skill Magic Attack scaling reduced from 350% to 300%
Gods' Whip
Skill range increased to 25m
Cast time increased to 1s from Instant
Skill cooldown reduced from 25s to 21s
Base damage increased
Magic attack scaling decreased from 140% to 120%
Gods' Whip: Wave
Increased activation delay from 0.5s to 1s
decreased attack interval from 1s to 0.3s
Deals an additional +10% damage to targets hit consecutively
Effect range reduced from 6m to 2m
Skill Cooldown reduced from 25s to 21s
Skill Magic Attack scaling reduced to 170%
Base damage increased
Gods' Whip: Lightning
Skill Cast Time reduced from 1.4s to Instant
Skill Cooldown reduced from 25s to 21s
Base damage increased
Skill Magic Attack scaling reduced to 80%
Passives
Aranzeb's Infusion

Skill corrected. Now only affects Sorcery skills properly reducing cast time -8%
Mind Over Matter
Increases the duration of Burn, Shock and Freezing +30%.
No longer reduces silence duration.
Shadowplay
Poisoned Weapons: Flame (Ancestral Lv13)
  • Mana: 93
  • Range: Caster
  • Magic Attack: +240%
  • Cast Time: Instant
  • Cooldown: 9s
Coats your weapons in poison for 3sec.
Your next Melee or Ranged attack during that time will deal an additional Magic Damage over 6sec. The poison can be transferred continuously.
This skill doesn't trigger a Global Cooldown.
Poisoned Weapons: Wave (Ancestral Lv13)
  • Mana: 93
  • Range: Caster
  • Cast Time: Instant
  • Cooldown: 9s
Coats your weapons in poison for 6sec.
Your next Melee or Ranged attack during that time will decrease the Evasion of the target -10% over 6 sec.
This skill doesn't trigger a Global Cooldown.
Overwhelm
Increased skill range from 12m to 15m
Combo:
  • Increased Stagger duration from 0.3s to 1s
Overwhelm: Lightning
Increased jump distance from 15 to 18.
Staggers the target for 1s.
Stagger combo removed.
Leech
Increased the number of buffs that can be stolen by Leech from 1-3 to 2-3
Throw Dagger
Cancels the affects of the following affects preventing them from being used for 3s
  • Warding Light
  • Warding Mist
  • Conversion Shield
  • Protective Wings
  • Insulating Lense
  • Mana Barrier
Songcraft
Critical Discord: Flame (Ancestral Lv13)
  • Mana: 9
  • Range: 0-20m
  • Magic Attack: +65%
  • Cast Time: Instant
  • Cooldown: 16s
Deals Magic Damage.
Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -30% for 3sec.
Combo:
  • Increases the duration of Discord +50% when cast on targets under the effects of Dissonance.
Critical Discord: Quake (Ancestral Lv13)
  • Mana: 9
  • Range: 0-20m
  • Magic Attack: +65%
  • Cast Time: Instant
  • Cooldown: 16s
Deals Magic Damage in a 6m area.
Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5sec.
Combo:
  • Increases the duration of Discord +50% when cast on targets under the effects of Dissonance.
Deadly Refrain
Critical Damage Boost increased to +2%
Startling Strain
Decreased Snare duration from 2s to 1s
Startling Strain: Wave
Skill Cooldown reduced from 24s to 18s
Bullwark Ballad
Defense boost reduced from 2000-2800 / 3800-4800 to 1500-2100 / 2800-3600
Passives
Sustained Rhythm

Critical Damage Boost Increased to +30%
Vitalism
Healing Circle: Life (Ancestral Lv13)
  • Mana: 867
  • Range: Caster
  • Healing Power: +350%
  • Cast Time: Instant
  • Cooldown: 50s
Instantly creates a circle of glowing runes in a 10m radius at the caster's location, which heals up to 10 allies including the caster.
The circle regenerates Health for the caster and Health for affected allies.
The amount of healing can be increased up to +150% depending on the number of affected allies.
Healing Circle: Wave (Ancestral Lv13)
  • Mana: 867
  • Range: 0-20m
  • Effect Range: 10m
  • Healing Power: +1600%
  • Cast Time: 2s
  • Cooldown: 1min 30s
Creates a Healing Flower that heals Health to the caster and Health to up to 20 raid members within a 10m radius every 3 seconds over 1 minute.
The Healing Flower can be destroyed if attacked.
All skills
Reduced Self Healing Effectiveness from 70% to 50%
Recovered health through converted damage can no longer receive Critical Healing bonuses.
Antithesis
Scaling of Healing Power when damaging an enemy increased from 200% to 300%
Antithesis, Antithesis: Life, Antithesis: Quake
Combo Adjusted
  • Removed affect; caster cannot target them self while under the affect of Freerunner
Mend
Skill now always casts on the caster as well
Range reduced from 20m to 15m
Revive
Combo Adjusted
  • When cast while under the affect of Death's Vengeance Heals all party members including the caster.
Fervent Healing
Skill cooldown reduced from 30s to 15s
Skill Healing Hower scaling reduced from 80% to 60%
Removed the affect cooldown is reduced by 2s when not used on the caster
Healing Circle
Now affects the caster as well
Skewer
Cast time increased from 2s to 3s
Mana cost increased
Skewer: Flame
Skill Mana Cost increased
Cast Time reduced from 2s to 1.5s
Base damage increased
Scaling of Healing Power increased from 200% to 300%
Skewer: Life
Mana cost Increased
Malediction
Serpent Bite: Flame (Ancestral Lv7)
  • Mana: 25
  • Range: 0-20m
  • Magic Attack: +190%
  • Cast Time: Instant
  • Cooldown: 31s
Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to Magic Damage.
Cancels if the casting is interrupted before the magical serpent hits the target.
This skill consumes less Malice Charges.
Combo:
3 Malice Charges:
  • Increases Skill Damage +200%
  • Deals additional +140% Magic Damage in a 7m radius around the target
5 Malice Charges:
  • Increases Skill Damage +200%
  • Petrifies the target for 2.5 seconds
  • Deals additional +140% Magic Damage in a 7m radius around the target
Serpent Bite: Stone (Ancestral Lv7)
  • Mana: 25
  • Range: 0-20m
  • Magic Attack: +190%
  • Cast Time: Instant
  • Cooldown: 21s
Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to Magic Damage.
Petrifies enemies facing the target within 15m for 2.5sec.
Cancels if the casting is interrupted before the magical serpent hits the target.
Combo:
3 Malice Charges:
  • Increases Skill Damage +100%
  • Deals additional +70% Magic Damage in a 7m radius around the target
5 Malice Charges:
  • Increases Skill Damage +100%
  • Petrifies the target for 2.5 seconds
  • Deals additional +70% Magic Damage in a 7m radius around the target
Grasping Void: Flame (Ancestral Lv10)
  • Mana: 110
  • Range: 0-20m
  • Effect Range: 10m
  • Magic Attack: +150%
  • Cast Time: 1.5s
  • Cooldown: 1min
Teleports the caster and up to 10 allies to a selected location within 10m.
Deals Magic Damage to enemies at the location and decreases their Move Speed -30% for 3 sec.
Allies that are Invincible or carrying a trade pack can't be teleported. If the caster is under the effects of Snared, only the allies are teleported.
Can’t pass through walls or other solid objects.
Grasping Void: Mist (Ancestral Lv10)
  • Mana: 110
  • Range: 0-35m
  • Effect Range: 5m
  • Cast Time: 3s
  • Cooldown: 1min
Teleports up to 5 enemies in a selected 5m radius to your location.
Can only be used on hostile targets.
Mana Bolts, Mana Bolts: Quake, Mana Bolts: Wave
New combo affect
  • Summons additional Snowlions if casted within 3s of Void Surge
Serpent Bite
Skill Cooldown reduced from 26s to 21s
Base damage increased.
Combo adjusted
  • Increased Petrification affect from 2s to 2.5
  • 5 Malice Charges: Increases Skill Damage +200% and deals an additional 140% damage to enemies within 7m of the target
Bladefall
Scaling of Magic Attack reduced from 340% to 270%
Skill Cooldown reduced from 35s to 23s
Base damage increased
Combo adjusted
  • Increased Impaled duration from 1.5s to 2s
Bladefall: Flame
Scaling of Magic Attack reduced from 340% to 270%
Base damage increased.
Cooldown reduced from 45s to 33s
Bladefall: Lightning
Scaling of Magic Attack reduced from270% to 220%
Base damage increased.
Cooldown reduced from 35s to 23s
Ghastly Pack
Base damage decreased
Scaling of Magic Attack reduced from 250% to 200%
Void Surge
Removed the Cooldown Reset when the caster teleports and enemies are within 5m
Can be used up to 6 times based on the dice roll
Passives
Wrathful Casting

Previous affect removed.
New affect
Consuming a Malediction Charge decreases Malediction skill cooldown -12% and increases Crashing Waves damage +10%
This affect can stack up to 3 times
Murderous Intent
Magic Critical Damage bonus reduced from 16% to 12%
+5% Magic Skill Damage for skills that consume Malice Charges.
 
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3. Items.png

Radiant Disciple’s Equipment

The second tier of Abyssal Library Equipment, the Radiant Disciple's Equipment was added.
It can be obtained by awakening Disciple's Equipment or Mistsong Summit Equipment.
  • Mythic Disciple's Equipment or Mythic T2 Mistsong Summit Equipment can be awakened using a Disciple's Awakening Scroll.
  • Disciple's Awakening Scrolls can be crafted at the Disciple’s Workbench and require 50 Abyssal Crystals, 10 Prismatic Diamonds, 10 Sunlight Archeum Essences and 10 Abyssal Heart of Ayanad Shards.
  • The equipment will be at grade Legendary once awakened.
  • The Radiant Disciple's Equipment has the same skill effects as the Disciple's Equipment, but with slightly better stats.
Disciples equipment share the same set collection for set bonus. You can be equipped with 3 piece Radiant Disciples and 4 Piece Disciples and still retain the 7 Set bonus affect.

Abyssal Heart of Ayanad Shards:
  • Abyssal Heart of Ayanad Shards can be acquired from the Abyssal Heart of Ayanad Guardian. The boss no longer drops Abyssal Library Shards or Disciple's Weapons.
  • Adjusted the quest reward of "Defeat Heart of Ayanad Guardian" to Abyssal Heart of Ayanad Shards.
  • Abyssal Alexander now drops Abyssal Library Shards and has a small chance of dropping Disciple’s Weapons.
Abyssal Lunafrosts
New Lunafrosts that can only be equipped onto Discple's equipment.
There are 4 total Lunafrosts: Arrogance, Greed, Rage, Slaughter
Arrogance:
  • Magic Attack +15
  • 3 Set bonus - Increase Magic Crit Rate +5%
  • 5 Set Bonus - Increase Magic Defense Penetration +600
Greed:
  • Healing Power +15
  • 3 Set Bonus - Increase Healing Crit Rate +5%
  • 5 Set Bonus - Decrease Cast Time -4%
Rage:
  • Ranged Attack +15
  • 3 Set Bonus - Increase Ranged Crit Rate +5%
  • 5 Set Bonus - Increase Defense Penetration +600
Slaughter:
  • Melee Attack +15
  • 3 Set Bonus - Increase Melee Crit Rate +5%
  • 5 Set Bonus - Increase Defense Penetration +600
Radiant Erenor Accessories (T2)

Radiant Erenor Accessories have arrived in this update! Erenor Rings, Erenor Necklaces and Erenor Earrings can now be awakened into Radiant Erenor Rings, Radiant Erenor Necklaces, and Radiant Erenor Earrings. Stats from the Erenor accessories are maintained after awakening.

Crafted Equipment
Crafted equipment from Epherium to Erenor is no longer upgraded through crafting recipes.
To upgrade a tier to the next tier a specific scroll has to be crafted that has a 100% awakening chance.
  • For upgrading a Ayanad Sword to an Erenor Sword would require crafting an Ayanad Sword Scroll.
When awakening the equipment you can select what prefix you chose the item to be. (Not applicable to Erenor equipment)
The scrolls necessary to upgrade a piece of equipment are crafted at the Armorer’s Workbenches

Leviathan Armor
Synthesis affects added to Leviathan equipment.
Base stats of the equipment Improved
Existing Leviathan armor will need to be upgraded to the new type. Leviathan will drop the new armor.

Black Dragon Weapon Adjustments
  • Effects from all Wrathful (T3) Black Dragon Weapons can not be triggered immediately after inflicted. The user must wait 45 seconds regardless of the usage affect.
    • This change did not adjust the description, just the way the weapon effect is triggered.
Arena Shop
  • Added a Capturing Toolbox and Capturing Toolbox Ver. 2
  • The following wild animals can be tamed with the Capturing Toolbox:
- Boar
- Scorpion
- Jabberwock
- Mandragora
- Ant
  • The following wild animals can be tamed with the Capturing Toolbox Ver.2:
- Starfish
- Crab
- Tsunami Elemental
- Turtle
- Skyfin

Added a new mount: Onyx Steed
The Onyx Steed can be upgraded using the Gallant Steed Anima, also available on the Arena Shop.
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Evenglow Lunagems

6 new Evenglow Lunagems have been added and can be acquired from Kadum and the Furious Thunderwing Titan. They can also be crafted using Evenglow Lunarite at a Handicraft Kiln. Crafting these gems requires 20000 Handicraft Proficiency. These Lunagems can be slotted on the Wrist.
  • Evenglow Lunagem: Trauma
    Increases Impale and Stun Duration +2%
  • Evenglow Lunagem: Nightmares
    Increases Fear and Sleep Duration +2%
  • Evenglow Lunagem: Stasis
    Increases Confinement Duration +2%
  • Evenglow Lunagem: Impact
    Increases Tripped Duration +2%
  • Evenglow Lunagem: Escape
    Decreases Imaple, Stun, Trip, Fear, Sleep and Confinement Duration -2%
  • Evenglow Lunagem: Movement
    Decreases Snared and Slowed Duration -4%
Each of these Lunagems can be upgraded to a Splendid version using Evenglow Luna Charms, which can also be crafted at Handicraft Kilns, using Evenglow Lunarite and Luna Charms Rank 1.

Infusions
New infusions have been added that drop from Glenn, Meina and Jola the Cursed.
  • Leaders Infusion: Grants 1000 xp for World Boss Equipment
Strada Collection Achievements

Completing the new vehicle Collection Achievement grants the brand-new car Strada:
1632626333289.png


The Andelph inventor Strada Rampat designed this new type of vehicle, incorporating the reliable frame of a dwarven vehicle, with function and a special little feature, that allows passengers to escape quickly... through the roof.
  • 108 horsepower engine with all-wheel drive
  • Instantaneous acceleration with stealth driving
  • 2 seater and 4 back luggage space
  • Human cannon launchers in the driver's and passenger's seats

The following vehicles must be collected to complete the collection:
  • Sailor: Harpoon Clipper, Adventurer’s Clipper
  • Master of the Sea: Eznan Cutter, Lutesong Junk, Growling Yawl
  • Gone Fishing: Lonely Island Dinghy, Winged Loved Paddleboat, Moby Drake, Fish-Finder Longliner
  • Speed Devil: Reedwood Roadster, Apex Drift, Nova Speedster, Maxxed Steambike
  • Siege Captain: Wheeled Mortar, Fire Ironclad, Ironclad
  • Urban Chameleon: Red Rudolph Freighter Chroma, Rampage Chroma
  • Erenor Dasher: Seaskimmer Speedboat, Merchant Schooner, Cogwheel Longboard, Turtlecraft
Other rewards obtainable through this collection are Titles, Manastorm Crystals, a Transport Trunk, a Golden Token and more.

Large Dragon and Wyvern Mounts
  • Slightly lowered the effective of the skills Dragon Roar and Dragon Breath
  • Increased Range of Dragon Breath attack
  • Reduced respawn timer from 10m to 5m
  • Slightly lowered the cost of materials for the existing recipe for a Eternal Flame Scroll
  • Added a new recipe for Eternal Flame Scroll using a Dragon Heartshard instead of Red Dragon Spinal Ridges
  • Reduced Mount size.
  • Existing Wyverns will not require being tied to a territory but do still require the user to be a Hero of the Faction
General Changes
  • Wrapped and Bound Serendipity Stones and Shards are discontinued. Any discontinued ites can be converted to a new Serendipity Stone. 10 Serendipity Stone Shards can be combined to make 1 Serendipity Stone.
  • Added the Bloodclaw Ursun Soul, which can be purchased for 500 Kyrios Badges from Arena Shop.
  • Added a new effect to the Goblet of Honor (Orange Goblet of Honor), that absorbs 5% of received Damage.
  • The Orange Goblet of Honor can be upgraded by using Heroic Dice or Golden Dice.
  • Added Eternal grade Glorious Hiram Guardian Equipment.
  • The “Old Treasure Chest” from the quest “Mark of Interest” cannot be opened if the player’s Bag is full.
  • Sovereign's Robes can be used by non-sovereigns.
  • Adjusted the Honor Gem drop rate dropped by Elite monsters.
  • Discontinued the Pinion Portal: Mistmerrow. Right clicking the item grants 5 Bound Hereafter Stones.
  • Enhanced the stats and increased the Gearscore of Copperglow Lunagems.
  • Decreased the price of items sold by Gilda Star Soul Merchants.
  • Decreased the raising cost of mount souls that can be purchased from Gilda Star Soul Merchants.
  • Black Arrow Souls and Soulmare Souls are now sold by the Marianople and Austera Gilda Merchants.
  • Lowered the brightness of the Wrathful Black Dragon Silencer's visual effect.
  • Improved the appearance of the Cumulous Magithopter.
  • Adjusted the grade of the Design Fragment: Singed Vehicle and Design Fragment: Growling Yawl to Grand.
  • Red Dragon Pouches grant an Honorable Victory Rank 5 instead of granting Honor Points directly.
  • Crafted equipment has to be awakened to upgrade.
  • Awakening items required to awaken crafted equipment can be crafted at the Armorer’s Workbenches.
  • Equipment Designer's Workbenches have recipes that allow to craft Erenor equipment directly.
  • Added recipes for 6 new Anchoring items:
Epic Weapon Anchoring Emblem
Epic Armor Anchoring Emblem
Epic Accessory Anchoring Emblem
Epic Weapon Anchoring Charm
Epic Armor Anchoring Charm
Epic Accessory Anchoring Charm
  • Added 3 new items that can be used to craft Anchoring items.
Epic Weapon Anchoring Shard
Epic Armor Anchoring Shard
Epic Accessory Anchoring Shard
  • Added 3 new Awakening Scrolls: Equipment Awakening Scroll Ranks 1-3.
Equipment Awakening Scroll can be acquired via Story Quests and are used in awakening Story Quest equipment. This equipment can eventually be upgraded to Hiram Guardian Equipment.
  • Added Story Quest Infusions. Story Quest Infusions can be acquired via Story Quest and can be used to synthesize Story Quest equipment.
  • Added the Adventurer’s Evenstone which can be purchased from a Blacksmith or General Merchant. Used to salvage Story Quests equipment.
  • Story Quest equipment can be purchased from Weapon Merchants and Armor Merchants.
  • Added Mount Hotel and 50-Slot Mount Hotel. The 50-Slot Mount Hotel can be crafted at a Handicraft Kiln.
  • Transmuters cannot be used on image items created by item extraction.
  • Design Fragment: Growling Yawl and Design Fragment: Singed Vehicle are no longer dropped by monsters at Warsmith Castle.
  • Bounty Hunter Cloaks cannot be used on players in a trial or prison.
  • Added Lucky Point Shards to General Merchants.
  • Adjusted the Purchase/Shop Price of Lucky Point Shards.
  • Resplendent Regrade Scrolls can be crafted.
  • Lucky Points can be crafted.
  • Destroying Epherium/Delphinad equipment no longer grants Anchoring materials.
  • Discontinued Lonesun/Lonemoon/Lonestar Evenstones. Using the discontinued items grants Archeum Essences.
  • Discontinued Anchoring materials obtained by destroying items. Combining 3 discontinued shards grants a new shard.
  • Adjusted the acquisition method for Synthesis Costumes and Undergarments. Can be crafted at the Regal Cloth Armor Form. Designs can be purchased from Gilda Star merchants in major cities. At the same time, these items are now removed from the Prestige and Arena Shop.
  • Discontinued the Sealed Black Cat and Black Pearl Undergarments due to the change of Undergarments acquisition method. Can be sold to merchants for gold.
  • Added 4 new Lunafrosts, Abyssal Lunafrosts. Abyssal Lunafrosts can only be socketed on Radiant Disciple’s Equipment. Abyssal Moonshards can be acquired from Round 45 or higher. Combining 5 Abyssal Moonshards grants a random Abyssal Lunafrost. Salvaging an Abyssal Moonshard grants 3-5 Superior Lunarites.
  • Added Faint Fireglow Lunagems and Faint Waveglow Lunagems. They are bound on pickup - cannot be sold or traded.
  • Faint Fireglow Lunagems offers Melee, Ranged, Magic and Healing. They can be socketed and extracted on any weapon except for shields.
  • Faint Waveglow Lunagems offers Defense and Magic Defense. Faint Waveglow Lunagems can be socketed on any armor and shields
Recipes
  • Added a crafting recipe for the Feathered Dragon Glider, which requires a Dragon Slayer's Glider and other materials.
  • Added a crafting recipe for a Crest Farm Cart to the Regal Carpentry Workbench.
  • Added a recipe to convert the previous version of the Small Wyvern to a new version. The recipe is available at the Mirage Salvage Forge on Mirage Isle.
  • Added a recipe that allows 5 Noryette Awakening Scrolls to be crafted into a Luminous Noryette Awakening Scroll at the Proven Warrior Workbench.
A new set of Sunglow Lunagems has been added for the Swiftblade Skillset.
  • Sunglow Lunagem: Twin Shadow Slash
    • Increases the damage of Twin Shadow Slash by 2%
  • Splendid Sunglow Lunagem: Twin Shadow Slash
    • Increases the damage of Twin Shadow Slash by 3%
  • Glorious Sunglow Lunagem: Twin Shadow Slash
    • Increases the damage of Twin Shadow Slash by 4%
Proven Warrior Necklace Awakening (aka Halcy Necklace)

The Awakening method is added to Proven Warrior Necklace recipes
Proven Warrior Necklace (Rank 1) to the Gold Proven Warrior Necklace (Rank 5)
  • Displays the awakening scroll that is required to perform awakening. Each tier of necklace requires a different scroll and the scrolls can be crafted.
  • The crafting recipes can be found under Folio - Consumables - Equipment Improvements - Awakening Materials.
  • Awakening a Proven Warrior Necklace never fails.
  • Each awakening costs 50 Labor.
Platinum Proven Warrior Necklace (Rank 6) to the Archeum Proven Warrior Necklace (Rank 14)
  • Displays the awakening scroll that is required to perform awakening. Each tier of necklace requires a different scroll and the scrolls can be crafted.
  • The crafting recipes can be found under Folio - Consumables - Equipment Improvements - Awakening Materials.
  • Displays the two-way options; can choose either an Evernight necklace or a Daeier necklance.
  • Awakening an Amethyst Evernight Necklace (Rank 7) with a Jade Proven Warrior Scroll (Rank 8) will display the options players can choose between a Jade Evernight Necklace (Rank 8) and a Jade Daeier Necklace (Rank 8).
  • Awakening a Proven Warrior Necklace never fails.
  • Each awakening costs 50 Labor.
Proven Warrior Workbench Updated Recipes
Removed the exising Proven Warrior Workbench recipes and added new recipes with the awakening method.
Removed Crafting Recipe List
  • Proven Warrior Necklace Rank 1
  • Brass Proven Warrior Necklace (Rank 2)
  • Bronze Proven Warrior Necklace (Rank 3)
  • Silver Proven Warrior Necklace (Rank 4)
  • Gold Proven Warrior Necklace (Rank 5)
  • Platinum Proven Warrior Necklace (Rank 6)
  • Amethyst Evernight Necklace (Rank 7)
  • Jade Evernight Necklace (Rank 8)
  • Diamond Evernight Necklace (Rank 9)
  • Archeum Evernight Necklace (Rank 10)
  • Archeum Evernight Necklace (Rank 11)
  • Archeum Evernight Necklace (Rank 12)
  • Archeum Evernight Necklace (Rank 13)
  • Archeum Evernight Necklace (Rank 14)
  • Amethyst Daeier Necklace (Rank 7)
  • Jade Daeier Necklace (Rank 8)
  • Diamond Daeier Necklace (Rank 9)
  • Archeum Daeier Necklace (Rank 10)
  • Archeum Daeier Necklace (Rank 11)
  • Archeum Daeier Necklace (Rank 12)
  • Archeum Daeier Necklace (Rank 13)
  • Archeum Daeier Necklace (Rank 14)
Added Awakening Recipe List
  • Brass Proven Warrior Scroll (Rank 2)
  • Bronze Proven Warrior Scroll (Rank 3)
  • Silver Proven Warrior Scroll (Rank 4)
  • Gold Proven Warrior Scroll (Rank 5)
  • Platinum Proven Warrior Scroll (Rank 6)
  • Amethyst Proven Warrior Scroll (Rank 7)
  • Jade Proven Warrior Scroll (Rank 8)
  • Diamond Proven Warrior Scroll (Rank 9)
  • Archeum Proven Warrior Scroll (Rank 10)
  • Archeum Proven Warrior Scroll (Rank 11)
  • Archeum Proven Warrior Scroll (Rank 12)
  • Archeum Proven Warrior Scroll (Rank 13)
  • Archeum Proven Warrior Scroll (Rank 14)
Combat Scrolls have been removed from the Arena Shop and can be exchanged for 3 Kyrios Badges.
  • Combat Scroll: Toughness
  • Combat Scroll: Attack
  • Combat Scroll: Resilience
  • Combat Scroll: Focus
 
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4. Quest.png

Quest Changes
  • Removed and adjusted quests in Gweonid Forest, Lilyut Hills, Arcum Iris, Falcorth Plains, Tigerspine Mountains and Mahadevi.
  • Removed the quest “Initiate Shutdown” that used to grant the Experimental Glider in Tigerspine Mountains.
    The Experimental Glider can now be obtained by completing the quest “Engineer Mawar.”
  • Removed the quest that granted Scroll: Mahadevi Rowboat in Mahadevi.
    The Mahadevi Rowboat can now be obtained by completing the new quest “Floating Rowboat.”
  • Removed achievements related to low level daily hunting quests.
  • Removed the signpost quests and their achievements from the following zones: Gweonid Forest, Solzreed Peninsula, Lilyut Hills, and Dewstone Plains
  • Discontinued the “Hunter” titles from the following zones: Gweonid Forest, Solzreed Peninsula, Lilyut Hills, and Dewstone Plains
  • Adjusted the following Lv11-15 Quests/Achievements:
-Removed the Achievement, "Clockwork Oblivion"
-Adjusted the required level for "In Nui's Honor"
  • Increased the infusion rewards for the following daily quests on Auroria:
-Diamond Shores Guard
-Guardian of Reedwind
-Guardian of Exeloch
-Guardian of Sungold Fields
-Mutated Animals
-Animal Control
-The Abyssal Legion
  • Added daily quest information to the quest guides.
  • The militia quests are now daily quests and their rewards are adjusted.
  • Added new achievements that can be completed by finishing Shadow Invasion daily quests.
  • Adjusted the rewards of the quest "Delphinad's Treasure."
  • Removed Honor Points and EXP gained from killing Abyssal Ravager.
  • Adjusted the location of the Torn Painting items from the quest "The Second Painting".
  • Changed the quest giver NPC for “A Shoat Errand”.
  • Removed the prerequisite for all race mount quests.
  • Added the quest "Collecting Tax" which asks pirates to steal a pack of Territory Supplies.
  • Added the quest "Products = Rum" which allows pirates to use the Salvaging Tool for Territory Supplies.
These quests can be accepted from the Agent of Morpheus, from 3PM to 8:30PM on Wednesdays.
  • The quest “Work in the Territories” is no longer available and cannot be completed.
  • Adjusted the quest object of the quest "Farm Cart Upgrade."
  • Adjusted the following quests:
- Trade Run: Sailing to Solis Headlands
- Trade Run: Sailing to Two Crowns
Test Cargo is no longer available. The quest can be completed with normal Cargo purchased at a Trade Outlet.

Story Quests
  • Adjusted the rewards for the Story Quests.
  • Improved the overall flow of Story Quests.
Great Ayanad Earring Questline

1143da1c-480x270-ayanad.png


Changes:
  • The Ayanad Library Instance and quests have been discontinued and removed.
  • The quest "The Fall of Ayanad" can be continued in the Abyssal Library
  • The following existing items can be converted to items from the Abyssal Library:
    • Ayanad Anima -> Stolen Ayanad Anima
    • Ayanad Council Manaprint -> Malicious Soulstone
    • Ayanad Senior Council Manaprint -> Abyssal Ayanad Council Manaprint
    • Ayanad Owl Rubellite -> Agility Rubellite
    • Ayanad Owl Topaz -> Enchantment Topaz
    • Ayanad Owl Aquamarine -> Transformation Aquamarine
    • Heart of Ayanad Manacore -> Heart of Ayanad Manacore
  • Costume Design Scraps, Enchanted Skeins, and Disciple's Tears can be acquired from the Abyssal Library Bosses
  • Ayanad Scrolls and Passes have been discontinued.
Quest Selection Improvements
  • To better the player experience, a new quest list UI has been added.
    • If an NPC has more than one quest, a list will be displayed allowing you to choose a quest. The new UI will not display if there is only one quest.
  • New UI prioritizes quests based on progression. This only displays acceptable quests.
    • If all quests have the same progression, they will be displayed in the following order: Story Quest, Daily Quest, Normal Quest
  • After accepting a quest, you will leave the new quest UI. If there are additional quests, you can re-enter the UI by speaking with the NPC again.
  • Multiple behaviors for completing a quest:
    • If a player has a follow-up quest after completing a quest, it will allow you to accept the following quest immediately after completion before exiting the quest UI.
    • If there are no follow-up quests but new quests are available, it will allow you to select a new quest within the UI after completion of the quest.
    • If there are no new quests or follow-up quests it will exit the UI after completion.
Flawless Hiram's Chosen Ring
  • A new ring can be acquired and upgraded through a new series of questlines.
  • The questline is started from the ""Glowing Ore"" quest item which drops from the Millenium Mammoth
  • Hiram's Chosen Ring
  • Increases Stamina by 15
  • Reduces received damage by 1.5%
  • Obtained from as a chance drop from Millenium Mammoth
  • Reforged Hiram's Chosen Ring
  • Increases Stamina by 25
  • Reduces received damage by 2%
  • Augmented Hiram's Chosen Ring
  • Increases Stamina by 40
  • Reduces received damage by 2.5%
  • Increases Resilience by 600
  • Increases Toughness by 420
Awakening
  • The Flawless Hiram's Chosen Ring (Temporary version) can be awakened into a Flawless Hiram's Chosen Ring (Permanent version)
  • Awakening requires the item Pure Holy Water
  • Awakening is 100% chance of success
Pure Holy Water
  • Pure Holy Water is acquired through the Hiram's Chosen Ring questline
  • Spend 300 labor and 1 Pure Holy Water to awaken the ring
Ring Effects
  • The "Flawless Hiram's Chosen Ring" grants synthesis stats as opposed to use effects.
  • They can be rerolled via Bound Serendipity Stones
  • 3 stats can be chosen
    • Defense Penetration - 1200
    • Magic Defence Penetration - 1200
    • Damage Reduction - 3%
    • Resilience - 750
    • Toughness - 500
    • Healing - 3.50%
    • Melee Skill Damage - 3.50%
    • Ranged Skill Damage - 3.50%
    • Magic Skill Damage - 3.50%
 
5. Instances and Dungeons.png

Abyssal Library

The Abyssal Library can now be accessed through the Instance UI. This instance is available all day and supports 3-5 participants, if they are at least level 55.

The interaction buttons at the physical library in Diamond Shores, open the instance window. Daily quests for the Abyssal Library will be automatically granted, when players begin combat with the bosses. The Ayanad Disciple NPCs no longer offer the daily quests for the Abyssal Library.

Before the fall of Auroria, the city of Ayanad had a library in the exact same location as the library in the city of Delphinad. Much of Ayanad was nearly identical to Delphinad, but didn’t obey the normal rules of nature and architecture. Unlike the library in Delphinad, the Ayanad Library also pursued the study of magic – even dangerous magic. It wasn’t uncommon to see strange lifeforms call forth from other dimensions roaming the grounds. Magical constructs performed most of the library’s maintenance, and magic shaped and tended the flourishing gardens.

The following changes are made to the Abyssal Library:
  • Increased the duration of Denistrious's Staff
  • The staff lasts up to 60 seconds if the player is carrying it.
  • The charged Denistrious's Staff lasts for 30 seconds.
The Abyssal Heart of Ayanad Guardian is stronger than ever.
  • New skills: Ice Wall Transformation, Bulging Book Pillar and Stretching Book Pillar.
  • The damage boost of the Heart Guardian's Fury skill is increased to 40%.
  • The basic attack is increased to +20%.
  • The "Heart Guardian's Revolving Cannon" skill randomly turn clockwise or counterclockwise.
  • Adjusted the quest reward for "Defeat Heart of Ayanad Guardian" to a Abyssal Heart of Ayanad Shard.
Kadum

An unpleasant silence falls over Mistmerrow, right before Anthalon wakes Kadum from his slumber. As the ancient treant starts to spread his seeds of darkness, Anthalon whispers “This is the beginning of the end! Enjoy this celebration of death!”

With the removal of the Mistmerrow zone, Kadum has been moved an instance. This raid can support up to 50 participants with a required level of at least 55, regardless of their faction. Your gear score needs to be at least 6000 points. Kadum absorbs water to boost himself and uses seeds of darkness to spawn his minions. Defeat Kadum and return peace to Mistmerrow. The trees require water to grow and are weak against fire.
Kadum is available on Tuesdays, Thursdays, Saturdays, and Sundays.
Changes
  • Increased Kadum's Attack, Defense and Health.
  • Added new skills for Kadum.
  • Improved Kadum’s skill effects and appearance effects.
  • Added a new item: Kadum’s Enhancer
  • Kadum’s Enhancers can be used as a Synthesis Material for World Boss equipment.
  • Added a cutscene for the instance.
  • The Bloodspires previously seen in Mistmerrow are removed.
Noryette Challenge
  • Added rounds 41-50.
  • Added 2 new bosses, Fairy Jake in round 45 and Burning Auroran Knight in round 50.
  • Rounds can now be skipped until reaching round 35.
  • Adjusted the Counterstrike Mode: Cast Time 2sec, Channeling 2.5sec
Red Dragon
  • Red Dragon Pouches grant Red Dragon Warrior Tokens, which grant 10 Leadership.
  • Added 2 new achievements for Red Dragon Pouches.
    • Open 20 Red Dragon Pouches. Reward: Red Dragon Spinal Ridge
    • Open 50 Red Dragon Pouches. Reward: Dragon Slayer's Glider
  • Completing these achievements rewards a Dragon Slayer's Glider.
  • Red Dragon's Doom cannot be stored in bags anymore and any leftover ones can no longer be used. They can only be used as a trade pack version and leaving the Red Dragon's Keep removes them.
Fall of Hiram City
  • Improved the slopes on some roads.
  • Added wheel marks from carts on main roads and small paths.
  • Added rocks and plants on roads to provide visibility, where vehicles can get stuck.
  • Added a Fall of Hiram Warrior Token as reward, if the instance is finished with the result "Hanging by a Thread” or better.

The Fall of Hiram City: Untold Truth (Hard Mode)

c48ad2a9-patchnotes_blog_size_fall_of_hiram.png


The Hiram Priests have always openly shared the story of the fall of their ancient civilization. Recent developments revealed new details of this tragic day and paint a far worse picture. Will you make the choice to take on a harder challenge in order to experience the full truth?
  • Fall of Hiram: Untold Truth
    • Talk to the priest on the left hand side to start a vote to switch to Hard Mode. This vote requires at least 15 votes in the favor.
  • Increases overall instance difficulty and adds more refugees to save.
  • Disavowed Refugees will appear. These refugees ignored Lucius' warnings and will become hostile if unassisted.
    • Soothe these refugees with the warmth of Hiram Stew and the supplies required above their heads to guide them to the Hiram Cave.
    • If left unsoothed, these refugees will become hostile to players.
  • These refugees count towards the "Relieved Hiram Refugees" count, making it possible to rescue up to 300 Relieved Hiram Refugees.
  • 250-300 Relieved Hiram Refugees saved will unlock a better reward.
  • Wendigos will appear. These creatures will linger around stealthed like ghosts. Closer to a phenomenon than animals, they require special tactics to deal with them.
  • Wendigos can freeze objects, including Hiram Refugees. They are especially skilled at putting out flames from torches and braziers.
  • The Tamed Owlina Mount can shake off the pesky Wendigo's debuff with the skill "Floofy."
  • Defeating Wendigos is possible with the Owlina's skill "Wild Gaze", however it is impossible to completely remove the creatures from the area
  • Visibility is reduced due to the instance is set during night time.
  • Minimum required participants increased from 15 to 20.
Mistsong Banquet

ae0b0087-480x270-mistsong-banquet.png


The Mistsong Banquet instance arrives, bringing with it some tasty tainted turmoil. Six participants total can enter the arena and fight against the waves of monsters that Lethy, the popular Courtesan of Aria, throws at you!
There are 20 rounds in total and through each of them, you and your teammates must protect the Guardian Statue and stop it from being destroyed!
  • Players cannot use normal skills in this instance but temporary skills are available
  • Special cannons are provided to help aid the cause, and will be upgradable with special Scales found as the instance progresses
  • There are no set times when the instance is available, so players can play when they feel like!
  • There are 2 entries and one entry-reset allowed per day
  • A daily quest is available from the Crimson Watch Officer inside the instance
Players can use cannons to help aid their fight, to do so they must collect "Dimensional Shard" scattered around the instance. Each cannon requires 10 Shards to be summoned or to change.
When interacting with an orb next to a summoned cannon, players can use 10 Dimensional Shards to upgrade it into Rank 2 cannon and so on. When an orb glows red, a final upgrade is available.

There are 2 basic cannons available:
  • Automatic Cannon
    • Deals basic Ranged Damage to a single target within 20m
  • Magic Cannon
    • Deals basic Magic Damage to a single target within 20m
There are 3 Rank 2 cannons available to upgrade from the basic of their respective types:
  • Flame Cannon (From magic cannon)
    • Shoots flames in a 30degree fan aoe, deals AOE Magic Damage within 15m
  • Frost Cannon (From magic cannon)
    • Deals magic damage to a single target within 20m, decreases move speed and inflicts Frozen
  • Rapid Cannon (From Automatic cannon)
    • Deals rapid ranged damage to a target within 20m
  • Shock Shell (From Automatic Cannon)
    • Deals AOE damage around a target within 15m. Also cancels the "Dimensional Barrier" buff. Has a chance to stun.
There are 2 Rank 3 cannons available to upgrade from the Rank 2 of their respective types:
  • Laser Cannon
    • Deals Magic Damage to a single target within 25m.
  • Thunder Cannon
    • Deals ranged damage to a target within 25m and can cancel Dimensional Barrier buff. Also deals AOE and has a chance to stun.
5 basic skills are available, and each receive a damage bonus, depending on the weapon that is equipped at the time.
  • Shoot Arrow
    • A basic arrow attack, deals damage to enemies from a distance
  • Melee Attack
    • A basic melee attack, deals damage to enemies close
  • Flamebolt
    • Deals magic damage and has a chance to stun
  • Icebolt
    • Freezes enemies
  • Magic Injection
    • Enhances the damage of available cannons for a short duration
Monsters may gain buffs throughout the instance such as:
  • Dimensional Barrier - Immunity to most damage
  • Freezing Immunity - Immunity against Freezing affects
  • Dash - Faster
  • Ranged Damage Reduction - Reduces damage taken from Ranged attacks
  • Magic Damage Reduction - Reduces damage taken from Magic attacks
  • Flooding - Monsters fill the entirety of one path
  • Mobbing - More monsters appear on each path
  • Bosses - Stronger and harder to kill monsters
Reward Crate for Mistsong Banquet
Six new reward crates have been added as rewards for completing various rounds of the Mistsong Banquet
  • Mistsong Banquet Reward Crate Rank 1
    • A reward for participation in the Mistsong Banquet
    • Unidentified Abyssal Enhancer x 1
  • Mistsong Banquet Reward Crate Rank 2
    • A reward for clearing round 5 in the Mistsong Banquet.
    • Unidentified Abyssal Enhancer x 2
  • Mistsong Banquet Reward Crate Rank 3
    • A reward for clearing round 9 in the Mistsong Banquet
    • Unidentified Abyssal Enhancer x 3
  • Mistsong Banquet Reward Crate Rank 4
    • A reward for clearing round 13 in the Mistsong Banquet
    • Unidentified Abyssal Enhancer x 4
    • Abyssal Crystal x 1
  • Mistsong Banquet Reward Crate Rank 5
    • A reward for clearing round 17 in the Mistsong Banquet
    • Unidentified Abyssal Enhancer x 6
    • Abyssal Crystal x 2
      Possible Drop
    • Sunglow Lunagem x 1
  • Mistsong Banquet Reward Crate Rank 6
    • A reward for clearing round 20 in the Mistsong Banquet.
    • Unidentified Abyssal Enhancer x 8
    • Abyssal Crystal x 4
    • Sunglow Lunagem x 1
 
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6. Factions.png

Alliance Requests
Factions can now request temporary alliances with other factions.
Faction heroes can request alliances that lasts for an hour. Each hero can negotiate up to 3 successful alliances per day.
Which factions are allowed to ally depends on the Faction Activity Rank.

Faction Activity Rank

PvP and PvE activities of each faction are now reflected in a Faction Activity Rank system.
There are 5 levels of activity: Very Low, Low, Normal, High, Very High.
The current activity score can be found under Community (Shift+V) > Faction > Alliance Info.

Pirate Changes
  • Increased the number of Pirate heroes to 2.
  • Added a new quest “Raid the Purifying Archeum Lodestone” available from the Agent of Morpheus.
    • Destroy a Riven Gates Idol in an Nuian / Haranyan Territory to Raise a Lodestone.
    • Reward: 500 Honr
  • Added 2 new daily quests on Wednesdays.
Hero Changes
  • Hero Candidates can withdraw until there are 6 candidates left.
  • The faction Leadership Rank top 16 players are selected as Hero Candidates.
  • Increased the level requirement and Previous Leadership requirement for a Voter. 
    • Level 30 -> 55
    • Leadership: 200 > 250
  • Increased the level requirement to be a Hero Candidate to 55
Leadership Earning
Changes:
  • Added new methods of obtaining Leadership:
    • Kadum - Use the Kadum Warrior Token - 5 Leadership
    • Leviathan - Complete "Defeat the Leviathan!" - 20 Leadership
    • Black Dragon - Complete "Kill the Black Dragon!" - 20 Leadership
    • Kraken - Complete "Defeat the Kraken!" - 10 Leadership
    • Anthalon - Complete "Defeat Anthalon!" - 10 Leadership
    • Meina - Complete "Defeat Meina!" - 7 Leadership
    • Glenn - Complete "Defeath Glenn!" - 7 Leadership
    • Jola The Cursed - Complete "Kill Jola the Cursed!" - 7 Leadership
  • Adjusted Leadership on following activities:
    • Submitting Blue Salt Bond - Heroes of Nuia / Haranya - 1 Leadership
    • Red Dragon's Keep - Use Red Dragon Warrior token - 5 Leadership
    • The Fall of Hiram City - Use Fall of Hiram Warrior Token - 5 Leadership
  • Removed method of obtaining Leadership:
    • Mistmerrow - Use Mistmerrow Warrior Token - 0 Leadership (Removed)
  • Adjusted the amount of Leadership granted from the following quests:
    • Heroes of Nuia/Haranya: 1 Bond - +3 Leadership -> +1 Leadership
    • Heroes of Nuia/Haranya: 2 Bonds - +3 Leadership -> +1 Leadership
    • Heroes of Nuia/Haranya: 3 Bonds - +3 Leadership -> +1 Leadership
    • Heroes of Nuia/Haranya: 4 Bonds - +3 Leadership -> +1 Leadership
    • Heroes of Nuia/Haranya: 5 Bonds - +3 Leadership -> +1 Leadership
Reedwind Faction Competition

A Faction Competition system has been added to Reedwind, which allows members of each faction to accumulate points by killing monsters, hostile faction members and completing daily quests during war.
  • Completing daily quests in Reedwind grants 1000 points, killing strong or high ranking monsters grants 5 points and killing member of hostile factions grants 1 point.
  • The points are maintained until one of the three factions reaches a total of 750000 points, which will cause the Furious Thunderwing Titan to spawn and members of the other two factions to be teleported out of the zone.
  • After the battle with the Furious Thunderwing Titan, the Faction Competition score will be reset for the faction that fought the boss. The other two factions maintain their score until they reach 750000 points as well.
The rewards for the Furious Thunderwing Titan have been adjusted as follows:
  • Added Evenglow Lunagems to the drop table
  • Added Superior Evenglow Lunarite to the drop table
  • Removed Gold Crates from the drop table
  • To support this new system, the map of Reedwind was slightly adjusted and the Crimson Watch Camp is now a Peace Area. Reedwind Troodons are now considered normal grade mobs and the level of Troodon Hatchlings summoned by Reedfrill Troodons was changed.
  • Reedwind Essences and Titansong Rubies can no longer be used to build Haje’s Tower, and monsters in Reedwind no longer drop either of these items.
 
7. Terriorities and Sieges.png

Siege

The new siege and territory systems focus on the Nuia and Haranya Alliance as a faction and empowers the Pirates to participate for their own gain.

Every Wednesday, one of the four available territories is up for siege: Nuimari, Marcala, Heedmar or Calmlands. Exeloch and Sungold Fields will not be available for claim. Only the Nuia or Haranya Alliance can claim either of those territories, but Pirates can participate in this clash of mother factions and gain some gold in the process.

Players can check the siege schedule in the updated siege UI, which can be found under Community (Shift+V) > Faction > Siege Info.

Siege Commander:
An important new task is given to the heroes of each faction.
Every Wednesday from 12pm to 8pm, the heroes of each faction can apply to become the Siege Commander for the upcoming siege.
At 8pm, the highest-ranking hero, who is currently online and has applied for the position will be appointed the role of Siege Commander. Once appointed, the Commander can select a fellow faction member to become their Supporting Commander. Both the Siege Commander and Supporting Commander can recruit members of the faction for their Siege Squad. The Siege Squad supports up to 50 players and cannot be abandoned until the siege is over.
Should no hero apply to become a Siege Commander, then the siege is automatically considered lost for that faction, regardless if the faction is attacking or defending a territory.

Raid Recruitment:
Players can join the Siege Squad by either applying via the Raid Recruitment window or by getting invited by the Siege Commander or Supporting Commander. Should the Commanders fail to assemble a full Siege Squad, then any players can join the siege on a first come, first serve basis, until the Squad has reached its limit of 50 participants.
While in the Siege Squad, players cannot turn on Bloodlust or join other raids. Mirage cannot be entered and attempting to enter instances will consume a daily entry.

Base Setup:
When the Siege Squad is formed, the Siege Commander must travel to the territory and interact with a Blood Archeum Crystal located at either end of the small roads leading away from the Archeum Lodestone. Interacting with the Blood Archeum Crystal will confirm the faction’s participation in the siege and install the Siege Camp. If the Siege Commander fails to interact with the Blood Archeum Crystal before 9pm, then the faction will automatically loose the siege and the Siege Squad is disbanded.

Goal – Defenders:
The Defending Faction must prevent the Sieging Faction from destroying their Archeum Lodestone. Should the Sieging Faction fail to destroy the Archeum Lodestone, then the Defending Faction wins the siege.
Should the Sieging Faction manage to destroy the Archeum Lodestone, then the Lodestone will shatter into multiple Lodestone Orbs, that spawn in the designated siege area.
Now the focus of the Defending Faction shifts to preventing the Sieging Faction from purifying enough Lodestone Orbs, before they reach 100%.
This is also when Pirates come into play, who can destroy the Lodestone Orbs to make some good money. The Defending Faction must therefore also prevent the Pirates from destroying Lodestone Orbs, before they reach 100%.

Goal – Attackers:
The Sieging Faction must first invade the center of the designated area which may or may not be heavily armed with cannons and defended by thick walls. Once the Sieging Faction manages to make its way to the Archeum Lodestone, said Lodestone must be destroyed.
As soon as the Lodestone is destroyed, Lodestone Orbs will spawn in the designated siege area and the heroes of the faction must race to purify enough Orbs to reach 100% before time runs out.
But beware: This is also when Pirates can show up and destroy the Lodestone Orbs for their own gains.

Goal – Pirates:
Though Pirates cannot claim territories for their faction, they can still benefit from Nuia and Haranya going at each other during a siege.
Once the Sieging Faction manages to destroy the Archeum Lodestone, Lodestone Orbs will spawn in the designated siege area. Heroes of the Pirate faction can destroy these Orbs to grab a Lodestone Shard tradepack. These packs fetch a nice price with the Relic Merchant on Freedich Isle.

Siege Rewards – Victory:
  • Siege Commander: 70 Blue Salt Bonds, 10.000 Honor Points, 200 Leadership
  • Heroes: 50 Blue Salt Bonds, 10.000 Honor Points, 100 Leadership
  • Squad Members: 20 Blue Salt Bonds, 10.000 Honor Points, 50 Leadership
Siege Rewards – Defeat:
  • All Participants: 10 Blue Salt Bonds, 8.000 Honor Points, 30 Leadership
Territory

Once a territory is claimed by a faction, the Territory Steward located at the Archeum Lodestone will guide the heroes of the faction through the basics.
The following buildings can be built in a claimed territory:

Guardian Altar

The first building the Territory Steward will ask the heroes to install, is the Guardian Altar.
The design can be purchased with the Steward for 5 Blue Salt Bonds and placed in front of the large, square, stone surface right there.
The construction of this building requires 10 Basic Construction Materials, which can be purchased for 1 Blue Salt Bond each, at the Territory Construction Workbench, down at the shore. Any faction members can contribute to building the Guardian Altar.
Once the Guardian Altar is built, several amenities will be spawned:
  • Faction War Flag:
    Allows members of the faction to receive the buff “Amarenda IV’s Blessing” or “Andrion II’s Blessing”.
    Allows heroes to use Mobilization Orders.
  • Territory Oasis:
    Can be activated using 5 Smoldering Log Bundles or Auroria Mineral Water Packs. Once activated, allows members of the faction to restore additional 3 labor every 5mins, when wearing a Territory Bathing Suit near the Territory Oasis.
  • Personal Depot:
    Grants access to both a player’s personal warehouse and mailbox.
  • Wyvern Stand:
    Allows heroes to spawn a Wyvern for 6 hours, using 1 Territory Coin.
  • Multipurpose Workbench:
    Provides a crafting station for a wide range of recipes.
  • Cannon Distribution Center:
    Can be built using 10 Blue Salt Bonds and grants up to 10 temporary Stationary Cannon Foundations, which can be placed around the territory to temporarily install Siege Cannons, Flame Cannons or Frost Cannons.
Territory Outpost

The Territory Outpost costs 2 Blue Salt Bonds to purchase and 10 Basic Constriction Materials to build.
Once built, the Outpost Manager will offer all members of the faction a daily quest, which allows them to earn 100 Honor Points, 15 Territory Contribution, 5 Radiant Hiram Infusions, 50 Territory Pence and 1 Territory Resource Coin.
The Outpost furthermore offers hero a place to craft Purification Packs, needed to cleanse the Purification Area in each territory.

Territory Farmhouse

The Territory Farmhouse costs 2 Blue Salt Bonds to purchase and 10 Basic Construction Materials to build.
Once built, the Farm Manager will offer all members of the faction a daily quest, which allows them to earn 15 Territory Contribution, 50 Territory Pence and 1 Territory Resource Coin.
Heroes can also obtain a Prosperous Pack from the Resource Specialist once every hour, which allows them to activate the Resource Flag in the designated area. When the Resource Flag is activated, Auroria Veins will spawn nearby, allowing faction members to mine ore.

Territory Workshop

The Territory Workshop costs 5 Blue Salt Bonds to purchase and 20 Basic Constriction Materials to build.
Once built, the Workshop Manager will offer all member of the faction a daily quest, which allows them to earn 30 Territory Contribution and 100 Territory Pence.
The Workshop Manager is also where players can go to identify their ore mined at Auroria Veins or ask for assistance, should they luck out while mining and find an Auroria Ore Pack.
The building also comes with a Resource Workbench, that allows members of the faction to craft their Territory Resource Coins into Territory Supplies, and a Workbench that allows to craft a variety of items, including a costume exclusive to heroes or a Small Wyvern mount.

Territory Warehouse

The Territory Warehouse costs 5 Blue Salt Bonds to purchase and 20 Basic Construction Materials to build.
Once the Warehouse is built members of the faction can turn in their crafted Territory Supplies from the Workshop, to complete their daily quest and help stock the Warehouse.
If enough Supplies are stored, a Transport Manager will show up on Wednesdays from 3pm to 8pm and allow heroes to begin a Territory Transport. This Manager will also offer a daily quest for all members of the faction, which allows them to earn 500 Honor Points, 20 Territory Contribution and 2 Territory Coins.
During this transport, members of the faction must deliver the Supplies stored in the Warehouse to the Transport Manager at the shore but beware of thieves! Territory Supplies can be stolen and salvaged with a Salvaging Tool to obtain Onyx Archeum Essence.
Should not all Supplies be delivered when the time runs out, then the remainder of Supplies in the Warehouse will be destroyed.
Successfully delivering Supplies to the Transport Manager increases the Territory Income.

Other Territory Buildings

Other Territory Buildings, also available at the Territory Steward:
  • Territory Tower – 1 Blue Salt Bond, 3 Basic Constriction Materials
  • Territory Wall – 2 Blue Salt Bonds, 5 Basic Constriction Materials
  • Territory Defense Tower – 2 Blue Salt Bonds, 4 Basic Constriction Materials
  • Territory Gatehouse – 2 Blue Salt Bonds, 6 Basic Constriction Materials
  • Territory Wooden Rampart Stairs – 1 Blue Salt Bond, 3 Basic Constriction Materials
Territory Income & Contribution

Each territory has a separate Territory Income, which is accumulated through various activities, such as the Supply Transport mentioned above.
Each member of the faction has an individual Contribution pool which accumulates until the territory is up for siege again. On said day, the Territory Income is split between all members of the faction and rewarded based on each individual player’s Contribution, in comparison to the Total Contribution.
The current Income and Contribution can be viewed under Community (Shift+V) > Faction > Auroria Territories.

Purification Areas and Vyrava

Each territory has a Purification Area that needs to be cleansed of the Aust Mana Tower spreading evil across the land. Once defeated, the Aust Mana Tower can be cleansed using a Purification Pack, which can be obtained at the Territory Outpost by a hero of the faction.
As soon as the Purification Area is cleansed, members of the faction can also complete their daily quest from the Territory Outpost, hunting the monsters that now spawn there.
Occasionally when killing mobs in this area, Vyrava can appear and stays for 15 mins before he disappears again.
Vyrava has a chance to drop Design Fragments: Growling Yawl and Design Fragment: Singed Vehicle

Territory Cannons
After placing the 10th cannon, the cannon distribution station goes into a "restocking" state.
  • Territory Siege Cannon
    • Costs 100 labor to summon
    • Can only be summoned by faction heroes
    • Details:
    • Level 50
    • Health 125,000
    • Melee/Magic/Ranged Damage reduced by 95%
    • Cannot be healed by player abilities and does not regenerate
    • Deals 11160 - 12360 siege damage to enemies within 25m every 1.5 seconds
    • Only attacks hostile targets
    • Does not attack monsters but can be attacked by hostile monsters
  • Territory Flame Cannon
    • Costs 200 labor and a Smoldering Log Bundle to summon
    • Can only be summoned by faction heroes
    • Details:
    • Level 50
    • Health 175,000
    • Melee/Magic/Ranged Damage reduced by 95%
    • Cannot be healed by player abilities and does not regenerate
    • Deals 7000 - 9000 siege damage to enemies within 13m every 0.5 seconds
    • Only attacks hostile targets
    • Does not attack monsters but can be attacked by hostile monsters
  • Territory Frost Cannon
    • Costs 200 labor and an Auroria Mineral Water Pack to summon
    • Can only be summoned by faction heroes
    • Details:
    • Level 50
    • Health 100,000
    • Melee/Magic/Ranged Damage reduced by 95%
    • Cannot be healed by player abilities and does not regenerate
    • Deals 9360 - 10360 siege damage to enemies within 35m every 3 seconds
    • Decreases the target's move speed from 15% up to 90%
    • Only attacks hostile targets
    • Does not attack monsters but can be attacked by hostile monsters
 
8. Arena.png

Naval Arena: Stillwater Gulf

Prove that you have what it takes to be the deadliest captain of all in a fast-paced naval battle! Lured by the riches said to be found on the Greed Islands, unsuspecting sailors traveled the Stillwater Gulf to become famous and wealthy. Some met their fate when driving their ships into the deadly waterspouts, some crashed to die on a deserted island, but the most common cause of death was the blind greed of the other sailors.

This new arena requires a minimum of 25 players but supports up to 50 participants, regardless of their faction, if they’re at least level 30. If you dare to enter this arena you will be provided with a Combat Clipper. Once you boarded the Clipper, you cannot abandon it until the bitter end. Explore the vast sea and defeat terrible monsters to find supplies, which then can be used to enhance your Clipper. Make sure to be close to Ezi’s Divine Protection when the wave of Greedy Shadows moves in.
Each hostile faction player kill grants 2 Kyrios Badges and destroying an enemy clipper that has already been enhanced, grants their Supplies at a tier above their clipper’s current level.

Participants in 1st-20th place will receive Kyrios Badges and Radiant Infusion Supply Kits as a reward. Participants that make it into places 21-50 receive only Kyrios Badges as a reward.

Sparring Arena/Gladiator Arena:
  • Decreased the duration -40% for Sleep, Fear, and Bubble Trap
  • Decreased Received Healing and Continous Health Regen -30%
Free-For-All
  • Adjusted the victory conditions and the rewards.
  • Ranking 1st-3rd place is considered a Victory.
  • Adjusted the result UI: Kill count is no longer displayed.
Drill Camp Arena
  • New Victory Rewards: Kyrios Badge x20, Radiant Infusion Supply Kit x3
  • New Defeat Rewards: Kyrios Badge x8, Radiant Infusion Supply Kit x1
  • New Draw Rewards: Kyrios Badge x12, Radiant Infusion Supply Kit x2
Golden Plains Battle
  • Daily entries increased to 3 times per day.
  • Relics receive decreased damage -85% for 10 minutes.
  • Relocated the Haranya Alliance base.
  • Relocated the Pirate faction base.
  • Updated the Golden Plains Battle map and the minimap.
  • Adjusted the shape of some hills to create a more even field.
  • Added new background music.
Supplies have been added to the Golden Plains Battle event!
These supplies spawn randomly around the map but in a set order of Heartening Flare > Fire Bomb > Flare.
An instance wide message is available when each supply has spawned. Any use of the flare marks a location on the map.

Supplies
  • Heartening Flare
    • (Enhances nearby allies)
    • Increases the defence and magic defence of allies by 30% for 2 minutes
  • Fire Bomb
    • (Deals great damage to enemies)
    • Deals damage that decreases a targets current health by 50%
    • Does not work on NPCs and relics
  • Flare
    • (Calls for a bombard of the enemy relic and cannons)
    • Allows Nuia and Haranya alliances to acquire the "Bombard Requested Point" when standing in a specific area when having the flare
    • Reveals the shooter's location when used
    • Fires after a 10 second preparation
 
9. pets.png
Battle Pet Improvements

The base stats of Battle Pets at Level 55 are changed as follows:

  • Attacks are increased to 542
  • Physical and Magic Defense are increased to 5198
  • Stamina affects the Health regeneration
Battle Pet Accessories

Added Pet Accessory Crates available at the Stablehand:


- Cloaked Old Pet Accessory Crate
- Cloaked Shabby Pet Accessory Crate
- Cloaked Improved Pet Accessory Crate
  • Each Pet Accessory Crate allows you to pick a set of Lake, Desert or Gale Pet Accessories and grants a Headdress, Chestplate and Legguards.
  • Improved Pet Accessories can be upgraded to Celestial, using Magical Decoration Enhancers.
  • Added Unidentified Accessory Infusions and Refined Accessory Infusions:
Unidentified Accessory Infusions can be acquired from Prince's and Queen's Crates.
Refined Accessory Infusions can be acquired by salvaging discontinued Pet Accessories.

  • Adjusted the location of the accessories on the Pet Info window.
  • Glittering Experience Tonics and Companion's Growthstones are removed from Queen's Crates.
  • Companion's Growthstones are removed from Ancestral Crates.
  • Discontinued Pet Accessory Regrade Scrolls.
Right-clicking the scroll returns the invested crafting materials.
Bound Pet Accessory Regrade Scrolls have an increased Shop Price.

  • Discontinued the Beast Tamer's Bell.
  • Salvaging discontinued Pet Accessories grants Refined Pet Accessory Infusions based on the grade and tier of the item.
 
Graphical_Improvements.png

Graphical Improvements
Member of the other factions will now have different colored health bars to better indicate what faction they are apart of.
  • Haranya Alliance: Nuia Alliance (Red) and Pirates (Pink)
  • Nuia Alliance: Haranya Alliance (Red) and Pirates (Pink)
  • Pirates: Haranya Alliance (Pink), Nuia Alliance (Red)

  • Improved the graphics by the docks in Diamond Shores.
  • Added environmental effects to Gweonid Forest.
  • The color palette of the sky and stars in Diamond Shores and Gweonid Forest are more colorful to improve weather effects.
  • The terrain in Aubre Cradle, White Arden, and Ynystere is improved.
  • Expanded the villages in Ynystere.
  • Added more plants and trees across White Arden.
  • Adjusted the trade route that connects Aubre Cradle to White Arden.
  • Adjusted the scenery of Ironwrought in Aubre Cradle.
  • Adjusted the map of Aubre Cradle.
  • Relocated the respawn points in Marcala and Calmlands.
  • The world map for each continent displays the recommended level for each zone.
  • Improved the graphics in the following zones: Gweonid, Ynystere, White Arden, Hellswamp, Solis Headlands and Diamond Shores.
  • Improved the appearance of Rustic Rose Cottages, Stone Spring Cottages, and Tudor Slate Cottages.
  • Improved the appearance of female elves.
  • Improved the character animation when attacking.
  • New Player health bar graphic
1632626282646.png


Achievement UI
  • Improved the appearance of main achievements and their sub-achievements.
  • The achievement list is sorted based on the main achievements. Sub-achievements are displayed by clicking on the main achievement.
  • Adding main achievements to the Ambitions tab will also add all their related sub-achievements.
  • The achievement details are visible as hover text.
  • Titles have been moved to the achievement UI, but the functionality of the title system remains the same.
  • Unlocked titles are listed before any still locked titles.
  • Removed the Acquired/Locked filter for the title UI.
Quest UI
  • Quest givers have a green exclamation mark first and then a yellow exclamation mark for available quests if they offer multiple quests.
  • Daily Quests are now displayed with purple exclamation/question marks.
  • Targets that drop quest items can easily be identified.
  • The overall design when talking to an NPC was updated, including quest name location, reward display and buttons.
Equipment Preview
Players will now be able to view the appearance of equipment in the folio on their character by pressing the inspect button in the top right
 
Custom_Updates.png

  • All custom quests that required Abyssal Library bosses have been updated for the current Abyssal Library bosses, as the old Library instance been removed in this update.
  • Custom questline Chapter 34 has been added.
    • Completing the chapter grants an additional skillpoint increasing from 18 to 19 total skillpoints
  • Lowered the Synthesis cost for Mythic Disciple's Equipment and Legendary/Mythic Radiant Disciple's Equipment
  • Hero Voting System has been adjusted. Only one character per account can vote for a hero per hero term.
  • Minimum gearscore requirement for the Golden Plains Battle (Halcyona War) has been increased to 6000
  • Certain instances now prohibit the use of the following items:
    • Rider's Trunk
    • Flutter Vessel
    • Pet Collector's Trunk
  • New wrapped versions of items and crafts for said items have been added.
    • Wrapped Otherworldly Pet Hotel
    • Wrapped 50-Slot Costume Closet
    • Wrapped Transport Trunk
    • Wrapped 50-Slot Transport Trunk
  • Erenor Pdef shield can now be awakened into an Erenor Mdef shield.
    • Craft recipe for Erenor Mdef shield has been removed.
  • All Mistmerrow and Kadum-related custom quests have been adjusted, their descriptions were fixed accordingly
  • Kingdom's Shadow is no longer craftable; existing Kingdom's Shadow can be converted back into resources.
  • Speed Devil Achievement now includes the custom Dark Wind car.
  • Crafts for Auroria Mineral Water Pump and Auroria Twilight Saplings were added to Territory Crafting Workbenches
  • Reverted the ways to obtain Red Dragon/Green Dragon/Black Dragon mounts to original method.
    • Dragon Heartshard returned as a rare lootdrop to Black Dragon World Boss
  • New option to hide Mobilization Order windows have been added to the Game Settings -> Functionality tab.
  • New option to hide Bloodlust Mode windows have been added to the Game Settings - Functionality tab.
  • Title acquisition description for over 200 titles has been fixed/adjusted.
  • Increased the tax rate for players who own a lot of plots:
    • 10+ Buildings increases tax by 5% per building.
    • 20+ Buildings increases tax by 10% per building.
    • 30+ Buildings increases tax by 15% per building.
    • 40+ Buildings increases tax by 20% per building.
  • You can no longer pay taxes to an unfinished building.
    • It will still cost the initial cost of taxes to place it down. But cannot be paid to extend the properties' duration.

Auroria Housing Compensation:
This applies to any land in the following zones: Sungold Field, Exeloch, Calmlands, Nuimari, Marcala, Heedmar
  • All housing designs will be returned as fullkits
  • Tax certificates will be returned in a mail; including pre-paid taxes
  • All items and decorations that were used inside the houses will be mailed. Including decorations normally lost in a demolition.
    • Any items on the property not counted as a decoration will be lost. Such as crops, mining drill, majestic trees, etc
 
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