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ArcheRage 6.5 (development-release info + suggestions)

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Any chance to consider adding "Radiant Hiram Infusion" ( bound ofc. ) in Vocation shop for the farmers. Thanks!
Wouldn't that make gear progression on the server faster by doubling the amount of Hiram Infusions that can be acquired by a player? I thought that faster gear progression would make a larger gear gap, which was what you wanted to avoid?
 
Wouldn't that make gear progression on the server faster by doubling the amount of Hiram Infusions that can be acquired by a player? I thought that faster gear progression would make a larger gear gap, which was what you wanted to avoid?
1st off no one said doubling.
2nd, it's a bit too late to think of how fast/slow overall progression is.
3rd : Most of the people anyone is chasing are in Erenor equipment. Hiram infusions does not do anything aside from allowing newer hiram user players to catch up faster to the already establisher high gs erenor users.
4th : Infusions isn't the only thing you need to spend - gold and labor are used too. It's not flat out 1:1 ratio whenever you obtain an infusion.
 
1st off no one said doubling.
2nd, it's a bit too late to think of how fast/slow overall progression is.
3rd : Most of the people anyone is chasing are in Erenor equipment. Hiram infusions does not do anything aside from allowing newer hiram user players to catch up faster to the already establisher high gs erenor users.
4th : Infusions isn't the only thing you need to spend - gold and labor are used too. It's not flat out 1:1 ratio whenever you obtain an infusion.
1 and 4. The amount of infusions you can get doing daily quests for infusions does not equal the amount of labor you can gain in a day. I've tried. So by adding another reliable source of infusions in Vocation badges (which they said no to, but that's beside the point), you are doubling the reliable ways to get infusions into your inventory. Grinding mobs doesn't count because that's RNG, doing quests and getting vocation badges is guaranteed so the number of methods is doubled.
2. So you're ignoring your own argument, the sole reason you've been arguing in this suggestions thread the whole time? Weird, almost like you're wrong and want to take out the detail that proves you're wrong.
3. 55 of the top 100 are in Hiram or dungeon/Hiram hybrid. Are you saying you want to close the gear gap by improving Hiram, the gear that you said lengthens the gear gap?

To be honest, we just need to wait until the confirmation of improving Hiram rates and rewards for newer players before making suggestions regarding infusions. They've already said they're looking into it and until we know what's coming out of it, there's no use spitballing more ideas at something that may not need to exist once their changes come in.
 
To be honest, we just need to wait until the confirmation of improving Hiram rates and rewards for newer players before making suggestions regarding infusions. They've already said they're looking into it and until we know what's coming out of it
There is only 1 possible way to improve that accordingly. Character data - achievements account wide. For every 1000 gs achievement reached further you get lesser rewards ( that's in case they want to battle out the gaps with event rewards ). Newer players will get the most, advanced players will barely get anything ( since it comes down to needs after all ). Changing rates could help too - but isn't efficient for already existing worlds.

I won't comment on the other topics. It's pointless. I have said what I had and seems like nobody wills to look it at the top from all angles like I do.

P.S. : Hiram system does not really fit Sandbox mmo rpg core game design. It's more suitable for instanced dungeon simulators like Lost Ark, Mu legend online, New world etc.
 
There is only 1 possible way to improve that accordingly. Character data - achievements account wide. For every 1000 gs achievement reached further you get lesser rewards ( that's in case they want to battle out the gaps with event rewards ). Newer players will get the most, advanced players will barely get anything ( since it comes down to needs after all ). Changing rates could help too - but isn't efficient for already existing worlds.
Just need to make lower Hiram tiers less XP to upgrade. End-game tiers will stay same so everyone will hit a certain threshold much faster, able to farm on their own and compete in PVP to an extent.

ofc you won't comment on other topics, myself and others have regularly pointed out that every time you make a suggestion it contradicts your intent, then you flip-flop the entire time. You're not looking at anything from "all angles", you're ignoring your previous angle every time you post.

Hiram fits sand park. This game isn't a sandbox as it may have been advertised, it's a sand park.
 
Just need to make lower Hiram tiers less XP to upgrade. End-game tiers will stay same so everyone will hit a certain threshold much faster, able to farm on their own and compete in PVP to an extent.

ofc you won't comment on other topics, myself and others have regularly pointed out that every time you make a suggestion it contradicts your intent, then you flip-flop the entire time. You're not looking at anything from "all angles", you're ignoring your previous angle every time you post.

Hiram fits sand park. This game isn't a sandbox as it may have been advertised, it's a sand park.
Whatever. Move on
 
Don't waste too much time on this boys, this has been discussed to death already and the answer is always a big fat no every time no matter what you propose, not sure if the reason for that is technical as hiram stuff is hardcoded in the client or something else but this conversation only outcome is will be and has been always no.
 
You aren't giving a solution to anything, obviously everyone knows we can do dungeons, why should we be able to only grind archeum from dungeons while the main income of archeum was from Auroria? And even though you haven't cleared a single dungeon on this server, you're fully convinced that clearing dungeons is a great way to "fix things"? Honestly, i'm just suprised by how narrow minded you are
Ok to be fair I put some thought into all of this and it does make sense to create an alternative way to farm Archeum. Current dungeons method is only doable if you have invested in Hiram grinding first solely because Hiram is superior vs delphinad/ayanad in time/resource investment. So if there is someone that wants to farm materials for Erenor without being invested into Hiram can't do so.
 
  • Support Pack:
    • Hiram Equipment changed from Celestial Hiram Guardian (T1) to Divine Radiant Hiram (T2)
    • 2 Auto-loot Stones added (7 days)
  • Return Pack:
    • Hiram Equipment changed from Celestial Hiram Guardian (T1) to Celestial Radiant Hiram (T2)
    • 2 Auto-loot Stones added (7 days)
Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.

Server was already in this situation a few times (remember the infamous "just request account deletion and make a new account for the support pack" advice?) and it always ended up in a significant portion of said players leaving.
 
Agree with this. Its literally nothing to an established player, so theres nothing to worry about giving players free handouts.
 
Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.

Server was already in this situation a few times (remember the infamous "just request account deletion and make a new account for the support pack" advice?) and it always ended up in a significant portion of said players leaving.
If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.


Support pack is only claimable once and stays only claimable once.
 
If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.

Support pack is only claimable once and stays only claimable once.
Can you please explain what the point of creating this backwards gear gap actually is? What is the significant difference between giving a Hiram set to a casual low GS player who's played this game for a few months, and someone who's going to join in 2 days (and likely leave as soon as they understand the endgame situation), that you will give it to the latter but categorically deny giving it to the former?

Is it just about money? Put it on the marketplace for a reasonable price then. Whatever "investing into it" means, you can quantify it and turn it into credits.
 
Nothing is about money and its it is quite simple. You only get to claim the support pack once.

Claiming it before over people means you already have an advantage over them. You're not going to then get the support pack a second time
 
Nothing is about money and its it is quite simple. You only get to claim the support pack once.

Claiming it before over people means you already have an advantage over them. You're not going to then get the support pack a second time
So the point is in preserving and/or widening the gear gap just for the sake of it?
 
Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.

Server was already in this situation a few times (remember the infamous "just request account deletion and make a new account for the support pack" advice?) and it always ended up in a significant portion of said players leaving.
Very well said.
It makes no sense of trying to replace items for current or existing returning/support packs ... Why not just save all the work and Put an NPC at Mirage "Returning Master" - sells Tier 1 and Tier 2 Hiram pieces for the price of 5 gold each at celestial grade + Several "Magic hiram infusions" per account yielding 20-30k exp each that only works on T1-T2!!! , limit those to X amount per account. Leave the NPC there. No need to think who has got it and who didn't etc.

As for the "account deletion - remake new account" is not a solution. There might be people there with existing accounts with 300k+ labor invested into professions... This wouldn't fix anything for them in the first place since it will hurt them more than helping... ( for few grades of gear, not worth )
 
If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.


Support pack is only claimable once and stays only claimable once.
I know a good amount of east players that just started and will be stuck in celestial 1 from the older pack. Would you tell them to just delete the account and start over again?
 
The whole concept of having to request for your account to be banned / delete your old account just to get the welcome gift and get back into the game is a terrible look on the server as a whole and puts a bad taste in peoples mouth
 
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