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Blitzkriegs guide to raids and more!

Blitzed

Member
Mages

Zeal mage - The point of a spellsong/spellsinger is to inflict massive damage to a big amount of enemies. The mass trip on their meteors combined with the big damage help advance a fight. They should also be able to do this to a single individual, taking them out of the fight completely. This can be crucial against the enemy raid by taking out their key players. The massive damage AOE skills are Chain lightning, God's Whip, and Meteor. Once you're done these skills, focus on one player by using Arc Lightning.

Spellsong http://archeagedatabase.net/us/calc/501067
Spellsinger http://archeagedatabase.net/us/calc/467606/

Revenant – Revenants are the bread and butter of the mainstream mageball. Playing as a revenant, you will be dealing massive amounts of damages up close and personal. You must know how to animation cancel, and this is not up to debate.

Revenant http://archeagedatabase.net/us/calc/501068

Skullknight -Skullknights do no damage, but the combination of crowd control and survivability that they have make them viable to almost any player with any gear. Having the Defense tree puts less stress on healers, making you a lot tankier, all while being effective in raid. This class makes you immune to most CC, and very little can break your casting, meaning that you can’t be interrupted during crucial skills. You pave the way for the damage dealing classes to do their jobs.

Skullknight: http://archeagedatabase.net/us/calc/490642/


Healer

Cleric – Ode to recovery can only be played by one player. The highest healing power will take over any other ode. This player should be built around stacking healing power, healing crits and zeal procs. Having more than 1 cleric per 10 people is irrelevant. When the main oder goes down, up comes the next highest healing power player takes up the job. This main oder will focus on playing all the songs that the raid needs. If this player goes down, the next one in line starts the songs, and so on.

http://archeagedatabase.net/us/calc/501070

Soothsayer -(water preferred) Soothsayers are capable raid healers, but in addition to this, shadowplay allows them to quickly stealth and combat rez a dead player. If you manage to revive a key player in our raid, it can change a fight. If you manage to revive 10 dead players, it can change the tide of a fight. Although it is not easy to be unseen and away (but close enough to the fight), it takes skill and knowledge of knowing where to stand.

http://archeagedatabase.net/us/calc/469544

Hierophant - Hierophants are healers who are designed to help peel for other healers aswell as themselves through witchcraft CC's healing output will be roughly the same as a soothsayer you are swapping mobility/stealth rezzing for raid control.

http://archeagedatabase.net/us/calc/501069

Melee

Darkrunner YALL KNOW WHAT DARKRUNNERS ARE. Darkrunners are the kings of open world, but their usefulness changes inside a mageball. As a darkrunner, you are playing around the mageball, on the sides using your lasso and picking off anyone important outside of our mageball. You have an insane amount of single target damage as well as an insane amount of single target CC. Perfect for picking out key targets.

http://archeagedatabase.net/us/calc/490639/
 
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Spellsong is missing thwart and implode. Having max stacked zeal implode destroys raids.

I wouldn't take fireball on a rev. Very limited time that you are spending standing still, other than casting something like searing rain, meteor, or summon wraith. Mana stars allows you to be mobile and do damage at the same time, as well as inflict fetter on targets. Also not having wings is a pretty big gimp to the whole raid in my opinion.

You're missing hierophant in this listed healer classes, one of the strongest healing classes in the game. On top topic of cleric though, where is dissonance and thwart? Those two skill are kind of not interchangeable, you need to have inspire stacks as they increase your healing output by a crazy amount.
 
Spellsong is missing thwart and implode. Having max stacked zeal implode destroys raids.

I wouldn't take fireball on a rev. Very limited time that you are spending standing still, other than casting something like searing rain, meteor, or summon wraith. Mana stars allows you to be mobile and do damage at the same time, as well as inflict fetter on targets. Also not having wings is a pretty big gimp to the whole raid in my opinion.

You're missing hierophant in this listed healer classes, one of the strongest healing classes in the game. On top topic of cleric though, where is dissonance and thwart? Those two skill are kind of not interchangeable, you need to have inspire stacks as they increase your healing output by a crazy amount.

fixed the problem when I copied the links for the skills over I used the URL link instead of the updated one also added heiro, keep in mind these are for PS and heiro doesnt see much use. Heiros are generally more effective in large RvR when you have enough clerics to spare. That is not the vast majority of cases on the server atm.
 
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