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Bring back wisps and reforging back ?

Revert crafting to 3.0 Or Remain as it is

  • Revert to 3.0

    Votes: 26 59.1%
  • Remain as it is

    Votes: 18 40.9%

  • Total voters
    44
So far the first valid argument I’ve seen in defending the 3.0 system is that the proficiency skill is to low in 4.0. One thing you are all forgetting is that erenors relys heavily on the 4.0 crafting system. Has anyone here grinded for their own erenor. Up to legendary status? If you revert to the 3.0 system you better freaking buff erenor.
I agree with front butt and sjinderson.
As someone who prepped prior to patch 3.5 to take my erenor weapon to epic+, and as the person who made the first full divine erenor set (which I did entirely from scratch post patch), I can very easily say from my own experience that the 3.0 crafting system is far better for erenor gear than what we have now. I could very easily pump out several ayanad scepters a day prior to 3.5, and being able to produce a high volume (I literally had chestfuls) of fodder is necessary for making Erenor gear viable in the first place.

Taking my Erenor armor set from heroic, which was brought up from grand using a variety of world boss items that were available and other cheap alternatives, to divine required nearly 150k in materials (80k of which was effectively required purchases archeum/charcoal/fabric) and approximately 2000 armor regrade scrolls (assuming I wouldn't fail anything, so red/blue/green charms required too). The costs were absolutely obscene even gathering as much as I could on my own, and for armor that arguably isn't even better than running ayanad divine. I could've taken it divine straight from grand entirely by using crafted gear for a mere fraction of the cost with the old system.

You not taking into account the materials you lose when you don’t get the right proc. Also in terms of the Enenor the grade matters well. You then would be adding 2 layers of rng, that need to align in order to feed the weapon or armor
I don't think you realize who you're actually talking to when you reply to havockitty, havockitty was the premier jewelry crafter on the server and nearly every single player wore his stuff. He absolutely knows what he's talking about and is taking all that into account. We both just know from our own experience being top crafters in our own respective proficiencies back before 3.5. You simply just do not have the understanding of the old crafting system and how much has changed with 3.5.
 
You not taking into account the materials you lose when you don’t get the right proc. Also in terms of the Enenor the grade matters as well. You then would be adding 2 layers of rng, that need to align in order to feed the weapon or armor

I hear this argument multiple times and i see ppl have simply no clue about crafting in 3.0. So i take my time here and i explain you step by step.

So we start crafting and we craft from ilustrius 1st till we get to our 1st ayanad. Lets say we crafting chest pieces. We gout our 1st ayanad and what we do we never ever sell it or regrade we just wisp it and from ayanad chest piece we recive 700 plate mana wisps.

next step we go to reforge station and we reforge bunch of epherium chest pieces we can reforge 6 plate chest pieces. You can see on picture below.


As u can see u can chose roll, but in old system reforged epherium weapons/armor/jwelry ARE ALWAYS upgadable, so what you need to do is to craft them to deplhinads. This way u skip a lot of rng on 1st crafting tiers. Crafting 6 delphinads this way u have pretty gigh chance for getting ayanad 17% on each craft mean crafting 6 items most liekly will give u 1 more ayanad. DO U SEE ALREADY TO WHAT THIS IS GOING ? You ending up with 5 delphinads that u can still wisp and sellable ayanad or u can again wisp ayanad and sell all dephinads u got up to YOU. Yes u can get bad luck yes it happens but after some crafting u have many many wisps u can reforge and craft new items, ammount of materials is low if u compare it to what we have to use now no need for regrading that eat ur gold. If u again going to speak about rng and that 3.0 system is bad, plz stop take ur time read what i wrote here again and think.
 
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^ people always forget the most important step of the old system (which you mentioned) >>> *breaking down the first ayanad you get and crafting back up again*.

The old system was designed on purpose to make you use your brain, and to break down the first ayanad you got. You can literally turn 1 ayanad into 4, 4 into 16, etc.

But yes, this new crafting system is So MuCh BeTtEr :rolleyes:. From reliance on a high population to extreme gold costs and material restrictions. DeFiNiTeLy bEtTeR.


Literally the only thing wrong with the old crafting system was the RNG on the ayanads that you unsealed, which could be simply modified with the transmuter item.
 
Honestly? Both systems suck. The RNG sucked before because it blew a ton of mats unless you were lucky for a upgradable proc that you can use, sell, or break down to start over. The current system sucks because it blows so much gold at every tier in regrading. What's our 3rd option?
 
The old system was great, it wasn't difficult to craft what you needed especially with the help from reforging. A revert back to that but leaving in the transmuter for ayanad's is a solid idea. The old system also used a solid amount of basic materials such as lumber leather fabric charcoal farmed materials and all of the mining materials + more so the market for those items wasn't as flooded as it is currently making obtaining them to sell nearly pointless and unprofitable, and crafting simply made the s/lp ratio more competitive than it is now where you just burn labor on anything because nothing is very demanding or has the possibility to be very rewarding.
 
If reveverse change will be done and transmuters will work on ayanad, plz remember to make them unable to change crystalized gear in next patch also make crystalized items be unable to salvage them for wisps. Wulld be pretty unhealthy to regrade and then salvage for wisps.
 
Cuz its cheaper, with removing rng they multiplied costs of crafting. With new crafting system u craft like u would be always unlucky using old crafting system. New craftingh system is not giving u anything its taking it away. In other words, in old system u would craft 6-7 items at the cost for 1 ayanad that we can craft today, you would have 6-7 chances for ayanad. As well tere are other aspects like wisps and more demand for basic materals from market. Plz read post it was many times explained.
 
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Cuz its cheaper, with removing rng they multiplied costs of crafting. With new crafting system u craft like u would be always unlucky using old crafting system. New craftingh system is not giving u anything its taking it away. In other words, in old system u would craft 6-7 items at the cost for 1 ayanad that we can craft today, you would have 6-7 chances for ayanad. As well tere are other aspects like wisps and more demand for basic materals from market. Plz read post it was many times explained.
I have read it im just not convinced, you are the one asking for the change so you must present your case for the change not the the other way around. First off the old system was way more labor with having to convert the wisps and you were probably crafting mulitple items so it was a major labor drain. Also i dont think you comprend how % work . For weapons example there is a 1/8 chance to get the right proc. That does not mean the maxiumun attempts needed is 8 to get the right successor proc. I dont know why you keep representing your data like this. It simply does not work that way. The new crafting system increased the amount of basic materials to make up for the attempts you would need to get the successor proc so yes you are crafting more with the old system but thats why incrased the basic materials requirement....
 
Also i dont think you comprend how % work . For weapons example there is a 1/8 chance to get the right proc.
This is factually incorrect and I'm not surprised you would try to spread disinformation after blatantly ignoring all the posts in this thread presenting and justifying the case for the old crafting system.
 
This is factually incorrect and I'm not surprised you would try to spread disinformation after blatantly ignoring all the posts in this thread presenting and justifying the case for the old crafting system.
Failing a attempt does not increase the chance of the next attempt so its not incorrect you could attempt 20 times and have nothing or attempt once and get a lottery
 
Failing a attempt does not increase the chance of the next attempt so its not incorrect you could attempt 20 times and have nothing or attempt once and get a lottery
Nobody ever said it does, you're bring irrelevant information into the thread and not even replying to the section I quoted. Keep in mind who you're talking to, havockitty and I were the top crafters in our respective proficiencies back in the day.
 
I have read it im just not convinced, you are the one asking for the change so you must present your case for the change not the the other way around. First off the old system was way more labor with having to convert the wisps and you were probably crafting mulitple items so it was a major labor drain. Also i dont think you comprend how % work . For weapons example there is a 1/8 chance to get the right proc. That does not mean the maxiumun attempts needed is 8 to get the right successor proc. I dont know why you keep representing your data like this. It simply does not work that way. The new crafting system increased the amount of basic materials to make up for the attempts you would need to get the successor proc so yes you are crafting more with the old system but thats why incrased the basic materials requirement....

You have even example in this thread. 7 diferent rolls for every item.

You also have to remember about Glowings, so i rather not discuss about correct values and chances.
labor costs depends on ur luck but on our server labor is not meaningfull factor, but gold is and in new crafting system u spend way more gold. Today i have to spend around 4000g to craft one jewelry piece in old system it was 10x less. Ayanad jewelry was for 3000g just before patch Now u have to pay 5000 i am sure new players are happy they have to pay almost double the gold for jewelry.

Also important thing. feeding erenor would be easier cuz with old system ammoint of delphinads crafted would be larger and that could be nice way to fix current market issue that ppl dont craft so there is not much erenor food.
 
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I dunno. In 3.0 I was still having labor issues I was tapped all the time Yes, Rings were cheaper but weapons were not 30k gold per Ayanad I believe near the end that price subsided, To around 25. Now it’s 14-16k. So I’m sure new players are happy to pay half of what they used to before.

Just a side note for erenor I believe in 4.5 they nerf the xp for feed everything but ayanad
 
I dunno. In 3.0 I was still having labor issues I was tapped all the time Yes, Rings were cheaper but weapons were not 30k gold per Ayanad I believe near the end that price subsided, To around 25. Now it’s 14-16k. So I’m sure new players are happy to pay half of what they used to before.

Just a side note for erenor I believe in 4.5 they nerf the xp for feed everything but ayanad

weapons were more expensive cuz of specific rolls, thats why also rly want to keep transmuters in some way to avoid items beign more expesive just cuz of roll they got. New crafting system is rly not fun, Promoting playing solo and crafting everything on ur own, its mmo game ffs its should push you to other ppl new relations conflits making friends not grinding for hours without even noticing other pp around you.
 
Honestly? Both systems suck. The RNG sucked before because it blew a ton of mats unless you were lucky for a upgradable proc that you can use, sell, or break down to start over. The current system sucks because it blows so much gold at every tier in regrading. What's our 3rd option?

Hiram is the next revision in 4.5.

Also, the two options you listed are the same option in different forms: RNG determining progression. It's the same horse under a different name.
 
Reading comprehension is hard for you.

Maybe you don't understand that everything before Hiram is just RNG in different forms? Regrading = RNG. Proc'ing up = RNG. The game was designed to be a casino in every conceivable way.

There aren't terribly difficult concepts... are you dumb?
 
Maybe you don't understand that everything before Hiram is just RNG in different forms? Regrading = RNG. Proc'ing up = RNG. The game was designed to be a casino in every conceivable way.

There aren't terribly difficult concepts... are you dumb?
Seeing as how I've played since alpha in 2014, nothing you're stating is relevant to my issue, nor is it news to me?
 
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