beemerwt
New Member
We don't know what the chance of gemming successfully is, all we know is that you can gem the first two gems successfully every time. This works great if you want an item with two gems, but if you want to go further, then you risk losing those two first valuable gems, so let's change it again, for the love of god.
With the release of 3.0, numerous people have had problems gemming their items fully. It feels like it has changed from 2.9. It sucks. And I want to say that the chance of gemming each slot is either 50% or less, because the amount of times that I have failed far outweighs the amount of times that I have succeeded. If it was 50%, then theoretically it should be equal. I can almost guarantee you that of the 120 gems that I have put in my celestial dagger alone, if it was 50% then I would have a dagger with full gems in it; however, this is absolutely not the case.
At the very least I would like to see every single gem slot be a flat 50% chance without changing. You could get rid of the first two gems being 100% and just make every single gem a flat 50% chance with the exception of the first. That way fully gemming a 6-slot celestial item the first time is a 1/32 chance (first slot 100%, the last 5 slots are 1/2 chance (1/2 * 1/2 * 1/2 * 1/2 * 1/2)). With that, players wouldn't have to worry so much about gemming, and could focus more on gearing.
All in all, I just want to see some sort of change that makes gemming easier and less expensive. Not just for me, but for all players.
With the release of 3.0, numerous people have had problems gemming their items fully. It feels like it has changed from 2.9. It sucks. And I want to say that the chance of gemming each slot is either 50% or less, because the amount of times that I have failed far outweighs the amount of times that I have succeeded. If it was 50%, then theoretically it should be equal. I can almost guarantee you that of the 120 gems that I have put in my celestial dagger alone, if it was 50% then I would have a dagger with full gems in it; however, this is absolutely not the case.
At the very least I would like to see every single gem slot be a flat 50% chance without changing. You could get rid of the first two gems being 100% and just make every single gem a flat 50% chance with the exception of the first. That way fully gemming a 6-slot celestial item the first time is a 1/32 chance (first slot 100%, the last 5 slots are 1/2 chance (1/2 * 1/2 * 1/2 * 1/2 * 1/2)). With that, players wouldn't have to worry so much about gemming, and could focus more on gearing.
All in all, I just want to see some sort of change that makes gemming easier and less expensive. Not just for me, but for all players.