+1 for Ulfnaor. Developers, think streight, if you dont mind, would you ??? Don't react on the lazy manipulators that want to make their game easyer. We need stable long term, long living, well balanced server, right ? Lets see now. I agree, you lost players becouse of the RNG. Fact! When a player socked a gemmed weapon and blow all over last socked attempt, he/she emo quits 90% of the time! Fact! You dont want that => (less $$), we dont want that => (dead server). If the player are able to socket gems like "eazy,peazy" (like the lazy peoples wants) the server will die pritty fast and i explein why: The gem mechanic is an end game thingy. Fact! Lets take ayanad poing of view - You craft weapon (RNG, but also reforging- no RNG, so thats "ok"!) => You regrade it (pure RNG, thats not ok, but it's a differant problem) => You gem it !!! For the obsidian is the same with the differance that you regrade it 1st then upgrade, w/e! The geming is the last part, always. Fact! Now if you "bend the knee" to that manipulators and make the gemming process easier, the server will die, cos everyone will get their end game weapons/armor faster, the gap between f2p - p2w & new players - old players will widen (especialy if you make honor gems tradeble!!!). So when a new player log in and inspect 10-20 players in the capital cities and see that they have alrdy everything end game, what he will think of ??? " Screw it, its better to play trion, everyone are with endgame gear here, there also, so whats the point to start all over again => fewer/no new players => dying server! Fact! I agree you need to change things, if you keep following trion even with the less prices of the credits, you are also doomed to fail! But i tell you again. Do not bend the knee of the lazy manipulators that want to make their game easyer. For every % increase (on anything) do a % decrease! Give something- take something! I explain- I support the idea for guarantee success on the first sockets. I suggest make first 2 (not 3!) sockets 100% guarante. But if you do that you must reduce the chance for socketing from 3rd socket and above! Give something, take something !!! Balance! Make a non- RNG method for socketing. Suggestion- add honor gems that are refined (i wont explein what refined gems do!). Honor price x50 times the normal honor gems. x100 even. Hell x200 even!!! That's debatable, and depends on how many honor you can pull out daily and so many more things. Reduce tha success chance for that gems, cos they are slow but save way to go. See how it will goes. You can always play with the succes chances! Thats how you will save the both kind of people. First kind- the RNG peoples that have 2 subkinds- the sweapers from the high standart countries, that just doesnt care if they blow things & the "gamble addict" that just loves to gamble! And the 2nd kind- non RNG ones, that always chose the "longer but safer" path and dont like RNG at all. This is not WoW FUN PvP surver that have 1000x rates and lives couple of months. This is a hardcore long-term server. Most of the players are no-lifers that plays 5, 10 even 20h per day. Make things to MATTER ! If you full socket something, hell yeah you know that mean something! If you hit the roof, you know you are a badass But when everyone are badasses.... no one is!!! The more hardcore it is, the more server will live and you will keep the atention of the player base. The server is only.. what 2-3 months old and there are legendary gear..... The more easy it goes, the less people will care and that lead to boredness=> burn out=> other game/s to blow of the steam=>quit! Thats my humble oppinion if you want, take it in considiration, if you want delete/ban. I'm talking from experiance (L2 hardcore player) and facts!
My native language is NOT English/American!!!