Disrep
Active Member
The first thing I want to say is thank you so much for this. What you guys did went above and beyond what we expected. I don't remember the last time I had good small scale pvp at 1 am. It's awesome and definently is a great start. However there are a few concerns that we have noticed with the event that could effect its viability later on. I will try to break this down into sections.
This event is not a viable catch up mechanic
So this is our first concern. The issue with this event is that the mobs are too strong for new players. <big damage> has some of the highest geared players in the game and we were having issues staying alive. In large raids it isn't an issue, but later on during the night, unless a faction raid goes out there or you have a guild filled with 30+ players, you aren't going to get it done. With this being said, the mobs are fine. We have different solution.
The idea behind catch up mechanics are to give players a chance to be put in a reasonable state to where they won't feel overwhelmed starting fresh into the game. If a player is going to continuously die and have to fight with 50 other people for these tokens, they might as well spend that time getting gold and attempting to buy a weapon that way. So from here, we think this event would see more pvp, and an even better reason to go to hasla if you separate the crafting recipes between resplendents and weapons.
The key charm of old hasla was that at any time, people could go there and endlessly kill mobs till they got the weapon of their choice. We believe the spirit of that should be kept. Separating crafting recipes would allow people to utilize abandoned drill camp and have it be a true way to catch up to the gear gap. This would also allow other things such as regrade charms to be put into the actual rift, bringing even more incentive to go out there.
In addition to the recipes needing to be split, the weapons need to be a tiny bit better. Currently the weapons cap at t4 obsidian. I do not know what they are currently at once you unseal them, but anything below celestial unfortunately isn't worth it at all. My suggestion would be to make t4 automatically roll up to celestial.
At this stage in the game, celestial t4 weapons or equivalent are pretty terrible, but it will get the job done. This is the purpose of a catch up mechanic. Getting a free celestial t4 is a good starting point that won't lead to abusing.
The Bosses are not worth doing
Earlier today, we tried the bosses with a 50 man raid and it was terrible. They were far too hard to kill with very little rewards. Unfortunately 20 tokens of a random type isn't enough to convince anyone to do them. Even just tanking one boss at a time proved to be difficult. I would suggest either buffing the rewards or nerfing the boss. You could make each token drop, but only drop 10 each for example. It may have worked on the RU server, but NA has a much lower gear score average, making it much harder for us.
Different spawn timers
I'm sure you have heard this many times, but there needs to be different timers for both west coast players and people that play from other countries. The 9 pm est one that happened today was completely dead because everyone was at luscas instead. The key thing here is finding that balance when there isn't any server events going on such as Halcyona, Luscas, and Mistmarrow to put these events in.
Give pirates no jail time here
The only pirates left are <burgenvold>, but I see no reason to leave them out of the fun. It would be nice for pirates to come and have fun in this event as well.
In the end, I'm plesently surprised and happy with this event. This is only day one, and some of the concerns might be fixed in the coming week, but it's still nice to give feedback on what we think about it so far. Let me know what you guys think!
This event is not a viable catch up mechanic
So this is our first concern. The issue with this event is that the mobs are too strong for new players. <big damage> has some of the highest geared players in the game and we were having issues staying alive. In large raids it isn't an issue, but later on during the night, unless a faction raid goes out there or you have a guild filled with 30+ players, you aren't going to get it done. With this being said, the mobs are fine. We have different solution.
The idea behind catch up mechanics are to give players a chance to be put in a reasonable state to where they won't feel overwhelmed starting fresh into the game. If a player is going to continuously die and have to fight with 50 other people for these tokens, they might as well spend that time getting gold and attempting to buy a weapon that way. So from here, we think this event would see more pvp, and an even better reason to go to hasla if you separate the crafting recipes between resplendents and weapons.
The key charm of old hasla was that at any time, people could go there and endlessly kill mobs till they got the weapon of their choice. We believe the spirit of that should be kept. Separating crafting recipes would allow people to utilize abandoned drill camp and have it be a true way to catch up to the gear gap. This would also allow other things such as regrade charms to be put into the actual rift, bringing even more incentive to go out there.
In addition to the recipes needing to be split, the weapons need to be a tiny bit better. Currently the weapons cap at t4 obsidian. I do not know what they are currently at once you unseal them, but anything below celestial unfortunately isn't worth it at all. My suggestion would be to make t4 automatically roll up to celestial.
At this stage in the game, celestial t4 weapons or equivalent are pretty terrible, but it will get the job done. This is the purpose of a catch up mechanic. Getting a free celestial t4 is a good starting point that won't lead to abusing.
The Bosses are not worth doing
Earlier today, we tried the bosses with a 50 man raid and it was terrible. They were far too hard to kill with very little rewards. Unfortunately 20 tokens of a random type isn't enough to convince anyone to do them. Even just tanking one boss at a time proved to be difficult. I would suggest either buffing the rewards or nerfing the boss. You could make each token drop, but only drop 10 each for example. It may have worked on the RU server, but NA has a much lower gear score average, making it much harder for us.
Different spawn timers
I'm sure you have heard this many times, but there needs to be different timers for both west coast players and people that play from other countries. The 9 pm est one that happened today was completely dead because everyone was at luscas instead. The key thing here is finding that balance when there isn't any server events going on such as Halcyona, Luscas, and Mistmarrow to put these events in.
Give pirates no jail time here
The only pirates left are <burgenvold>, but I see no reason to leave them out of the fun. It would be nice for pirates to come and have fun in this event as well.
In the end, I'm plesently surprised and happy with this event. This is only day one, and some of the concerns might be fixed in the coming week, but it's still nice to give feedback on what we think about it so far. Let me know what you guys think!
Last edited: