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[Festival] Dragons Festival

Festival returns
Event will last from March, 11th till March, 31st

Updates:

- New achievement "GrandMaster of Worship!"
(Receive the Dragon God blessing 14 times.
Reward: Dragon God's breath of Life)

- 2 new titles: "Dragonace" & "Dragonmancer"
Resilience +80
Attack Speed +80
Ranged Critical Rate +2%
Ranged Critical Damage +5%
Evasion +4%
Resilience +80
Attack Speed +80
Magic Critical Rate +2%
Magic Critical Damage +5%
Movement speed +5%
 
Have you thought this through the midnight(aka daily quests reset) spawn for the dragon?

That means people have to wait for the day quests to reset, hurry and pick up the 3 quests related to the dragon kill spread over the quest area, if they pick them all, which is likely since they're not identified which is which and people won't remember, they'll have 3 other quests with temporary items that despawn and forces them to abandon and redo the quest, which is not obvious you need to do that if you don't already know how the quest has a temporary item and then you'll have hundred of people rushing down to do the actual killing, with people lagging behind for a while since they couldn't prepare ahead of time.

There's also a constant queue for the rats quest since there's only 1 hammer every 2 mins, the poacher quest only has 1 cage and it takes a while to reset so it's pretty annoying and with the over 30 min long pack run, this festival waste a ton of time and isn't very user friendly.

It would be a real low as far as festivals go if it weren't for the rewards, I've seen many call this the worst festival of the game.

Edit: As expected, I missed getting one quest because I was rushing even though I went around twice and it happened to be the one for the dragon kill, sigh.

Edit2: Kill credit is also buggy apparently, hit the dragon today and the Ancient Energy quest didn't complete when it died. Only thing I can think of is that I was channeling for Dragon Power as it died since it dies so quick I barely had time to do it.
Buggy_Kill_Credit.jpg


Edit3: Apparently you need to pick up the Housewarming quest before the kill quest(Ancient Energy) appears, that's how I missed it on the first reset, this is even more messed up than I thought.
So 2nd reset in a row I fail to get it done, great.
 
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@Krystianna in before they say to just pick another time of day when it's "less busy" similar to the response I got in the past

1741856644776.png


Hopefully they will take into account that the server is busy all day round now and that these quests really need changing. Maybe a 2nd hammer smashing spot and 2nd cage at least for the rats and poaching quest, that would help a ton to prevent endless queueing up for this.
 
Yeah, first day I occasionally checked on it for 3 hours after 2pm and there was always people waiting, I then waited half an hour to eventually quickly snatch the hammer because I was tired of waiting for nobody to be there. Even in the middle of last night, which was around 5 hours after reset there was people queuing when I did it, I've yet to see nobody there ever.
 
There is no way for the average person to finish level 3 with a two minute hammer. Reading back through history, this isn't a new complaint. Also some follow rules to try to be fair to others, such as wait in a line, but there will always be those people zerging in that feel their time and presence is more important than the rest of us. And people are allowed to plant flowers, and such, around the hammer table, but no one can remove them. O.o If skills are disabled, how are these players getting away with this?
 
The issue is that attack speed affects the basic melee attack, which that quest relies on so any class with attack speed has a huge advantage over others. I can complete rank 3 almost every time with my main, but my healer alt usually barely gets 6/25 on the last rank. I got extremely lucky with RNG and managed to get it done today with basically perfect rats spawn around me for my slow speed.
It should be a separate skill that behaves the same for everyone instead of the basic attack but I don't know how much the devs here can do about that.

The need for a queue is a pretty big problem that has been discussed many times, so I doubt we'll ever get a solution to that. Plenty of space to get more of those areas though.

Planting not being considered a skill, which makes it allowed in that area is a problem when harvesting is prohibited since trees can block the vision to select the rats, but at least it seems to have been cleaned up recently.

There's also the problem of multiple people being able to grab a hammer at once so once person can interfere with the others game and usually only one actually has the quest as far as my experience goes so they're wasting their labor and causing problems to the other guy if they don't realize it, or can even try to do that on purpose.

There's so many problems with this event in general it's not even funny.
 
It was very nice that y'all placed more poachers and cages, but all in the same spot? Lower levels and lower gear scored individuals have a hard time making it to the cages. They need to be spaced out. wow
 
It was very nice that y'all placed more poachers and cages, but all in the same spot? Lower levels and lower gear scored individuals have a hard time making it to the cages. They need to be spaced out. wow
Forgot to mention, we weakened the poachers with the update we had this week.
 
Don’t forget to spend your Dragons Festival coins today before they expire!
 
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