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Participation/Inactivity changes to the Golden Plains Battle (Halcyona) arena

Make halcy first ballanced in terms of numbers beetween west/east by either making numbers of players equal on both sides or add buff to the outnumbered side and add afk kick system. Let's be honest this is instance where people are actively playing working together towards one goal - winning by either having best score or killing relic of oposite side. For 90% of people trying to carry out the game remaining 10% that are afk each game - those are the leechers and no matter what is the intention of them for being inactive nothing can bring them a good escuse for what they do intentionaly or not, if you are undergeared you can at least learn by looking what is happening, if you have some stuff to do IRL - that's your problem and it is not raids responsibility to be burdened with your inactivity so as in Cardinals mentioned example : if u have a kid take care of that kid instead of queing into arena hoping for some free rewards. Also being able to re-join when u got dc'ed or when you missed by approx 5 min.

Other thing is that if we wanna ever make extra rewards based on activity - fix way how assist points are counted. Healer classes are not contributing directly into making kills by healing and they are getting tons of assisnt points by just mass aoe healing people who are making the kills and meanwhile frontline classes by directly contributing into kills by cc'ing targets are getting barerly any assists out of that. This is a big flaw in the system. Also undergeared people are put in dissatvantage since to get assist as for example dps class u need to deal "enough" damage in short period of time before target is dead in order to get asssist point - and if extra rewarding should be based on activity - it should be remade by changing rules: how assist points are aquired.

After we fix all mentioned above - we can talk in what form adittional activity should be rewarded.
 
Make halcy first ballanced in terms of numbers beetween west/east by either making numbers of players equal on both sides or add buff to the outnumbered side and add afk kick system. Let's be honest this is instance where people are actively playing working together towards one goal - winning by either having best score or killing relic of oposite side. For 90% of people trying to carry out the game remaining 10% that are afk each game - those are the leechers and no matter what is the intention of them for being inactive nothing can bring them a good escuse for what they do intentionaly or not, if you are undergeared you can at least learn by looking what is happening, if you have some stuff to do IRL - that's your problem and it is not raids responsibility to be burdened with your inactivity so as in Cardinals mentioned example : if u have a kid take care of that kid instead of queing into arena hoping for some free rewards. Also being able to re-join when u got dc'ed or when you missed by approx 5 min.

Other thing is that if we wanna ever make extra rewards based on activity - fix way how assist points are counted. Healer classes are not contributing directly into making kills by healing and they are getting tons of assisnt points by just mass aoe healing people who are making the kills and meanwhile frontline classes by directly contributing into kills by cc'ing targets are getting barerly any assists out of that. This is a big flaw in the system. Also undergeared people are put in dissatvantage since to get assist as for example dps class u need to deal "enough" damage in short period of time before target is dead in order to get asssist point - and if extra rewarding should be based on activity - it should be remade by changing rules: how assist points are aquired.

After we fix all mentioned above - we can talk in what form adittional activity should be rewarded.

You can do better than that. Balance halcy around gearscore not numbers and we are good. For example one group cant get more players if they have more than 10k GS then other group.
 
Let's be honest this is instance where people are actively playing working together towards one goal - winning by either having best score or killing relic of oposite side.

Thanks for summarizing what halcy is, don't think anyone here knew that.

You can do better than that. Balance halcy around gearscore not numbers and we are good. For example one group cant get more players if they have more than 10k GS then other group.

There's probably not a viable system they could create to implement that. Don't think the game can check gearscore like it checks arena rating for pairing players in mass events. Especially in instances where it's 100v100v50 (at least that's what it's advertised as).
 
By what afk leechers are doing and pirates exploiting score system by pulling those afk people was totaly worth reminding it :)
 
pirates exploiting score system by pulling those afk people

AFK people are too far to pull out of base in any actual scenario. Believe me, I've tried. Also not an exploit. Really sounds like you should be for this new system I'm proposing, as it wouldn't allow Pirates to 'exploit' so many kills.
 
pirates exploiting score system by pulling those afk people
You mean that thing that west also does to east raid? Spawn camping and pulling them out? Yeah, haha, such an exploit.

Also how can you say healers don't directly contribute? They directly contribute by keeping that person alive to kill other people. They can charm which directly affects the outcome. They can skewer or even place bubbles and fears to cc the enemy raid. I agree with cc mages being able to get more assists but how can you say that healers don't when they can do the same? Lmao
 
Gearscore is not a variable that can be used in a team balance formula for a few reasons.

The first being even if we wanted to its not really achievable in a practical means. Even if it was doable its an unbalanced arena. So you can just change gear once inside
And a second its very very easy to manipulate your gear score for the reasoning above.
We are not going to make it into a equalised arena and use the buff selections and class type selection.

Turning back on the number equalizer for both nations is something we can do.
But it will lead to people being kicked out from halcyona war from both west and east. That's at random and if removed because of it then you miss that halcyona.

An auto afk and kick system wasn't achievable in this patch. That is why we went with the debuff instead. But the debuff is universal to all arenas.
So increasing it means increasing the afk timeout debuff for everything.

Modifying how the event records assists is rather complex as theirs a number of checks that go one which every kill to determin who's awarded points.
The "fairest" way I can come to for changing it would be giving everyone an assist point who dealt damage or debuffed the target/buffed the member who killed the target.
Which from a gameplay side will just jump everyones assist rate up.
From a system side may create a lot of lag resulting in a response delay after each player death if their is large groups.
 
If you want to exchange "compliments", you can do it in private messages. Forums public threads are not meant for it.
All not related to the thread topic posts as well as posts that included (even partially) insults were removed. Next time will start handing out bans for it!
 
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