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Suggestions

Firstly, seeing as other lights stay lit when you turn them on, can the same be done for the beanstalk lights?
Edit: can the gummy bear cupcake decor also stay on when you light it?

Second, when we deselect all quests can the setting be saved same as the language setting? Language no longer resets back to the default, would be lovely if you can do the same for the quest select option.
1st - should be possible.
2nd - will see what can be done.
 
#1 About "Building management title": they cost 30 credit (around 80g equivalent), but crafted variant cost 200g (150g permit + 50g taxes).
Is that possible to bring the crafted variant in line with the credit one ?

#2 The cost of a full kit demo for an upgraded 44x44 mansion seems to be a bit prohibitive at a wooping 55 building management title. Same goes for most of the upraded version of other house while big but non upgraded house, like treehouse, cap at 12 titles.
Would it be reasonable to adapt those cost to a decent level, like having upgraded house capped at 24 titles for exemple ?
 
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As it was already brought to your attention, the "Andelph Drakora" collection mount lack a little something to make it special on its own, especially so in this server where custom mounts are kings!

During 5.0 pre-patch, Sjinderson answered that the proposed changes (stealth, dash invul.) would make it too powerful and versatile, probably rightfully so.
My take on this would be the following: make it special for one given aspect, it's speed! His base speed already give an hint, just adjust it to make it relevant against what ArcheRage already have to offer. Let the trademark stealth/dash to the Ign/Moon/Iceneer, the leap to the Stormwraith Kirin etc.

#The proposed change would simply be to either allow him to wear armor to increase its base speed as other mount or adjust his base speed to make it as it was wearing one (which would be equivalent to a 30% boost)

We don't need another "jack of all trades", we just need to make it appealing and specialized! It would serve the amount of mount/time/gold required to complete that collection :)
Thanks in advance for your consideration!
 
1. Consider adding permament powerstones to crafted powerstone pets from kyrioshop/gilda stars shops.

2. Exploration proff got no special thing from reaching fame rank maximum xp on it. There is no special craft connected to it like on all other profficiences like for example masonry got "golden dice", gathering got special big bundles for multi harvest. Only plus side from Exploration is that u can craft keys which are not even requiring a lot of xp or 120k xp just to be able to get shiny packs out of the sunken ships and thats the end of the story of this proff. Im not sure about future patches but is there any plan to make worth having it on fame? For example: How about rewarding people with fame exploration rank this way: with exploration famed max rank with achivement from cartographer - Great Cartographer or whatever it was called for visiting all points of interest from achivements - give them a chance to generate treasure maps while they open sunken chests at Heroic grade or higher chance to drop one of those pieces :yellow larva figurehead/red larva figurehead/collection breather.
 
Is it possible to add the use of expansion scrolls to Rider's Trunk and Flutter Vessel, and the other 2 storages coming out in the future?

I have way too many mounts because of the achievement and custom mounts.
 
1.) Increase the buff slot cap (I believe it's 34, 3 rows of buffs + 4 rn) so that combat buffs like resurgence, renewal, delirium, songcraft, pain harvest, thwart, auramancy received damage, wings, etc. are not pushed off by potion/food and innate buffs.

2.) Combine some potion or innate buffs into custom, craftable buff recipes that would not overflow the amount of craftable buffs but still allow for combat buffs to be applied. Innate buffs like Title Level, language book, guild buff, patron, and family buffs could be combined (not all of them, at least some like patron or title level). Combat buffs like resillience/toughness scrolls, kingdom's shadows, jinhui's, secret gift, and attack combat scrolls could have variations of combinations.
 
Can the spawns for freshwater and saltwater fishing be increased? I always look to go fishing at random times and barely ever find anything.

Can the buff: Divine Response timer be doubled from 24 seconds to 48 seconds? The buff, while nice is too short. If not 48, 35 seconds would make it fit into some decent rotations for PvE and/or PvP.

Can trade houses have the local specialty and gilda specialty added to them? Some of the vendors are in terrible spots per zone. The change would aid in the generation of cargo which is still a problem. Also can the Fellowship plaza and trade house expand the menu automatically like the specialty pack makers?

Thanks!
 
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#1 About "Building management title": they cost 30 credit (around 80g equivalent), but crafted variant cost 200g (150g permit + 50g taxes).
Is that possible to bring the crafted variant in line with the credit one ?

#2 The cost of a full kit demo for an upgraded 44x44 mansion seems to be a bit prohibitive at a wooping 55 building management title. Same goes for most of the upraded version of other house while big but non upgraded house, like treehouse, cap at 12 titles.
Would it be reasonable to adapt those cost to a decent level, like having upgraded house capped at 24 titles for exemple ?

1 - Credit price may vary from the craft price. Craft price is exactly the same as it should be in this game version.
2 - We don't plan such adjustments.

As it was already brought to your attention, the "Andelph Drakora" collection mount lack a little something to make it special on its own, especially so in this server where custom mounts are kings!

During 5.0 pre-patch, Sjinderson answered that the proposed changes (stealth, dash invul.) would make it too powerful and versatile, probably rightfully so.
My take on this would be the following: make it special for one given aspect, it's speed! His base speed already give an hint, just adjust it to make it relevant against what ArcheRage already have to offer. Let the trademark stealth/dash to the Ign/Moon/Iceneer, the leap to the Stormwraith Kirin etc.

#The proposed change would simply be to either allow him to wear armor to increase its base speed as other mount or adjust his base speed to make it as it was wearing one (which would be equivalent to a 30% boost)

We don't need another "jack of all trades", we just need to make it appealing and specialized! It would serve the amount of mount/time/gold required to complete that collection :)
Thanks in advance for your consideration!

Andelph Drakora is already the fastest mount in game. We don’t plan to increase it’s speed or make any other changes to this mount.
This mount is already unique as it’s the fastest and can be obtained only through the achievement and not in any other way.
 
1. Consider adding permament powerstones to crafted powerstone pets from kyrioshop/gilda stars shops.

2. Exploration proff got no special thing from reaching fame rank maximum xp on it. There is no special craft connected to it like on all other profficiences like for example masonry got "golden dice", gathering got special big bundles for multi harvest. Only plus side from Exploration is that u can craft keys which are not even requiring a lot of xp or 120k xp just to be able to get shiny packs out of the sunken ships and thats the end of the story of this proff. Im not sure about future patches but is there any plan to make worth having it on fame? For example: How about rewarding people with fame exploration rank this way: with exploration famed max rank with achivement from cartographer - Great Cartographer or whatever it was called for visiting all points of interest from achivements - give them a chance to generate treasure maps while they open sunken chests at Heroic grade or higher chance to drop one of those pieces :yellow larva figurehead/red larva figurehead/collection breather.

1. Will be considered.
2. Current game mechanics doesn’t allow to make it possible.
 
Is it possible to add the use of expansion scrolls to Rider's Trunk and Flutter Vessel, and the other 2 storages coming out in the future?
I have way too many mounts because of the achievement and custom mounts.
It will become possible in 5.5.
 
1.) Increase the buff slot cap (I believe it's 34, 3 rows of buffs + 4 rn) so that combat buffs like resurgence, renewal, delirium, songcraft, pain harvest, thwart, auramancy received damage, wings, etc. are not pushed off by potion/food and innate buffs.

2.) Combine some potion or innate buffs into custom, craftable buff recipes that would not overflow the amount of craftable buffs but still allow for combat buffs to be applied. Innate buffs like Title Level, language book, guild buff, patron, and family buffs could be combined (not all of them, at least some like patron or title level). Combat buffs like resillience/toughness scrolls, kingdom's shadows, jinhui's, secret gift, and attack combat scrolls could have variations of combinations.
1 - That will lead to constant game client crashes.
2 - Can lead to some players being overboosted. Currently such change is not planned to be implemented.
 
1 - Can the spawns for freshwater and saltwater fishing be increased? I always look to go fishing at random times and barely ever find anything.

2 - Can the buff: Divine Response timer be doubled from 24 seconds to 48 seconds? The buff, while nice is too short. If not 48, 35 seconds would make it fit into some decent rotations for PvE and/or PvP.

3 - Can trade houses have the local specialty and gilda specialty added to them? Some of the vendors are in terrible spots per zone. The change would aid in the generation of cargo which is still a problem.

4 - Also can the Fellowship plaza and trade house expand the menu automatically like the specialty pack makers?

Thanks!
1 - There are already many spawns all around the map. We don't think increase is required.
2 - No. Skill is already quite good. And it's length can already be extended with the help of a stack of Prayer that resets the duration of Divine Response.
3 - With the trade system buff that happened recently, cargo should no longer be a problem. Further changes to anything related to trade system are not planned.
4 - Will need to look further into it. Will let you know later regarding this one.
 
Andelph Drakora is already the fastest mount in game. We don’t plan to increase it’s speed or make any other changes to this mount.
This mount is already unique as it’s the fastest and can be obtained only through the achievement and not in any other way.

Thanks for you answer. I agree, it as a 0.8 m/s non increasable base speed advantage against any 11.5 m/s mount that can get to 15.2 m/s thanks to frosted/gemmed armour.

Don't you find it a bit underwhelming for, as you said, "the fastest" ? It just deserve an honest but slight increase, admit it! :D
 
Thanks for you answer. I agree, it as a 0.8 m/s non increasable base speed advantage against any 11.5 m/s mount that can get to 15.2 m/s thanks to frosted/gemmed armour.

Don't you find it a bit underwhelming for, as you said, "the fastest" ? It just deserve an honest but slight increase, admit it! :D

It already got asked before and it got shot down then as well, but I agree, 0.8sec difference is underwhelming. Barely any difference really.
 
ArcheRage Custom Pets:
Ant
Mantis
Powerstone pet with a ranged attack that only targets NPC's doing a small amount of damage.

The last one just reminds me of an awesome game I played as a kid called Brainlord. Had some pets that would fly next to the player and do different attacks like fire, ice, electricity. Having a loot pet that did something useful for PvE would be nice. The abilities are all situations PvP abilities at this time. SO again I vote for the GOLDEN CORGI who is already dressed like superman to become a powertone per and to have a 40 meter ranged laser attack or frost breath!

The damage can be minimal, its more for fun than anything else as most mobs can be farmed as soon as they spawn. This would however with a bunch of dirrent types be a good boost in revenue for the server. Not only for new players to help, but all of us collectors as well.
 
Even though it's sadly not possible to have a favourites page for titles, could a search option work instead?
 
ArcheRage Custom Pets:
Ant
Mantis
Powerstone pet with a ranged attack that only targets NPC's doing a small amount of damage.

The last one just reminds me of an awesome game I played as a kid called Brainlord. Had some pets that would fly next to the player and do different attacks like fire, ice, electricity. Having a loot pet that did something useful for PvE would be nice. The abilities are all situations PvP abilities at this time. SO again I vote for the GOLDEN CORGI who is already dressed like superman to become a powertone per and to have a 40 meter ranged laser attack or frost breath!

The damage can be minimal, its more for fun than anything else as most mobs can be farmed as soon as they spawn. This would however with a bunch of dirrent types be a good boost in revenue for the server. Not only for new players to help, but all of us collectors as well.

We can try to create such type of the pet, but can’t confirm now if that it’s going to succeed.
Very often everything is tied to animations and at the attempt to use the skill, pet can get bugged.
 
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