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Greater Kroloal Cradle Guide

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From the net...

Greater Kroloal Cradle
- Most mobs drop abyssal shards
- Mobs lvl 50 two stars. Bosses lvl 50 three stars
- Armor set bonus similar to GHA, can be viewed at workbench
• Armor is between Mag/Epherium equivalent
• Weapons are Magnificent equivalent
• Cutscenes were either removed or broken
• No bugs found in comparison to the regular KC

- The water actually does damage now, scaling on magic def
• 1000 magic def - 1800 dp/s
• 6000 magic def - 900 dp/s

This was completed in a group of 3, well-geared players, shouldn't be taken lightly but not too much harder than the original version.
The point of this guide is to illustrate the new methods which are required in killing the bosses, to both mitigate confusion and make the runs possible.

The bosses have new attack patterns, new attacks, AoEs, none of which I'll cover purely because this post would be 3x longer, and the attack names aren't official.
Instead, here's the boss statistics with their new buffs and methods to kill them.


First boss:
Karim the Undying
HP: 330,576


The first and probably only annoying boss, the method to kill him is simple but can get annoying.
Karim has a buff which makes him invincible to all forms of damage except DoT.

The only way to bypass the buff and actually kill him is by luring him into the fire pits scattered around the room. When the flames expire he will likely regenerate all the HP he has lost, which is why you need to keep the fire going by killing the adds he spawns and throwing the item they drop into it.
The fire will expand, and over time, deal more damage. This also seems to make him susceptible to player damage.
After a long period of time, if not killed quick enough, the boss will initiate it's enrage timer and kill everyone in the room. Invincibility or running outside the room can sometimes avoid this.


Second Boss:
Sprigg, Master Tinkerer
HP: 480,000 (?)


Easiest boss in the run, not much to say about it. Physical damage with new magic AoEs.
Spawns an invulnerable mob which creates a nuclear magnetic field similar to Alexander's Incineration
Hits hard but with a full party won't be a problem

Third Boss:
Siranus the Soulstealer
HP: 390,000 (?)


Fairly simple to fight, new AoE attacks and buffs.
For every minute spent fighting this boss, his Soul Aftermath buff increases by a point, mitigating more and more damage.
At around 50%, summons a lava skin to make himself invulnerable.
Kill the adds he spawns and they will drop Power Kegs, using them creates a magic circle on the ground which the boss needs to be lured into to remove the lava skin buff.

Last boss:
Arkanis the destroyer
HP: 413,200


Tons of AoEs, increased fire spawns, more adds, pretty annoying.
Right at the start the boss will gain a deflection buff which either negates all ranged or magic damage.
Kill the spawned adds and pickup their drop, you will gain an ability to remove the Shattered Mirror buffs and resume the corresponding dps.
Randomly creates an Absorb Mana buff which increases his dps the more attacks he absorbs.
Constantly summons fire from the ground and spawns a fire elemental which will constantly raise the lava from below.

Killing the fire elemental should be priority.

Author: Lightaga
http://forums.archeagegame.com/showthread.php?248507-Guide-Greater-Kroloal-Cradle
 
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