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Guild Creation Guide

Ishida

New Member
The guild is one of the highlights of any MMORPG game where players meet the philosophy of their guild. Make friends, intrigue, fun, affection, etc. It is where the high point of cooperation happens in the games. However, always try to get to know the leaders of your guild as much as possible so that you do not fall into the blows of false leaders who really only want to help your family and your officers, not all members, as many promise and dont.


Quick guild creation


Creating a guild requires a party of five players at level five or above.
The leader of the party must pay 1 gold.
The members of the starting party do not have to agree to forming the guild, but must not already be in a guild.
Once the guild is formed, only the guild leader is required to keep it up.

Only people of your own nation can join your guild.
However Pirates (being their own nation) can come together to form a guild regardless of their native nation.



Guild Flavor

What kind of guild do you actually want to make? This is a very important step because it will give your guild identity, and purpose. Now there are an infinite amount of guild flavors but here is a general list of standard flavors I could think of.

Hardcore: A community where members strive to be the BEST of the best. Members of this community are highly competitive and are always working to strive to be at the top of whatever goals they are seeking.
Generally a strict rule set for this kind of community is advised. Members aren’t going to want to be concerned about the general day by day working of a guild. Player base will be highly active, so your leadership will have to be as well.

Leveling: A community created around working together to reach max level. These guilds are around to help group like leveled members together to accomplish goals that generally would have taken more work.
These communities are generally lax on rules. People are here for the social experience and to help themselves move along to different types of “end game.”

Casual: A loose goal orientated community. Members aren’t trying to accomplish main goals in a break neck pace. But are more concerned about just having a “good fun time” while playing.
Rules are generally pretty lax, though some Casual communities like to restrict by age groups, so please bear that in mind.

PvP: A flavor that is normally tacked on to either Casual or Hardcore. The PvP stands for Player vs Player. This type of community is focused around fighting other players. They can be casual about their attempts or hardcore about them.
Any rule set works for this, it more depends on the causal or hardcore part of the flavor.

PvE: Much like PvP. Player vs Environment communities are looking to focus on the nonfighting enemy players aspects of the game. Exploration? Dungeons? Raids? Trading? Crafting? Are all types of focuses for a PvE community?

Role Playing: This community if filled with players that are looking to Role Play the fantasy and character they’re currently playing. (Think of a play, or speaking in character.)
These communities require major dedication from its members. And people that are willing to try to setup events and keep the community highly active.



Guild Structure

So we’ve got the basics down. Guilds can be big or small. But how do they work? How are they run? Who decides what? I’ll try and lay the basic groundwork for those questions. But there is such a huge variety out there that I’m sure I’ll miss quite a bit of stuff in this section.

Organizational structure

When you think about people grouping together on large scales we think about governments. Great thing though is that those structure types don’t require millions of people. You can pick and choose from any kind of system you would like and build the groundwork for your community!

Here is a basic list of government types that work well in a guild setting and a general run down on how they function:

Republic: Community build around the concept that community member input is highly important.
The community decides the direction and the guild is there to help further the ideals and views of the community as a whole.
Republic guilds can have two different subsets.

1. Full people control. Issues are voted on by the people, and created by the people. (Very hard to manage in large groups. Requires a very active player base, and can lead to situations where lack of player response can kill the system.)
2. Elected control. Much like a senate. Members would be elected and those “elected” representatives would make the major decisions on the wellbeing and behalf of the community.

They are normally held to specific rule sets that are decided by the community as a whole prior to the election process. This ensures that if representatives are working against the views of the majority then there is a proper procedure to deal with such situations.

Monarchy: Though there are other terms to define this kind of structure this I believe is the best term. A monarchy consists of either one, or more than one lead individuals that make the decisions for the whole community.
This kind of community is where the ideals and direction of the community follow those in power.
Monarchy can be run in two basic ways.

1. Absolute Power. Those in charge are the “be all end all” deciders of decisions and disputes that may arise in the community.
2. Constitutional Monarchy. This kind of system is where the people in power are held to a laid out set of rules. These rules are decided in any manner the community chooses at creation. And are there generally to help keep the leaders in an understandable point of view to members. Kind of a contract between the Leader(s) and members of the community.

Things to note. While there are only two listed types, there are many different combinations that arise from these kinds of systems. This only really covers how decisions are decided. There can be communities that also include how wealth and items are distributed between the members.


PHILOSOPHY OF A GUILD

In guild creation, in addition to choosing guild name and guild name, you will have to think of a way to evolve this guild, and my recommendation is, "many hands make light work."

A old saying, but one that can perfectly define what drives players to come together in groups where members of the same team tend to help each other.

Less experienced players receive incentives and the opportunity to evolve more quickly, while more experienced players aim to grow to achieve nobler positions. In the end, everyone who is aligned with the goals of the group wins.


REVITALIZING THE PAPALS IN THE GUILD (RANKING)

Currently in a guild, all members can have any ranking selected by a person who has such a right or by themselves if they have the right.
When you are in a guild, you are not necessarily in a hierarchy, but each has its strong and weak point and all are needed to build a guild. The main point of revitalizing the rankings is for you to feel inside a guild. Be in it and feel part of it.


IT IS NOT JUST THE LEADER THAT MOVES A GUILDA - BEING AND LIVING A GUILD

The leader does not move a guild on his own and he needs his teammates in his rankings. You need to be connected to your guild in a way that you become a piece of it and live by it. Since each ranking will be linked directly to it in several ways.



And always remember when you are playing, mainly in a guild

Believe in yourself.

Positive matters.

Never give up.

Always try and get your community involved.

Remember you are here to have FUN. Don’t let yourself get stressed out or burned out.


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