I would like to bring awareness to the imbalance of the hidden weapon passive system.
Historically there has been very little “actual” good choices for weapons as they have all had terrible, or not viable weapon passives. Currently there’s 3 weapons that are really viable for melee, and that is Longspear/Nodachi/Greatsword and Shortspear/Katana/Sword. The rest are absolutely garbage due to their hidden passives being too bad to compete with the rest. Even with that, the longspear is the 100% best in slot choice for almost any melee
A longspear has a 10k def proc on a 10 second cooldown, while a nodachi has a guaranteed crit with a 30 second cooldown. Shortspear is a 30 second cooldown with Katana being a 45 second cooldown. Sword and great sword are both 15 seconds so there’s no issue there. But Dagger and axe/great axe are both on huge 45 second timers that makes those weapons basically obsolete as a melee choice. Scepters, clubs, and bows all have garbage passives that make it not even worth mentioning.
All I’m asking for is a balance of the internal cooldowns so we don’t see everyone just running around with a longspear. Changing all the passives to be on 10 second cooldowns to bring them more in line with a longspear, and making any 1h weapon a 15 second cooldown I feel would be the easiest way to bring more viability to these weapons without breaking everything.
TLDR
Make every 2h weapons hidden passive a 10 second cooldown.
Make every 1h weapons hidden passive a 15 second cooldown.
Change for scepters/bows/clubs.
Maybe making scepters have a 5k def pen proc, clubs have a guaranteed healing crit, and bow having shield def pen.
Historically there has been very little “actual” good choices for weapons as they have all had terrible, or not viable weapon passives. Currently there’s 3 weapons that are really viable for melee, and that is Longspear/Nodachi/Greatsword and Shortspear/Katana/Sword. The rest are absolutely garbage due to their hidden passives being too bad to compete with the rest. Even with that, the longspear is the 100% best in slot choice for almost any melee
A longspear has a 10k def proc on a 10 second cooldown, while a nodachi has a guaranteed crit with a 30 second cooldown. Shortspear is a 30 second cooldown with Katana being a 45 second cooldown. Sword and great sword are both 15 seconds so there’s no issue there. But Dagger and axe/great axe are both on huge 45 second timers that makes those weapons basically obsolete as a melee choice. Scepters, clubs, and bows all have garbage passives that make it not even worth mentioning.
All I’m asking for is a balance of the internal cooldowns so we don’t see everyone just running around with a longspear. Changing all the passives to be on 10 second cooldowns to bring them more in line with a longspear, and making any 1h weapon a 15 second cooldown I feel would be the easiest way to bring more viability to these weapons without breaking everything.
TLDR
Make every 2h weapons hidden passive a 10 second cooldown.
Make every 1h weapons hidden passive a 15 second cooldown.
Change for scepters/bows/clubs.
Maybe making scepters have a 5k def pen proc, clubs have a guaranteed healing crit, and bow having shield def pen.