Thriem
Active Member
@Sparkle @Sjinderson Well in less than 24 hours a poll (15hrs 20min and 336 views) that I posted at 1:20 am East Coast NA time for a Hiram Drop increase was closed. So the majority of the time the Poll was up most people were sleeping or at work. I accept your answer although I feel you could have given it some more thought in my opinion. I was working and was not in a position to respond to some of your statements so I am doing so now.
@Sjinderson I just gave some valid reasons why the drop should be increased. I never said by what % or that the gear should be achieved in days or weeks like you stated. I never once said it should be boosted on that level only that it should be boosted. That was you're assumption of what I intended by an increase not what I stated, I left the % of the increase in your hands. I gave some examples of Live forums for this patch in 2016 . If you put serious thought into my thread I hope you read player comments about drop rate back then and how the community felt about it.
I don't need this gear now but the way you speak about working toward Hiram in progression seems more suited for players in my position in the 10-11k range. We have the time and gear to slowly work toward this but I am speaking about attracting a player base. The small group of us here are staying and want others to come play this game! So how do we bring in new/returning players? I say make it more fun/better than live to people that enjoyed AA or maybe wanted to try it.
You sited stats of 20+ Hiram pieces per hour and said some was without a 60% loot buffs. I mean that is great! Maybe I just had bad RNG. Wait... maybe the 2016 forums and all of it's players had bad RNG too? This was not a mind blowing discovery, this is a known drawback of Hiram. @Sjinderson you even asked me if I was killing the right mobs???? If you read anything I wrote and the examples I gave you would have concluded I am a veteran player that a half a clue on the topic I was lobbying. Instead you say no one else had that result (which I can accept this) and maybe I was not farming the right mobs? My thread was titled "SHOULD THE HIRAM DROP RATE OFF ABYSSAL MOBS BE INCREASED" The last statement could be seen as sarcastic or a poke at my intellect. I do know what mobs to farm and where they spawn.
This is my second 11k toon and I played on live from 3.0-5.5. I know the Hiram system and if you read my initial forum thread on this topic it should be very apparent that I know what I am doing/talking about. I have done all this before and saw what it did to the live servers. My friends have complained about AAU drop rates and being short on labor. I think that a 7day poll that was 16-0 in less than 24 hours in favor of an increase should have maybe been given a bit more consideration because from where I stand it seems the door was shut right as it was opened.
@Sparkle @Sjinderson Serious question here: Have you ever tried gearing using Hiram? I mean really devoted time to feeding gear to Awakened T2 or greater? I seriously doubt you would feel this way if you had
@Sjinderson Yes grinding Hiram is a choice and there are other gear paths to choose. My point was for a new/returning player (not all will get starter packs ex; some returning players) Hiram gear is the best gear out there to progress. I mean yes crafted is a good choice now but if history repeats Hiram will surpass it at T2. So logically these new/returning players will devote time to the gear that will be worth progressing/investing into. I mean GHA, Halsa and Soul forged gear are options or at least "were" options but I doubt people will progress that gear but it is a choice right? I am not trying to argue but players will seek given there means the best gear they can obtain. All I am saying is why can we not give this player base of new/returning players a boost? I am not saying they achieve it in days/weeks but better to make this version of Hiram better than live in 2016 and AAU.
I ask you to have a person that works with your team try leveling a toon choosing the Hiram gear path @Sjinderson (which a staggering majority of all players new/old will do) I know there are other choices but in this test have it be a employee that might mirror your target players you are trying to attract to this server. Which would be someone brand new "playing" the game or a player that did play but stopped. This may be hard to do but the point is you will keep the "die hard loyal players and veterans" we need to attract new people or people that loved AA but hated what the Hiram grind did to the game. Any veteran player could power through starting over again by spending money and grinding because most of us have done this a few times. Will the new/returning players feel like there are several gear choices? Will they feel like the grinding is worth staying if they hated it on live or AAU? Will they feel like they will never close the "gear gap" that has been a thing in AA forever? I can not say for sure but if history repeats I guess the new/returning player will feel like this is not fun or never give AR a try.
I know you feel the Hiram gear is not a "catch up mechanic" but from what we all can google search Trion thought it would fix things. It was to combat P2W complaints from F2P players at the at the time to level the playing field and help players compete (site 2015-2016 AA forums). By the time we closed in on 6.0 most players were in Hiram or Eranor gear period. Yes the gear path one chooses is a choice but in 4.0 people had GHA, Halsa , and Soul Forged gear as choices too and how many you think went Obsidian or Ayanad? New/returning players have choices but very few make sense if they want to compete in PvP.
So the drop rates will stay the same? The answer was yes they will stay the same. So the low player population and ability to attract new/returning players will stay the same? The answer is yes because myself and many others have traveled this path knowing wear it leads. I was trying to be helpful and give you the knowledge of the mistakes I noticed in 2016. I guess a few people went off topic(I never saw the posts) but several others voiced there concerns/idea's on this topic that we believed to be relevant. I wonder how many votes the poll I posted would have received if allowed to go the 7 days? We can only guess now but would it have been an overwhelming majority? This has been the standard established for most(not all) polls in the past for a change to be considered.
I never once saw a response that seemed to consider any of the valid points made.
Instead It was addressed with "tested and proven to be bad RNG". The several hours of testing with buffs/no buffs all took place within the limited time frame that the Hiram drop Rate increase Poll existed(15hrs 20min)? I posted at 1:20 am EST so how many hours passed before you guys got to work? I am not saying you didn't test this but how conclusive could it have been in comparison to the year we played 4.5-5.5 on live and the forums that we complained about this on? Instead the question if the "correct" mobs were being farmed when I clearly have an clue about Hiram and have fed/tiered several pieces and stated this. The mob tag "Abyssal legion" is the mob and in my thread @Sjinderson titled "SHOULD THE HIRAM DROP RATE OFF ABYSSAL MOBS BE INCREASED" I mean it was in the title man! I question if you even read anything I sited if I am given responses like that last one. I want the server population to rise and I want lots of new/returning players to come back! I love this game and don't want it to die. Those of us that donate and log everyday have noticed how low server population is even with this new patch release. We players have invested/shared interest to see the server be the best it can be. Ball is in your court and I hope you fully read everything I have posted. Thank you for your time and consideration
@Sjinderson I just gave some valid reasons why the drop should be increased. I never said by what % or that the gear should be achieved in days or weeks like you stated. I never once said it should be boosted on that level only that it should be boosted. That was you're assumption of what I intended by an increase not what I stated, I left the % of the increase in your hands. I gave some examples of Live forums for this patch in 2016 . If you put serious thought into my thread I hope you read player comments about drop rate back then and how the community felt about it.
I don't need this gear now but the way you speak about working toward Hiram in progression seems more suited for players in my position in the 10-11k range. We have the time and gear to slowly work toward this but I am speaking about attracting a player base. The small group of us here are staying and want others to come play this game! So how do we bring in new/returning players? I say make it more fun/better than live to people that enjoyed AA or maybe wanted to try it.
You sited stats of 20+ Hiram pieces per hour and said some was without a 60% loot buffs. I mean that is great! Maybe I just had bad RNG. Wait... maybe the 2016 forums and all of it's players had bad RNG too? This was not a mind blowing discovery, this is a known drawback of Hiram. @Sjinderson you even asked me if I was killing the right mobs???? If you read anything I wrote and the examples I gave you would have concluded I am a veteran player that a half a clue on the topic I was lobbying. Instead you say no one else had that result (which I can accept this) and maybe I was not farming the right mobs? My thread was titled "SHOULD THE HIRAM DROP RATE OFF ABYSSAL MOBS BE INCREASED" The last statement could be seen as sarcastic or a poke at my intellect. I do know what mobs to farm and where they spawn.
This is my second 11k toon and I played on live from 3.0-5.5. I know the Hiram system and if you read my initial forum thread on this topic it should be very apparent that I know what I am doing/talking about. I have done all this before and saw what it did to the live servers. My friends have complained about AAU drop rates and being short on labor. I think that a 7day poll that was 16-0 in less than 24 hours in favor of an increase should have maybe been given a bit more consideration because from where I stand it seems the door was shut right as it was opened.
@Sparkle @Sjinderson Serious question here: Have you ever tried gearing using Hiram? I mean really devoted time to feeding gear to Awakened T2 or greater? I seriously doubt you would feel this way if you had
@Sjinderson Yes grinding Hiram is a choice and there are other gear paths to choose. My point was for a new/returning player (not all will get starter packs ex; some returning players) Hiram gear is the best gear out there to progress. I mean yes crafted is a good choice now but if history repeats Hiram will surpass it at T2. So logically these new/returning players will devote time to the gear that will be worth progressing/investing into. I mean GHA, Halsa and Soul forged gear are options or at least "were" options but I doubt people will progress that gear but it is a choice right? I am not trying to argue but players will seek given there means the best gear they can obtain. All I am saying is why can we not give this player base of new/returning players a boost? I am not saying they achieve it in days/weeks but better to make this version of Hiram better than live in 2016 and AAU.
I ask you to have a person that works with your team try leveling a toon choosing the Hiram gear path @Sjinderson (which a staggering majority of all players new/old will do) I know there are other choices but in this test have it be a employee that might mirror your target players you are trying to attract to this server. Which would be someone brand new "playing" the game or a player that did play but stopped. This may be hard to do but the point is you will keep the "die hard loyal players and veterans" we need to attract new people or people that loved AA but hated what the Hiram grind did to the game. Any veteran player could power through starting over again by spending money and grinding because most of us have done this a few times. Will the new/returning players feel like there are several gear choices? Will they feel like the grinding is worth staying if they hated it on live or AAU? Will they feel like they will never close the "gear gap" that has been a thing in AA forever? I can not say for sure but if history repeats I guess the new/returning player will feel like this is not fun or never give AR a try.
I know you feel the Hiram gear is not a "catch up mechanic" but from what we all can google search Trion thought it would fix things. It was to combat P2W complaints from F2P players at the at the time to level the playing field and help players compete (site 2015-2016 AA forums). By the time we closed in on 6.0 most players were in Hiram or Eranor gear period. Yes the gear path one chooses is a choice but in 4.0 people had GHA, Halsa , and Soul Forged gear as choices too and how many you think went Obsidian or Ayanad? New/returning players have choices but very few make sense if they want to compete in PvP.
So the drop rates will stay the same? The answer was yes they will stay the same. So the low player population and ability to attract new/returning players will stay the same? The answer is yes because myself and many others have traveled this path knowing wear it leads. I was trying to be helpful and give you the knowledge of the mistakes I noticed in 2016. I guess a few people went off topic(I never saw the posts) but several others voiced there concerns/idea's on this topic that we believed to be relevant. I wonder how many votes the poll I posted would have received if allowed to go the 7 days? We can only guess now but would it have been an overwhelming majority? This has been the standard established for most(not all) polls in the past for a change to be considered.
I never once saw a response that seemed to consider any of the valid points made.
Instead It was addressed with "tested and proven to be bad RNG". The several hours of testing with buffs/no buffs all took place within the limited time frame that the Hiram drop Rate increase Poll existed(15hrs 20min)? I posted at 1:20 am EST so how many hours passed before you guys got to work? I am not saying you didn't test this but how conclusive could it have been in comparison to the year we played 4.5-5.5 on live and the forums that we complained about this on? Instead the question if the "correct" mobs were being farmed when I clearly have an clue about Hiram and have fed/tiered several pieces and stated this. The mob tag "Abyssal legion" is the mob and in my thread @Sjinderson titled "SHOULD THE HIRAM DROP RATE OFF ABYSSAL MOBS BE INCREASED" I mean it was in the title man! I question if you even read anything I sited if I am given responses like that last one. I want the server population to rise and I want lots of new/returning players to come back! I love this game and don't want it to die. Those of us that donate and log everyday have noticed how low server population is even with this new patch release. We players have invested/shared interest to see the server be the best it can be. Ball is in your court and I hope you fully read everything I have posted. Thank you for your time and consideration
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