RAYZZ
New Member
Hello,
Before i start i wanna clarify that English is not my first nor even second language. I will do my best in order to be clear as i can.
So, my point is that obviously the quantity of gold in the server is higher than the begining of it. This, in economy, its called inflation. When the monetary offer increases, means the quantity, there are some consecuences like; raises on prices.
The problem with this is regarding the "profesions" that dont interact with the market. Trade runs, fishing, etc. Why? Simply because while the general prices are rising and all the trades on the AH are working according to the market, we have profesions like fishing and trade runs that doesnt have any connection. So its like any other intervetionist policy that we can find in the real world. In this case we can do an analogy with setting a maxium price to a good. Ocasionally the profesion will become no profitable so the people will stop doing that activities.
I could explain this better and longer, but i think its quite clear. Im not implaying anything or demanding changes, this all remains to devs discretion. All im trying to do here is to expose a reality and if that reality is getting taken into account by devs.
Thank you so much,
RAYZZ.
Before i start i wanna clarify that English is not my first nor even second language. I will do my best in order to be clear as i can.
So, my point is that obviously the quantity of gold in the server is higher than the begining of it. This, in economy, its called inflation. When the monetary offer increases, means the quantity, there are some consecuences like; raises on prices.
The problem with this is regarding the "profesions" that dont interact with the market. Trade runs, fishing, etc. Why? Simply because while the general prices are rising and all the trades on the AH are working according to the market, we have profesions like fishing and trade runs that doesnt have any connection. So its like any other intervetionist policy that we can find in the real world. In this case we can do an analogy with setting a maxium price to a good. Ocasionally the profesion will become no profitable so the people will stop doing that activities.
I could explain this better and longer, but i think its quite clear. Im not implaying anything or demanding changes, this all remains to devs discretion. All im trying to do here is to expose a reality and if that reality is getting taken into account by devs.
Thank you so much,
RAYZZ.