I preempt this post with the understanding that ruling members of player nations/castle owning guilds and probably just the regular members of PN/castle owning guilds trying to defend their positions are going to flame this into oblivion, but hear me out.
Lord's coins as a crafting material is a system that was designed with high availability and production in mind from a relatively large population. The number of lords coins required for higher end crafts (read, weapons and armor) is frankly extremely high. For the lowest equipment tier craft, you need 77 coins. For the highest tier (weapons) you need 270.
We currently are allowed to make 9 characters**I've just learned for 4.0 the number was lowered to 4??? (I can't confirm if this is true or not)** for the 1 account we are allocated, which is quite substantial, but in the end factors towards very little (see below).
Now, lords coins are distributed on a basis of 180 per week to the sovereign of a castle. Just for existing. Extras can be obtained with the warehouse system. An established player nation effectively has free flowing lords coins. And it very much shows. Most members of PN/castle owning guilds possess epic and greater erenor weapons. They are the premium geared forces on the servers. Before erenor was released, they had legendary + ayanad/tier 7 weapons due to controlling content and charging massive prices for the necessary materials for upgrading. These players are effectively unbeatable and cannot be contested. The only real way to become a force is to be able to join those ranks, work your way up and receive benefits for being a part of that system, then later turn tail on them once enough of a core gets established. It is a highly exclusive club. Even more so on this server due to the smaller player base as of late.
EXTREMELY few players outside of PN possess erenor anything. The exceptions to this are a few well established swiper/whale players.
Now, back to the point of having 9 players4 players(??) per account. This is great because you can potentially generate 9 lords coins a day. This limits you to 4 potential lords coins per day. Note the potentially. Here are the obstacles in the way
You are competing with far too many other people with many alts working castles. This severely limits the lords coins
You are praying to get ahold of a quest that guarantees at least 1 lords coin, which only 3 of them do: handing over 50 gilda, meats or trees.
More often than not, the plantable tree quests and meat quests have been taken by others, and you are left with either forking over 50 gilda (not realistically sustainable) or taking the extremely crappy packs that replace those vendors for a mere 50 pence.
In addition to the above, you are also basically forced to support player nations/castle owning guilds. Now there are a few political reasons why you may not want to do this. You may not like that ruling nation/guild. They could be enemies to your faction. You may want to take the player nation/castle for yourself. You may be forced into supporting a faction that has no interest in supporting you back.
Realistically speaking, you are very lucky to get 5 lords coins a day, if your account had extra characters pre 4.0. More often than not these are not numbers you will end up with.
In addition to attempting to use your characters to get LC, you could purchase them off the auction house. But, due to PN/castle owning guilds having controlling interests in both gear throttling players and the need for their own gold for regrade attempts to upgrade their own gear, the prices for LC are extremely high at 150-175 gold each. You might find one at a "discount" of 140 gold each.
That's 11550-13475 gold for a small piece, or 40500-47250 for a weapon. These are not small amounts of gold. Especially when you take into account the cost of clicking those regrade buttons.
My proposal is a very simple one: the amount of LC made from quests should be multiplied by 1.5 at minimum, but realistically by 3. This puts you, for 4 characters before purchasing expansion scrolls,, at 3x lc per quest, potentially 23 days at a base (12LC a day) before you can craft an erenor weapon, if you are able to get ahold of quests that offer whole LC and not just pence. That's almost a month of item grabbing. That's a pretty substantial amount of time gating for a decent weapon.
This would make it less of a nightmare to accumulate lords coins for a weapon, lower the prices to reasonable amounts, and allow for other players to craft the higher tiers of weapons and armor to start stepping into the competitive market.
Commence the flaming....
Lord's coins as a crafting material is a system that was designed with high availability and production in mind from a relatively large population. The number of lords coins required for higher end crafts (read, weapons and armor) is frankly extremely high. For the lowest equipment tier craft, you need 77 coins. For the highest tier (weapons) you need 270.
We currently are allowed to make 9 characters
Now, lords coins are distributed on a basis of 180 per week to the sovereign of a castle. Just for existing. Extras can be obtained with the warehouse system. An established player nation effectively has free flowing lords coins. And it very much shows. Most members of PN/castle owning guilds possess epic and greater erenor weapons. They are the premium geared forces on the servers. Before erenor was released, they had legendary + ayanad/tier 7 weapons due to controlling content and charging massive prices for the necessary materials for upgrading. These players are effectively unbeatable and cannot be contested. The only real way to become a force is to be able to join those ranks, work your way up and receive benefits for being a part of that system, then later turn tail on them once enough of a core gets established. It is a highly exclusive club. Even more so on this server due to the smaller player base as of late.
EXTREMELY few players outside of PN possess erenor anything. The exceptions to this are a few well established swiper/whale players.
Now, back to the point of having 9 players
You are competing with far too many other people with many alts working castles. This severely limits the lords coins
You are praying to get ahold of a quest that guarantees at least 1 lords coin, which only 3 of them do: handing over 50 gilda, meats or trees.
More often than not, the plantable tree quests and meat quests have been taken by others, and you are left with either forking over 50 gilda (not realistically sustainable) or taking the extremely crappy packs that replace those vendors for a mere 50 pence.
In addition to the above, you are also basically forced to support player nations/castle owning guilds. Now there are a few political reasons why you may not want to do this. You may not like that ruling nation/guild. They could be enemies to your faction. You may want to take the player nation/castle for yourself. You may be forced into supporting a faction that has no interest in supporting you back.
Realistically speaking, you are very lucky to get 5 lords coins a day, if your account had extra characters pre 4.0. More often than not these are not numbers you will end up with.
In addition to attempting to use your characters to get LC, you could purchase them off the auction house. But, due to PN/castle owning guilds having controlling interests in both gear throttling players and the need for their own gold for regrade attempts to upgrade their own gear, the prices for LC are extremely high at 150-175 gold each. You might find one at a "discount" of 140 gold each.
That's 11550-13475 gold for a small piece, or 40500-47250 for a weapon. These are not small amounts of gold. Especially when you take into account the cost of clicking those regrade buttons.
My proposal is a very simple one: the amount of LC made from quests should be multiplied by 1.5 at minimum, but realistically by 3. This puts you, for 4 characters before purchasing expansion scrolls,, at 3x lc per quest, potentially 23 days at a base (12LC a day) before you can craft an erenor weapon, if you are able to get ahold of quests that offer whole LC and not just pence. That's almost a month of item grabbing. That's a pretty substantial amount of time gating for a decent weapon.
This would make it less of a nightmare to accumulate lords coins for a weapon, lower the prices to reasonable amounts, and allow for other players to craft the higher tiers of weapons and armor to start stepping into the competitive market.
Commence the flaming....
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