Okay guys!
We implemented this 4 days guilds cooldown rule, so there wouldn’t be the rerolling between the guilds after the bidding end when everyone knows who will attack and who will be defending. As that results into the defending and attacking guilds moving other players to their guilds for 1 day under the guise of profit, that is more like the way to go around the sieges mechanics and main idea where castle should be owned by the guild who actually can defend it, so deserves having it and all its benefits.
So, the main thing that needs to stay – after bidding results are available, nobody except of already formed defending and attacking guilds with members they have by the moment of bidding ending would affect the sieges.
So, if you don’t like the current guilds cooldowns, to keep (follow) the main idea provided above, as an alternative, we can do the following:
We can return the guilds cooldown back to 1 day but will, in such a case, instead do the following – players who joined the guild, will not be able to participate in sieges within the next 3 days (72 hours) after joining, so is they joined after the bidding results available, will not be counted as active guild members during the sieges.
In addition, no matter if we stick to the current change or players would prefer us to change to the described above suggestion, we can add a Mercenary System.
How that system will work: During the bidding time, players with the help of special scrolls (1 per account) will be able to apply for sieges as an assistant in defending or attacking. There will be no limit in the number of participants on each side. Why the players will be able to apply only during the bidding time – so the players wouldn’t know who exactly will attack/defend and would not be able to prepare beforehand.