Yes we know about the available quests. I understand as well that you don't have time for a new event right now.
Alas, "Guild:Leather"; "Guild:Fabric", "Guild: Stone Bricks" quests are UTTER garbage.
The other ones, combined with Ocleera and Kadum, give approximately 155 guild exp per day, or 1085 per week. This is excluding the experia, as those are variable. Getting a guild from level 6 to 7 is 480k experience. That is 442 weeks of guild experience, about 44 weeks for my guild with us having about 10 active members. And we choose to stay small because of wanting a safe and friendly environment without pressure... but 44 weeks is almost an entire year... and that does not give us yet access to the custom content. Spending experience on that would increase the time even further.
(Side note: I've kept track, and we actually didn't even reach 10k exp from our missions, barely 3k excluding experia.)
That is why I asked about an event, and why I said to not make the game so limiting in regards to small guilds. Everything is focused towards large, well-established guilds right now and that is unfair. Not everyone finds they fit in such a large guild.
I am very sad I can't provide for my guild anymore by planting for them on my land, but I hope you take into consideration that there is demand for more guild experience that isn't a gold sink. Almost 3k gold for 5-6k experience from 100 pines is laughable, and many people can't cough up that kind of gold.
An additional option, next to an event, is decreasing the craft cost for experia, btw.
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Would also like to point out that the below reasoning is faulty, because who ever wants to use "alt guilds" to bid on castles will keep finding a way to do so. They only need the minimum exp for the rankings, they don't need to level their guilds.
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