DrRageQuit
Well-Known Member
Is there any way to increase the number of skillsaver slots we can have? Even just one additional slot would be a great help
Here, I'll make it easier for them.The dances that the yata costumes provide -- is there any way we can get those added as standalone dances, rather than forcing folks to wear the costume? I can get the names of the costumes in question, but I feel that you folks already know which yata dances I am speaking about. You could always add them to the marketplace, or make them similar to the Lord of the Dance dance, which is in the Merit shop.
Thank you muchly, whether you can or can't make them standalone dances. <3
Is it time for bank and inventory expansion scroll limits to be increased? By 4.0 on live, I'm pretty sure we had 180 inventory, and 200 bank.
No, it wasn't increased in the current or later game versions. You already have the max possible.Is it time for bank and inventory expansion scroll limits to be increased? By 4.0 on live, I'm pretty sure we had 180 inventory, and 200 bank.
Currently no.Is there any way to increase the number of skillsaver slots we can have? Even just one additional slot would be a great help
The dances that the yata costumes provide -- is there any way we can get those added as standalone dances, rather than forcing folks to wear the costume? I can get the names of the costumes in question, but I feel that you folks already know which yata dances I am speaking about. You could always add them to the marketplace, or make them similar to the Lord of the Dance dance, which is in the Merit shop.
Thank you muchly, whether you can or can't make them standalone dances. <3
I like RP. Bring more dances!
Yes, we'll add some more dances to the game soon.Here, I'll make it easier for them.
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Weird, I thought I remembered it higher for some reason. I'm kinda suffering with 60 costumes in my inventory, a full dawnsdrop set, and 3 rows of food and buffs I'm expected to have at all times.I don't recall that o.o afaik always been 150, at least on EU/NA.
Weird, I thought I remembered it higher for some reason. I'm kinda suffering with 60 costumes in my inventory, a full dawnsdrop set, and 3 rows of food and buffs I'm expected to have at all times.
Suggestion:
Reason:
- Remove 1 Second Cooldown on planting things (like trees, coral, etc).
- It prolongs player suffering.
Followup Question:
- What is it even there for? I heard it was for bot prevention, but bots do not care and are unaffected by cooldowns.
Actual players though, do care and are affected.
why thoI'm kinda suffering with 60 costumes in my inventory, a full dawnsdrop set [...] I'm expected to have at all times.
The timing is a global action cooldown that is in the game by default.Suggestion:
Reason:
- Remove 3 Second Cooldown on planting things (like trees, coral, etc).
- It prolongs player suffering.
Followup Question:
- What is it even there for? I heard it was for bot prevention, but bots do not care and are unaffected by cooldowns.
Actual players though, do care and are affected.
**Edited to correct cooldown time
Yea I asked for this and was ignored. People don't understand how it works and keep saying it is tied to GCD when it isn't. No one wants to remove the time gate on placeable world items though...I explained it here:
Shorten cooldown for seed plantings
Ok so, Can we please shorten the cool down for planting seeds from 3 to like .5 seconds? It literally takes 30 seconds just to plant 10 seeds. It is a chore already as is to actually plant single seeds, with having to line them up and stuff, and the rewards for it are about 3.5x return per...na.archerage.to
The timing is a global action cooldown that is in the game by default.
Global cooldown is affected by how high your attack speed is. With higher attack speed shortening your cooldown.
The cooldown affects a lot more than just planting so we cannot lower it as it would then mess with a lot of things such as skills.
Some actions do not trigger gcd. These are exceptions.
As for could we make planting not trigger gcd and become one of those exceptions. That could cause other issues with with server updates from so many entities being placed at once.
While also 4.5 introduces a snap to grid planting system and is not too far away from arriving
Cooldown is the time between planting. That cooldown is a part of the global cooldown.
If you mean planting action itself, that's a cast time. Each such planting is a separate skill for separate plants and there are hundreds of such. Changing each of them for a little for faster planting is kind of problematic and time consuming.