andreal cen
New Member
ok now i understand. thanks
So, here's an idea I had way back when I was playing on Retail and all the land had been grabbed by hackers and land barons, forcing the poor plebs like myself to live in 8x8 hobo shacks: Purchasable/rentable city buildings, apartments and rooms.
One of the things I've noticed about AA's world is that the major cities seem to be full of fully modelled, explorable, but otherwise totally empty buildings. And seeing as land itself is often at a premium, even in this version of the game, I found myself wondering; why not put all these buildings to use?
For those of you unsure of what I mean, here's an example of a house in Two Crowns which you can enter and explore but is totally empty of NPCs, furniture, or anything:
Essentially, the system would work like this:
Various buildings or rooms in major cities (or even some of the towns, why not?) would be "rentable" in exchange for a weekly payment of tax certificates and perhaps a bit of gold, too. If you rented out one of these buildings, you could place objects and furniture in it and use it as a custom teleport location just like a normal player owned house. However, with perhaps a few exceptions there wouldn't be any "farm" space. Instead it'd just be a place to keep storage items, regal crafting gear, beds and so on.
Prices would naturally vary depending on where you went. The house I showed in the screenshots is a massive two story mansion, so it'd probably run you quite a bit of rent/taxes, but if you just wanted, say, a small apartment room in a bigger complex or an inn or something, somewhere to dump a little chest to keep your excess whatevers, you could probably grab it a lot cheaper.
These buildings would differ from player land in a few ways, but two notable ones would be that they cannot be sold via certificate to other players, and you can only occupy one of these "premade" buildings at a time, to prevent a single player buying out an entire city's worth of buildings.
If a player fails to pay their rent and taxes on time, all furniture and stored items they have placed in the building or room will be returned to them via mail and the property will become available to another tenant.
Pretty much, pros vs cons compared to player housing:
Pros:
- Cheaper and easier to obtain than a player house.
- Requires no building materials or labour investment to be usable.
- Allows players who can't find land anywhere else to have a place to use storage items/crafting items/beds.
- Good for RP purposes.
- Fleshes out the world a bit more and makes all those otherwise pointless buildings in the cities and towns actually serve a purpose.
Cons:
- Can only occupy a single rented building at a time (unaffected by player houses/farms)
- Little to no farming land in majority of rented buildings, with many buildings having no "yard" at all.
- Cannot be remodelled or repositioned.
Now obviously this is a pretty major suggestion and I'm not even sure it's possible within the AcheRage developer's toolkits. But it was an idea I pitched on the old Trion-Run AA boards literal years ago that got pretty much no attention because it would have made the game more accessible to f2p players and we all know how that company feels about people playing their free-to-play MMO without emptying out their wallets every 3 seconds.
Would be interested to know what the devs think of this idea, and if it's even possible at all.
1) no problem, just trying to explain at a spec point, so its not just a "Not gonna happen, next"@snownova do not try to provide ansers for why thing cannot happen using coding examples as reasons. what you have stated is purely speculation of the system and not accurate.
About adding level 40 gear we are not going to add anything for that as it doesn't serve a point. You'd only replace it with the level 50 reward gear in less than an hour.
- "Add a 230k proficiency version to all specialty packs from pack machine that cotsts 5x more materials, labor and pay 5x the price at the gold trader, but with the same weight as normal packs in price rate". Not quite clear, please explain.
This is an amazing idea, it really is. But to implement it as buyable, buildable, etc is, unfortunatly.... impossible.... the game has a system around the housing areas to snap trees, etc and to implement each of those houses as buildable... would break the mold. Meaning if they actually could code in the 16x16 or 24x24 the system wouldn't think "oh, XXXX owns this land" it would think, "wtf is this" and crash the entire server. Coding in furnature, etc at player build? Possible crashes at that house location. Or worse you can plant trees inside the house and on top of it. It would be broken. Or you can buy it but not spawn a thing!!! It's really unpredictable at a coding stand point sorry bud.
I've been scouring the suggestions thread for a bit now and your arena idea gave me an arena idea @Epic. Similar to what @Sjinderson said though, I'm not sure if people would queue for it. What would people think about a "Sparring" Free for all arena? Basically, it'd be the same FFA we all know- but it would include the balance of gearing from Sparring to create a "noob-friendly" environment to practice new classes in a small scale PvP scenario. I'd assume a lot of people avoid FFA due to gearing differences, and not wishing to be stomped by somebody with much better gear than them, so this would create a much less intimidating environment to learn and grow in.Any possibility for a larger arena with more players on each team, a big map would be awesome
I have a few suggestions to make :
#1 : Add equip effect to Ayanad instrument, Weapons/sheild and armor
This would encourage people to start crafting again and people would buy more of them since no point of crafting instrument and 1h weapons for off-hand at the moment. It would be nice as well if you could add a Ayanad Magic sheild Def. For Armor to add equip effect same as obsidian but 1/2 the equip effect since they have set bonus.
#2: Add Divine Anchoring x2 synthesis
I would like that craft to be added in the receipes, keep the celestial x2 in boxes.