Again,
Who the hell is buying such dirt cheap materials off the AH to do packs....
You are presenting a false binary when you say
"People who want to spend their labor on commerce instead of farming."
The large labor pool of this server
even in the current state means that you have the LABOR FREEDOM to pursue spending labor under BOTH proficiencies,
Farming/Gathering and Commerce, all while maintaining a decent profit margin.
In doing so you become more and more self sufficient in BOTH as your proficiency level rises... farming becomes cheaper and cheaper
As a result, you are less likely to rely on purchasing materials from other players because that is a waste...
In turn your Commerce gets more efficient as well
Unlike on retail where you would have to hyper focus into one proficiency in order to be effective.
and IDK about you but I like having such freedom to not have to rely on someone else or some other market
it is nice to be self-sufficient...
As a starting player, yes, maybe it is "worth" buying materials of AH since you do not have as much lee-way in terms of labor to grow stuff yourself...
But as a starting playing you don't have the gold reserves to buy materials from the AH... so you ... grow stuff yourself xDDD
Just a feed back loop of becoming self-sufficient in the end...
Then might we add that increasing materials cost of tradepacks will make it close to impossible for these new ppl to get started from a "buying the stuff of the AH" perspective...
The market for such cheap materials is not saturated JUST because of high labor pool
It is saturated as a result of the various choices that players have made in the last 2 years resulting in many being self sufficient
Ask anyone in this thread
"would you care to post a screenshot of your proficiency levels"
and I'm sure you will see that we don't need to rely or use the AH at all to get materials for pack runs... It would be a waste...
This is especially true of such dirt cheap materials as Ground Grain, Dried Flowers, Ground Meat, and Chopped Produce used in the oh so dear Fertilizer Packs...
But just off THOSE materials alone you are claiming that Farming and Gathering is dead
????
That is kind of insulting to people who are in those proficiencies and making good bank from selling more than just those low tier Ground Grain, Dried Flowers, Ground Meat, and Chopped Produce etc...
farming/gathering is not dead at all you just need to know what to grow, what to sell, what is a good price and so on rather than... trying to offload one product you have in excess...................................................
All the regional packs require much more specialised materials... Larders too... HMM wonder what sells good
Like you are asking for 40x increase in tradepack cost IN TERMS OF GROUND GRAIN ALONE per pack...
Okay, that's fine
but all you keep talking about is ferts
So ferts is gonna have increased the Ground Grain,
what would you do to Dried Flowers, Meat, Produce... Would they also increase just as drastically???
1000 Ground Grain, 2000 Dried Flowers, 800 Ground Meat, 1000 Chopped Produce... per pack
?????
If you do not change those amounts as well it would not be fair to those professions
but now you stuck with a stupidly expensive pack that
does not hand in for any more gold/resource than the current one??
T_T that would feel miserable
Then even making the case to only change it for the regional specialty packs (i.e. NON-FERTS)
That would be stupidly expensive for everyone invovled... Especially if the gold on hand-in was not increased dramatically... but there is another problem with that..... (see later)
So what next
Larder is 300(0) Lemons and 500(0) Milk for one cheese pack ???????
LOOOOOOOOOOOOL
Earlier in the thread it was made it out as though it was a BAD thing to have preloaded oneself with materials from their self sufficiency
I would say, this is not so. Preloading means that you ... now have a backlog of materials to use on your later packs....
and you can indeed hyper focus on spending labor into Commerce just like you want on those days that you don't need to harvest anything...
To such players who have built up self-sufficiency...
Increasing materials cost to craft packs, your so called "
big pack" will only make it
less attractive to purchase the materials from other players via AH or Trade...
The change would only work to hurt ppl who are starting out more than the established ppl
Furthermore, you keep talking about the numbers and details of example trade runs and elsewhere complained of "markets getting crashed due to player delivering high volume of packs" or something along those lines...
There are so many runs to choose from yet you are HYPERFOCUSING into a few "meta" trade runs, then simulataneously complaining "OH THE PERCENT ON THOSE IS ALWAYS SO LOW"
"120%"
Funny... that's already 20% more than you would normally be allowed... yet you consider this a "crashed" route... When the payout is still somewhat decent...
This is not a good mindset to have - by hyperfocusing on a few routes you close yourself to the opportunities presented to do other trade-runs.
As such, if the "
meta" route has "crashed" that makes using other trade routes more profitable/viable.
This is the whole point of the percentage system... to balance out activity among other regions and trade routes...
However what you want is to... have the meta trade routes become MORE META, by making both recovery rate of percent higher, and, making the packs crafts COST even more --> Not worth doing non-meta route if packs cost 40x higher !!!!!
So then that will make doing the META route more important than ever before...
That is completely counter to the other thing that is being asked for in this thread,
which is to BUFF the non-meta routes that you give in all your examples.
Except that balacing mechanic is ALREADY in the game in the form of the changing percentages on hand in!
It is a self-regulating system!
The only thing stopping people like you from doing trade runs is you only want to run the "META" trade run when there are in fact MANY more opportunities and trade routes that exist... You just can't always use the META ones.... makes things more interesting
Everyhting that is being asked for does not make sense all put together..
You want higher recovery rate to stop "crashing" of market
You want more packs that cost more to make to stimulate farming/gathering....
You want to diminish the prevelance of "meta" routes by buffing others...
Each of these things can with very little theorycrafting be demonstrated to NOT WORK IN TANDEM...
THOUGH
I DO AGREE
that there is an imbalance in the payout amounts of certain routes... you have written of many examples already...
Those should be modified SLIGHTLY to balance the time vs reward ratio
but, for the most part the system lets you do what you want with it if you have a bit of planning in advance and don't go all in on one pack type
and are WILLING TO BE FLEXIBLE
Further, we are even lucky that the devs have kept the 3.0 trading system for us in addition to all the cargos... That made the trade pack system not feel "awful" compared to cargos.
And I'm not sure why you even bring up those trash Auroria packs...
we should note that
even before Erenor came out such packs was not worth the it at all...
LC is only worth so much right now because everyone is saving/selling/using for Erenor items... And till everyone is saturated with those or better in their inventory, the price of LC will never change and those packs will always be awful to do...