TripleDip
Member
Ok so as most of you know the experia bug got fixed from the last small patch they did to the server, but this has brought to light a huge issue I personally see going forward for ArcheRage. The issue with the exp system is that it was made in the mind of guilds having 100 players(older game versions more populated), Which justifies the high guild exp cost, but here there aren't any big guilds, it's just small ones and the player base doesn't even support the massive exp grind it takes to level a guild. Not to mention guilds with smaller sizes have virtually no possible way to level at all with the enormous amount of exp it takes. Not to mention access to guild buffs. My guild has 10 or so active people. If we enable guild buffs even doing our dailies wouldn't be enough to counteract the exp needed to level. It would be draining our exp, but I had time to sit down and think about it. And ragequit made some very valid points too. The exp for leveling a guild is extremely outdated and only supports larger guilds, but there are also small guilds who want to max level their guild and get those guild buffs, but now since exp is only really gainable in a meager amount through just dailies. It isn't enough.
The things I would be looking at are lowering the exp needed to level a guild in a timely manner and looking at how much the guild buffs cost, Or increasing how much exp is given from the guild daily quests. I know why you guys patched the experia bug, but I even snooped around live and unchained servers. the bug still exists there and was never removed, But I understand you guys dont want people abusing bugs, but unfortunately that "bug" was still an expensive one for people to do and was the only way for smaller guilds to get access to what other pre established guilds already have. Any of the "larger" guilds on server who pre date this fix are already at level 8 and have really zero to no reason to do said experia farming as they already have a massive exp pool stocked up because the guild has been at level 8 for months to years at this point, but all this change did was bring to light the issue.
The guild exp system is massively and severely outdated. and could use some major tuning. it never got it on live or unchained as the player base could always support it, or as said over time already hit level 8 but spamming experia with their guild, but this option still required heavy gold sinking to even work. It was a barrier for a much bigger issue that kept it at bay. So please I would recommend looking into this as a major issue, maybe even try to implement it with the 5.0 custom patch. This server is great, but all that happened now is completely not just hindering other guilds, but completely severing any reason or how to be able to gain access to guild buffs, guild bank, or the upgraded store just because the exp needed to level cannot be achieved by most guilds on the server due to most guilds sizes. This server has no where near the population of a unchained or live server. Please review this system and give your opinions on the subject. It's in dire need of an overhaul and my opinion on the matter sits clear as its not fair to other guilds to not have access to these buffs even when we have done the quests to gain access to them quest wise and investing so much time into our guilds to get them to the max level.
(AGAIN THIS IS NOT ABOUT THE BUG. THIS IS ABOUT THE EXPERIENCE SYSTEM. ANY MENTIONS OF THE BUG ARE FOR EXPLANATION PURPOSES AND NOTHING ELSE)
The things I would be looking at are lowering the exp needed to level a guild in a timely manner and looking at how much the guild buffs cost, Or increasing how much exp is given from the guild daily quests. I know why you guys patched the experia bug, but I even snooped around live and unchained servers. the bug still exists there and was never removed, But I understand you guys dont want people abusing bugs, but unfortunately that "bug" was still an expensive one for people to do and was the only way for smaller guilds to get access to what other pre established guilds already have. Any of the "larger" guilds on server who pre date this fix are already at level 8 and have really zero to no reason to do said experia farming as they already have a massive exp pool stocked up because the guild has been at level 8 for months to years at this point, but all this change did was bring to light the issue.
The guild exp system is massively and severely outdated. and could use some major tuning. it never got it on live or unchained as the player base could always support it, or as said over time already hit level 8 but spamming experia with their guild, but this option still required heavy gold sinking to even work. It was a barrier for a much bigger issue that kept it at bay. So please I would recommend looking into this as a major issue, maybe even try to implement it with the 5.0 custom patch. This server is great, but all that happened now is completely not just hindering other guilds, but completely severing any reason or how to be able to gain access to guild buffs, guild bank, or the upgraded store just because the exp needed to level cannot be achieved by most guilds on the server due to most guilds sizes. This server has no where near the population of a unchained or live server. Please review this system and give your opinions on the subject. It's in dire need of an overhaul and my opinion on the matter sits clear as its not fair to other guilds to not have access to these buffs even when we have done the quests to gain access to them quest wise and investing so much time into our guilds to get them to the max level.
(AGAIN THIS IS NOT ABOUT THE BUG. THIS IS ABOUT THE EXPERIENCE SYSTEM. ANY MENTIONS OF THE BUG ARE FOR EXPLANATION PURPOSES AND NOTHING ELSE)