buff the heck out of ocean trade runs on the weekend
carebears get made to go outside safe zones
pvpers get a fun 2 days of stealing their stuff
everyone gets a lot of money
don't allow consumables, anyone with 30 ginsengs (me) gets a giant advantage
even just regular pots give a big advantage to classes that can reduce healing because it means the other guys pots don't work
here is another simulator for regrading and staff crafting i made a couple months ago for this server
http://coolandniceboy.tumblr.com/
regrades sometimes fail grand->rare but apart from that it uses the regrade rates of this server
its 50% the whole way based on the numbers i have gathered from socketing
with 2 free gems to begin with, the rates are as follows
1 socket: 1 gem
2 socket: 2 gems
3 socket: 6 gems
4 socket: 14 gems
5 socket: 30 gems
6 socket: 62 gems
7 socket: 126 gems
how do loot drop rate buffs work while in a group? is it whoever hits loot or whoever tags the enemy? or does it take the highest loot drop rate in the party and apply that