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  1. O

    ArcheRage 5.0 (development-release info)

    Hell, even if we could get enough changes so that the 5.0 packs gave us a choice of turn in spots instead of funneling us into singular ports that are too easy to camp, it would be something. They could be in the same dang zone just in different ports for all I care, or use the same turn in...
  2. O

    Peace Treaty change.

    It's a great idea if your goal is to ensure all guilds are either level 2 max or the top geared megaguild; as anything between the two will get harassed to death.
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    ArcheRage 4.7 (development-release info)

    New player that fled AAU a month or so here. I'll be blunt, you could only import the planting snapping and toss most of the rest of the changes that are anti-sandbox and I'd not shed a tear. From what I've seen those changes that XL did back then had little to nothing to do with economic...
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