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  1. M

    Suggestions

    One quest starts and ends at Isma, the other starts and ends at Ashley. Lore-wise, they both are on sides that hate each other. So if you started a quest with Ashley, it still would end with Ashley even if you exiled because you technically never started it with Isma, and vice-versa. At least...
  2. M

    Suggestions

    The usual trend for spread of heroes is 2-2-1-1. - If one of those guilds is in the time zone opposite to siege, those heroes will never sign up for siege. It's not an issue to take up with them, they do things for their faction on their time zone so they would naturally get votes. Being hero is...
  3. M

    Kick timer for auto-fishing in Garden is a dumb change

    ? When did this change get made? Because I only got kicked out of afk fishing when I ran out of labor and got the away tag EDIT: The instance cleanses players daily, forgot about that. That's probably what you experienced
  4. M

    Patch 6.5 Gifts!

    probably a costume skin from the "Nui's Chosen" wardrobe. These things usually come with a costume and I don't see one specifically on the list
  5. M

    ArcheRage 6.5 (development-release info + suggestions)

    Just need to make lower Hiram tiers less XP to upgrade. End-game tiers will stay same so everyone will hit a certain threshold much faster, able to farm on their own and compete in PVP to an extent. ofc you won't comment on other topics, myself and others have regularly pointed out that every...
  6. M

    ArcheRage 6.5 (development-release info + suggestions)

    1 and 4. The amount of infusions you can get doing daily quests for infusions does not equal the amount of labor you can gain in a day. I've tried. So by adding another reliable source of infusions in Vocation badges (which they said no to, but that's beside the point), you are doubling the...
  7. M

    ArcheRage 6.5 (development-release info + suggestions)

    Wouldn't that make gear progression on the server faster by doubling the amount of Hiram Infusions that can be acquired by a player? I thought that faster gear progression would make a larger gear gap, which was what you wanted to avoid?
  8. M

    ArcheRage 6.5 (development-release info + suggestions)

    Since I don't have a Live account, can you get me the spread of top 100 GS on a Legacy server and one of the AAU servers? Because you keep talking about "massive gaps" of gear but I'm curious to know what theirs is compared to ours
  9. M

    ArcheRage 6.5 (development-release info + suggestions)

    So you're saying sped up progression is the reason people are still playing here because slowed down progression on Live servers is why they quit and why Live servers are dead? Got it. You could've just said "you're right I'm wrong" and saved yourself the trouble of typing out "essentially...
  10. M

    ArcheRage 6.5 (development-release info + suggestions)

    Your happy face means nothing. My point is countering your "sped up progression is the devil". Sped up progression is the only reason most of this server is still playing. Slowed down progression would mean those that got ahead faster would still get there and the rest of the population would be...
  11. M

    ArcheRage 6.5 (development-release info + suggestions)

    Speeding up progression on the lower end of the game is needed. There's literally no way to get casual players up to PVP capability than by faster progression at the early-game. The players on top either got there through swiping (bypassing progression limitations entirely) or by attrition of...
  12. M

    ArcheRage 6.5 (development-release info + suggestions)

    That's fine. Your argument is "geared people can solo the dungeons and make a ton of gold" while also hating Hiram and expecting everyone to farm those dungeons for 4 hours every day until they are suicidal just to get archeum to upgrade their gear A LITTLE BIT. If you can get both of those...
  13. M

    ArcheRage 6.5 (development-release info + suggestions)

    I have a great two-step challenge for you that requires 0 pvp since you want to farmville and it'll get you hella golds! 1. Gear yourself up without Hiram to the point where you can solo dungeons 2. Farm up enough archeum from those dungeons and sell them until you reach 100k gold Time how...
  14. M

    ArcheRage 6.5 (development-release info + suggestions)

    Players higher up in gear score got there faster than other players they started the game with. By wanting to enforce slower progression, it makes the majority of the player base gear up slower. Your "slower progression makes smaller gear gap" disproves your own point, faster progression would...
  15. M

    ArcheRage 6.5 (development-release info + suggestions)

    But the argument is about archeum supply, not gold supply. You're mentioning gold value for an issue that's based around sources of archeum. Players want to farm it in the most feasible way possible. For years we had a feasible and timely manner to do it on Auroria land only for us to downgrade...
  16. M

    ArcheRage 6.5 (development-release info + suggestions)

    Looking at your prior post of you doing greater dungeons on AAU for hours a day, you prove my next point: This is a private server. If the effort to get an item here is comparable to a retail-like environment, it's only pushing away the player base. No one here is here because they want to play...
  17. M

    ArcheRage 6.5 (development-release info + suggestions)

    Your suggestion has been the main source of archeum for quite some time now. Doing the same 6 Greater dungeons 5 times a day is 30 runs. Hadir and BCA take around 5 minutes or so to do, so those 2 dungeons alone are an hour. PC and SM will take a bit longer as bosses have damage reduction...
  18. M

    ArcheRage 6.5 (development-release info + suggestions)

    Considering the current method of gaining archeum at most is running greater dungeons since land is incredibly rare, this doesn't even make sense. It's like people posting up pictures of homeless camps and tents in America and saying "this is housing under socialism" without realizing they took...
  19. M

    Reverte Kick Mechanic as it was before the Change

    agreed, but the rewards for being in second place are barely worse than being in first place. By getting kicked or having some form of threat against them if they choose to not participate, it'd theoretically scare people into more activity. I've suggested random admin sweeps of the respawn...
  20. M

    Reverte Kick Mechanic as it was before the Change

    If they don't punish using a macro to stay afk, it causes more players to see doing it is safe and will also begin doing it, causing fewer active players to participate in Halcy on both sides. If you can get free rewards for afking for 20 minutes without any punishment from admins OR players...
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