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  1. GottFaust

    ArcheRage 3.5 Discussion

    "No" If you want that: make a Player Nation.
  2. GottFaust

    Petition to let Pirates able to siege

    Nah. Make a player nation if you want to siege.
  3. GottFaust

    ArcheRage 3.5 Discussion

    Honestly: the best way to handle the cargo system is to leave the current system in place as well. All they'd have to do is leave the existing NPCs in: problem solved. Cargo does some things well, don't get me wrong, but it pales in comparison to the current system. It's better for safe...
  4. GottFaust

    ArcheRage 3.5 Discussion

    Considering that a lot if players will be partially, or fully, re-gearing in 3.5: what are the chances of also getting the 3.7 gem changes along with it or shortly thereafter?
  5. GottFaust

    Speedboat is too slow.

    What are you talking about? With proper use of stone skipper you can easily outrun an epic clipper and even outpace a legendary clipper slightly. It's all about timing the boosts properly. If you do it right the only things faster on the ocean are mythic clippers, stripped mythic merchants...
  6. GottFaust

    ArcheRage 3.5 Discussion

    I was referring to specific ayanad pieces, yes. Also, if you read the thread: it's already been confirmed that the cargo system will not be making it in, or if it does there will be significant changes. You can't treat this server like it's Trino's live version. First: it's not actually based...
  7. GottFaust

    ArcheRage 3.5 Discussion

    The story changes when attempting to make Ayanad pieces, which is what I was referring to. I suppose I'm slightly biased since my RNG is, and has always been, complete garbage. From where I stand: any removal of RNG benefits myself, and those like me, heavily. Moving to a progression-centric...
  8. GottFaust

    ArcheRage 3.5 Discussion

    Why don't you want cheaper crafting (factoring statistical averages for getting the upgrade-capable pieces) and better regrade chances?
  9. GottFaust

    ArcheRage 3.5 Discussion

    Again: the wisp cycle was the only way to profitably craft in live 3.0, and it's not profitable here. 3.5 crafting doesn't "kill the wages for crafting" it removes most of the RNG from crafting and does it in a way that (with the removal of the Cargo system) will actually reduce the statistical...
  10. GottFaust

    ArcheRage 3.5 Discussion

    The wisp cycle is currently a MASSIVE loss in money on this server. On live it was reasonably profitable, sure. I took advantage of it myself and made quite a killing. Here though, unless your luck is ungodly-levels of good: it's a negative-sum game. You're talking 3x as many mats instead of...
  11. GottFaust

    ArcheRage 3.5 Discussion

    It's still cheaper to regrade at every tier than to only have to regrade once with cheaper mats, but go through 8-or-more failures and then potentially not even get stat-set you want in the end. This is compounded up by the significantly better regrade rates that come along with the crafting...
  12. GottFaust

    ArcheRage 3.5 Discussion

    One of the drivers saw your stealth poof, but we said "screw it" and went anyway because we love this kind of PvP. Back on topic: I agree 100% with Yorkston here. The trade system as it is has given me a large portion of my most enjoyable PvP moments on this server. Even a heavily altered...
  13. GottFaust

    ArcheRage 3.5 Discussion

    Here's what you're forgetting: the 8+ average failures to get an upgradeable delph.
  14. GottFaust

    ArcheRage 3.5 Discussion

    I agree with the general consensus of: "No to cargo, yes to everything else."
  15. GottFaust

    East

    It's primarily a problem at Halcy, Abyss, Lusca, and the like. Reset raids fill, but usually only the one whereas the west will end up with multiple full raids.
  16. GottFaust

    East

    What's happening on east? Besides the fact that we can never fill a pug raid, but the west/pirates/PN can each fill multiple, that is.
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