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Buggy sunken chests appearance

Aviendha

Well-Known Member
Hi,

Is it possible for the appearance of things underwater to not be dependent on camera angle?

Uploaded example on YT:

 
I think thats due to the camera distance you're using. I had the same thing when i was using similar (22 in the camera distance setting stuff) and with some chests, game seems to on occasion, calculate the distance screen is from object rather than character to object. When it does that, were far as heck and it probably starts fading it like it does all other objects in the world.

What i did to remedy was start playing with 18 on the setting, its still fine for me, adjust fov if ya see fit, and that mostly goes away. Maybe it can still creep in, but i did away with it for the most part and haven't seen the effect in awhile. Ultra settings, or at least max draw distance helps too. I don't think theres much they can do otherwise, just looks like a limitation.
 
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