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Extent of in-house developers ability. (question)

cubansyrus

Active Member
So when the server first started, we were told "we have a dedicated team of developers".

So the question is: What can they change and not change ? This information would go a long way, to helping the community know what they can and can't request. It would also stop some of the ridiculous forum spam, for changes that only the code creator could change.

My questions i would like answered:
Do they have the ability to model and add custom items ?
Do they have the ability to edit current transport summons ? (could they edit the speed on freighters)
Do they have the ability to smooth out the edges of housing zones ? (fix the boarders)
Do they have the ability to change or edit weapon passives ? (darkrunner spam reason is the nodachi)
 
Hi cubansyrus!

Will be glad to reply these questions.

Do they have the ability to model and add custom items ? - Modeling and making custom items is the tasks of 3D Designers, not the Developers. As for now, we don't have 3D Designers in our Team.
Do they have the ability to edit current transport summons ? - Yes, they have such ability.
Do they have the ability to smooth out the edges of housing zones ? - Please clarify what kind of changes you mean.
clarify
Do they have the ability to change or edit weapon passives ?- Yes.
 
Hi cubansyrus!

Will be glad to reply these questions.

Do they have the ability to model and add custom items ? - Modeling and making custom items is the tasks of 3D Designers, not the Developers. As for now, we don't have 3D Designers in our Team.
Do they have the ability to edit current transport summons ? - Yes, they have such ability.
Do they have the ability to smooth out the edges of housing zones ? - Please clarify what kind of changes you mean.
clarify
Do they have the ability to change or edit weapon passives ?- Yes.

Okay so by housing areas, i mean the random corners the poke into whats should be a 16x spot. Can you move them to be a straight line that you would expect ?

Have you thought about getting a community member who is able to model up ideas, you could pay them in credits. Im sure we have quite a few talented people here who can use computer aided design software.

The freighter could use a buff to speed, or at least be up-gradable to use ship based tradepack to save weight (hence increasing the speed), It would be nice to be able to use the custom crest packs from the cash shop (extra income for you)

Could we see some work on editing the passive of the nodachi ? It is after all why the darkrunner is dominant in every version of the game. The defence pen passive is just to strong. Im sure you can see from your playerbase statistics, that right now the DR is well over 70% of the population. Balance is a priority.
 
In regards to housing zones changes you mean, yes, it's possible to do, however it takes a lot of time and doesn't effect a game play, so doesn't seem to be necessary right now.

If we increase the freighter speed we'll need to decrease the reward for the packs as faster movement of the packs will increase the amount of turned in packs by one player.

Darkrunner is good in 1v1 but not that good in fighting the boss or group fights. Each class has it's own advantages and disadvantages. If we remove the only advantage from the Darkrunner it will become useless. Checked the statistics and there are not that many Darkrunners on this server. That is just 7.5%.
 
In regards to housing zones changes you mean, yes, it's possible to do, however it takes a lot of time and doesn't effect a game play, so doesn't seem to be necessary right now.

If we increase the freighter speed we'll need to decrease the reward for the packs as faster movement of the packs will increase the amount of turned in packs by one player.

Darkrunner is good in 1v1 but not that good in fighting the boss or group fights. Each class has it's own advantages and disadvantages. If we remove the only advantage from the Darkrunner it will become useless. Checked the statistics and there are not that many Darkrunners on this server. That is just 7.5%.

Related to the class change, i think it is more connected to the very battlerage skill tree, and not that specific class.
If you check amount of players using "Battlerage" in their builds you will notice it is much greater than any other skill tree.

Battlerage is usefull in raid pvp too for picking up single separated targets and or healers since its damage is unparalleled.

Puncture -2000 Physical defense on Critical together with Nodachi Hidden Weapon Critical Passive is something that is hardly outplayed and known for some time now.
There have been many suggestions related to this and comments on forum one of these links bellow
Link

If you get the time to dive in class balancing this is where you should start, maybe following with improving classes like archery and similar low used ones since they are underwhelmed.But Battlerage is an apparent issue, should be fixed firstly.
 
Related to the class change, i think it is more connected to the very battlerage skill tree, and not that specific class.
If you check amount of players using "Battlerage" in their builds you will notice it is much greater than any other skill tree.

Battlerage is usefull in raid pvp too for picking up single separated targets and or healers since its damage is unparalleled.

Puncture -2000 Physical defense on Critical together with Nodachi Hidden Weapon Critical Passive is something that is hardly outplayed and known for some time now.
There have been many suggestions related to this and comments on forum one of these links bellow
Link

If you get the time to dive in class balancing this is where you should start, maybe following with improving classes like archery and similar low used ones since they are underwhelmed.But Battlerage is an apparent issue, should be fixed firstly.

Im not sure the passive is fully to blame, as much as the shortspear and nodachi passives are.

Removing the defence pen battlerage passive would kill so many vital classes. RIP doomlord raid CC and engager and rip blighter flanking.

The defence pen passives weapons and the synergy shadowplay has with everyting (while using a def pen weapon) is unparalleled
If battlerge was the issue, you would see a wider spread of dominant classes. You dont. All you see are DR using spear or nodachi.

When was the last time you heard "blighter is OP", "liberator is OP", "dawncaller is OP" and "doomlord is OP" ???? All of these use battlerage as a main tree. Except none of those use shortspear or nodachi.
 
Related to the class change, i think it is more connected to the very battlerage skill tree, and not that specific class.
If you check amount of players using "Battlerage" in their builds you will notice it is much greater than any other skill tree.

Battlerage is usefull in raid pvp too for picking up single separated targets and or healers since its damage is unparalleled.

Puncture -2000 Physical defense on Critical together with Nodachi Hidden Weapon Critical Passive is something that is hardly outplayed and known for some time now.
There have been many suggestions related to this and comments on forum one of these links bellow
Link

If you get the time to dive in class balancing this is where you should start, maybe following with improving classes like archery and similar low used ones since they are underwhelmed.But Battlerage is an apparent issue, should be fixed firstly.

Played correctly any class can beat any other class. Sometimes you have to gear up higher than the others but Primevils can truck just as hard as a DR. An Abolisher can run through just as many as well. Some of the main problems with Battlerage is not the dps, its the immunity to lockdown when combined with Auramancy as well. Battlerage has the ability to knock people flat, which ignores most defensive statistics. In the case of DR's they just have too many ways to stay behind someone with the way server lag is which defeats shields. The actual ability to lessen damage taken with the Bond Breaker ability was added mainly as a stop gap for that in the early portions of Alpha. But if anything some rework on trip might be the real answer to the problem. Two times tripped and you are basically dead. Maybe lower the immunity on that specific ability or halve the chance from 100% to 50%.
 
Played correctly any class can beat any other class. Sometimes you have to gear up higher than the others but Primevils can truck just as hard as a DR. An Abolisher can run through just as many as well. Some of the main problems with Battlerage is not the dps, its the immunity to lockdown when combined with Auramancy as well. Battlerage has the ability to knock people flat, which ignores most defensive statistics. In the case of DR's they just have too many ways to stay behind someone with the way server lag is which defeats shields. The actual ability to lessen damage taken with the Bond Breaker ability was added mainly as a stop gap for that in the early portions of Alpha. But if anything some rework on trip might be the real answer to the problem. Two times tripped and you are basically dead. Maybe lower the immunity on that specific ability or halve the chance from 100% to 50%.

Yes i agree there were similar discussions in the original link.

@cubansyrus What would you suggest?
Do you agree with the very synergy Drunkenhero mentioned that allows DR more tankiness and cc immunity/ maneuverability overall together with damage they normally do?
Or do you mainly stick with nodachi being the main issue?
 
@cubansyrus What would you suggest?
Do you agree with the very synergy Drunkenhero mentioned that allows DR more tankiness and cc immunity/ maneuverability overall together with damage they normally do?
Or do you mainly stick with nodachi being the main issue?

P.e.b.k.a.c. /thread
 
P.e.b.k.a.c. /thread

Other questions were answered, this is related to him stating above: "Do they have the ability to change or edit weapon passives ? (darkrunner spam reason is the nodachi)"

Determining if this is subjective to player skills in the game is not an issue right now, since there was too much negative feedback related to DR already from many other players.

And i believe that darkrunner class has much greater percentage in overall classes used becouse the research done did not exclude players bellow 3.5k gear score(other not main characters ) , non-pvp players and players still leveling.

This is better left for discussion in a new thread though and decided in a more serious manner.
Since it can escalate between players who are playing the DR and other players, so we are here simply gathering information.
 
Other questions were answered, this is related to him stating above: "Do they have the ability to change or edit weapon passives ? (darkrunner spam reason is the nodachi)"

Determining if this is subjective to player skills in the game is not an issue right now, since there was too much negative feedback related to DR already from many other players.

And i believe that darkrunner class has much greater percentage in overall classes used becouse the research done did not exclude players bellow 3.5k gear score(other not main characters ) , non-pvp players and players still leveling.

This is better left for discussion in a new thread though and decided in a more serious manner.
Since it can escalate between players who are playing the DR and other players, so we are here simply gathering information.

This could simply be answered by checking which weapons the DR actually uses and which of the same weapons anyone else uses.

How many DR's do you see using anything but nodachi and shortspear + katana (dagger) ? The nodachi and the shortspear both have defence pen passives (of huge values no one can match). Its the very reason almost 90% of them us it. Its the reason plate is essential (plate is dead meme ?)

Its also the reason the DR is so powerful. Imagine if a DR was forced to play dual swords, they would do no where enough dps to be popular. using short spear or nodachi, literally removes all the defence of anyone using leather and cloth,

Did the admins notice players flocing to the greatsword in the early game because in 3.0 it got a buff ? But after realising the GS is dead in 2.9 the all went nodachi and shortspear dual wield.
 
This could simply be answered by checking which weapons the DR actually uses and which of the same weapons anyone else uses.

How many DR's do you see using anything but nodachi and shortspear + katana (dagger) ? The nodachi and the shortspear both have defence pen passives (of huge values no one can match). Its the very reason almost 90% of them us it. Its the reason plate is essential (plate is dead meme ?)

Its also the reason the DR is so powerful. Imagine if a DR was forced to play dual swords, they would do no where enough dps to be popular. using short spear or nodachi, literally removes all the defence of anyone using leather and cloth,

Did the admins notice players flocing to the greatsword in the early game because in 3.0 it got a buff ? But after realising the GS is dead in 2.9 the all went nodachi and shortspear dual wield.

Shortspear might be most sought after weapon in the game closely followed by nodachi.
There is no need to check as the demand show the values on the auction.
If any balancing will be done it will have to wait after new content arrives, since it is a very complex and touchy subject and determining what needs be changed and in which amounts can take some time.
 
@Sparkle Question, are you able to actually ADD anything to the game that isn't currently introduced or can you only slightly modify certain things that are already in the game? Reason I ask is I have an idea regarding coral and aquafarms but if something new can't be added, I don't want to waste my time typing it all up as it would require adding new recipes and items to the game that currently do not exist. Models can be used over as that's not a big issue, just the functionality would be the thing that would need to be done.
 
The nodachi and the shortspear both have defence pen passives
Nodachi has a crit ( on one attack ) passive with an internal cooldown of 40s/45s. One DR can clearly wipe a whole mage raid wow. Please nerf.

(of huge values no one can match).
Staff: 6% chance to penetrate 10,000 Magic Defense, internal cooldown 20 seconds. ( source: 2.9 patchnotes ). Please buff.

Its the very reason almost 90% of them us it.
Around 90% DRs are using melee weapons. Please nerf.

Its the reason plate is essential (plate is dead meme ?).
Are you that kind of players that play plate caretaker by any chance ? Or wait, Abolisher ? :eek:
I appreciate your effort to try to promote DRbashing as a new E-sport, but this is clearly a dead meme. Please stop.
 
I think a better question to ask is do you have the source code for the client? You obviously have the server code, but can changes big or small be made to the client?

There are far more changes that can be made to this game beyond altering stats of existing items or screwing around with classes, such as fixing the horrible UI and fixing things like chat tabs and having to restart the entire client after minor changes to settings. Also, going beyond this and having custom content from members of the community.

A possibly easier way would be to enable mod support so people can fix all the problems and make the game better than XL games can/will. Of course this would need to be controlled in some way to prevent even more cheating but this could also solve many of the existing problems with cheats.
 
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