Drunkenhero
Active Member
Since we are one server, not linked to others like retail Lord Coin's prices stay consistently around 200 gold each. This is 4 times or more higher then they should be. Several options are available in the game to earn the coins are present but the amount is trivial per daily quest even when done on same account alts. Suggestion is that the daily reward be quintupled. Castle Owners have a complete monopoly when you take into account procs of the ladies, the self silo robbing and trading packs between castles. Yes, this can be interrupted or done by others but if done correctly generates a lot of gold for both player nations, east and west. Also since Gilda Dust was removed that takes one way of earning gold easily with a general purpose item for costume regrading out of the game as it was a tradable use however you wish commodity. Add in a recipe similar to Gilda Dust but require 20 Gilda to convert to 1 LC to spur more ocean trade, daily quests to be done more often as well. , the amount of LC's generated would stabilize the price after a time to around 62g each. Which while still high is not as harsh for new players to be able to purchase for crafting items, weapons and armor.
As an example at current prices a 7 set Erenor costs 1116 LC's x 200 223200G which for one item in a super long list of required materiel is completely retarded of a gold sink on an item already hit with a 5% nerf. Do not forget the upgrade costs using feeder items and the like. People want to craft, the current price of LC's is preventing more than just armor and weapons to be produced to help the newer population, it is currently too strong of a value for those that get the largest percentage to turn into gold and pooling that gold into too narrow of a field.
Thanks,
DH
As an example at current prices a 7 set Erenor costs 1116 LC's x 200 223200G which for one item in a super long list of required materiel is completely retarded of a gold sink on an item already hit with a 5% nerf. Do not forget the upgrade costs using feeder items and the like. People want to craft, the current price of LC's is preventing more than just armor and weapons to be produced to help the newer population, it is currently too strong of a value for those that get the largest percentage to turn into gold and pooling that gold into too narrow of a field.
Thanks,
DH
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