There are several reasons why invasion may not be as good if you launch it as it is on retail:
Time-consuming: Artifact levels can take a significant amount of time to complete. This can be frustrating for players who may not have the time to dedicate to a lengthy gear system, or who may feel...
Making DGS packs go back to its normal price maybe would bring some more pvp back to the server, since it would be 3k each not 1k. Even some changes could be implemented to make it not an economy killer or just another free farm mechanic... Like, for an example, make it only spawn 2 DGSs instead...
its not up to the admins to pay attention on ppls trades. and its not like they are breaking the game by fooling some slow ppl.
double, triple check when u are trading a random. admins have nothing to do with ppl being dumb
I'm just passing by to enforce that the bosses are insanely hard to kill. It was painful to hear people with epic/legendary weapons saying that they were hitting the bosses for 100s, 200s with crits. Btw we had like 50-60 people hitting a single one of the bosses and it took us like 10-15mins to...
I know what a player's NATION is, but do u actually know how expensive it is to build one at this patch? How hard it is to maintain a NATION? How experienced and good the "community of guilds" has to be to not lose their beloved castle in the first siege cycle (unless they swipe hard to buy...
It would be the same situation as Disrep already stated when he talked about stronger guilds monopolizing bosses. Based on the server's activity, no guild would be able to have every single boss on farm no matter how big they are, there will be people contesting and killing them. Whenever we get...